How it works
These invention drawing ideas for students come as a brief: a kind of thing to invent, who it is for, the problem it fixes and one rule. Press Invent something, then draw your invention and label its parts.
Read the full guide
Draw it the way an inventor would
Draw the whole invention first, large. Add a second, smaller drawing of it in use, with the person or animal it is for. Label each part with a line and two or three words, and give the invention a name.
Rules that ask for a simple machine
Some rules name a simple machine. The six classical ones are the lever, the wheel and axle, the pulley, the inclined plane, the wedge and the screw. Label the one you used. Print 30 briefs gives every student in a class a different one.
- Silly answers count. An invention only has to fix the problem in the brief.
- Stuck? Draw the problem first, then add one thing that would stop it.
- The problem belongs to whoever the brief is for. If two parts will not fit, keep the others and press again.
Questions and answers
What can students draw for an invention project?
Something that fixes a small problem for someone: a thing to wear, something to ride, a gadget for the home or a helper. Each brief here names the user, the problem and one rule, so the drawing has a job to do.
How do you draw an invention?
Draw it big, from the side that shows the most. Add labels on lines, arrows for anything that moves and a small picture of it being used. A name and one sentence about what it does finish the page.
What are the six simple machines?
The lever, the wheel and axle, the pulley, the inclined plane, the wedge and the screw. Six of the rules here ask for one of them by name, and one rule asks for any two.
Can a whole class use the same brief?
Yes. Put one brief on the board and compare the answers, or print 30 and hand out one each. All four lists are written out below, so a student can also choose the parts by hand.