• 39 strips
  • Checked October 2026

Comic Strip Ideas on Laws of Motion

Three comic strip premises per press, each showing one law of motion in three or four labeled panels.

Show all 39
  1. A skateboard that will not stop on a perfect floor3 panels. Push: one push sets the skateboard rolling. Smooth: on a floor with no friction, nothing pushes back, so it keeps the same speed in a straight line. Rough: on real pavement, friction is the unbalanced force that slows it down.
  2. A coin on a card on top of a cup3 panels. Set: a coin rests on a card that covers a cup. Flick: the card is flicked away sideways, too fast to take the coin along. Drop: the coin, still at rest and with nothing under it, is pulled straight down into the cup by gravity.
  3. A ball rolling on grass thinks it is getting tired3 panels. Roll: the ball rolls across the grass and slows. Excuse: it tells the other balls that it is tired. Truth: friction from the grass is an unbalanced force acting on it, and without that force it would keep rolling.

All 39 strips

First law: inertia 10

  • A ball rolling on grass thinks it is getting tired 3 panels. Roll: the ball rolls across the grass and slows. Excuse: it tells the other balls that it is tired. Truth: friction from the grass is an unbalanced force acting on it, and without that force it would keep rolling.
  • A coin on a card on top of a cup 3 panels. Set: a coin rests on a card that covers a cup. Flick: the card is flicked away sideways, too fast to take the coin along. Drop: the coin, still at rest and with nothing under it, is pulled straight down into the cup by gravity.
  • A hockey puck on fresh ice goes on and on 3 panels. Tap: a stick taps the puck. Glide: the ice gives very little friction, so the puck loses speed slowly and slides a long way in a straight line. Stop: the boards supply the unbalanced force that finally stops it.
  • A skateboard that will not stop on a perfect floor 3 panels. Push: one push sets the skateboard rolling. Smooth: on a floor with no friction, nothing pushes back, so it keeps the same speed in a straight line. Rough: on real pavement, friction is the unbalanced force that slows it down.
  • A soccer ball that waits all day for a kick 3 panels. At rest: the ball sits on the grass, and nothing changes. Still at rest: clouds pass, a snail goes by, and the ball has not moved. Kick: a foot gives it an unbalanced force at last, and off it goes.
  • A space probe that coasts with its engine off 3 panels. Burn: the engine fires and the probe speeds up. Off: far from anything, with no unbalanced force on it, the probe needs no engine to keep going. Coast: it holds one speed along a straight line.
  • Inertia, a character who hates a change of plan 3 panels. Resting: Inertia is asleep on the couch and means to stay asleep. Moving: once walking, Inertia means to keep walking, same speed, same direction. Rule: only an unbalanced force changes what Inertia is doing.
  • The magician, the tablecloth and the plates 3 panels. Set: plates sit at rest on a tablecloth. Pull: the cloth is whipped away so fast that it hardly drags on them. Still: the plates stay where they were, because an object at rest remains at rest.
  • Oranges that keep going straight when the car turns 3 panels. Straight: a bag of oranges rides in the trunk. Turn: the car turns left. Roll: the oranges keep going in a straight line until the side of the trunk pushes them into the turn.
  • Standing passengers on a bus that brakes 3 panels. Moving: the bus and its standing passengers roll along at the same speed. Brakes: the brakes act on the bus, not on the passengers. Lurch: their bodies keep moving forward until the handrails pull them back.

Second law: force and mass 10

  • A beach ball and a bowling ball get the same kick 3 panels. Beach ball: one kick and it sails away, because its mass is small. Bowling ball: the same kick barely moves it. Foot: it now knows that acceleration depends on mass, and it is hopping.
  • A pitcher throws a baseball, then tries a watermelon 3 panels. Baseball: the arm's force gives a small mass a big acceleration. Watermelon: the same arm, the same force, a much bigger mass. Splat: it leaves the hand slowly and lands at the pitcher's feet.
  • A rocket that gets lighter as it climbs 3 panels. Liftoff: the engines push a rocket full of fuel, and it gains speed slowly. Burning: fuel is used up and the rocket's mass drops. Faster: the same push on less mass gives more acceleration.
  • A tugboat nudges a very large ship 3 panels. Push: a small tugboat pushes with all the force it has. Ship: the ship's mass is enormous, so its acceleration is tiny. Patience: the push goes on, and the ship's speed changes little by little.
  • A wagon that is harder to start as friends climb in 4 panels. Empty: one pull and the wagon speeds up fast. One rider: the same pull, more mass, less acceleration. Three riders: the same pull hardly speeds it up. Fix: more mass needs more force for the same acceleration.
  • An ant and an elephant push the same peanut 3 panels. Ant: it pushes with a small force and the peanut speeds up a little. Elephant: it pushes with a large force and the peanut shoots away. Lesson: for the same mass, a bigger force gives a bigger acceleration.
  • Force equals mass times acceleration, as a recipe card 3 panels. Force: the push or pull. Mass: how much matter is being pushed. Acceleration: how quickly the velocity changes, and the card reads force equals mass times acceleration.
  • One pusher, then two, on the same sled 3 panels. One: one friend pushes a sled, and it speeds up slowly. Two: a second friend pushes as hard, and the force doubles. Result: the mass is the same, so the acceleration doubles as well.
  • The same small push on a full cart and an empty cart 3 panels. Same push: one hand gives the same push to a loaded cart and an empty one. Empty: the cart with less mass speeds up quickly. Loaded: the heavy cart barely gains speed, because for equal forces more mass means less acceleration.
  • Three pushes on a scooter: from behind, in front, the side 3 panels. Behind: a push from behind speeds the scooter up. In front: a push from the front slows it down. Side: a push from the side turns it, because the change in motion is in the direction of the force.

Third law: action and reaction 10

  • A balloon let go flies around the room 3 panels. Full: a blown-up balloon is pinched shut. Release: the balloon pushes air out of its neck. Flight: the escaping air pushes the balloon the opposite way, and it zigzags across the room over everyone's heads.
  • A rocket and its exhaust push each other apart 3 panels. Action: the engine pushes hot exhaust gas out of the back. Reaction: the gas pushes the rocket forward with an equal force in the opposite direction. Liftoff: the rocket goes up because the gas goes down.
  • A roller skater pushes a wall and rolls backward 3 panels. Push: a kid on roller skates pushes against a wall. Push back: the wall pushes on the kid just as hard, the other way. Roll: the wall stays put and the skater rolls backward.
  • A rower: the oar pushes water back, the boat goes forward 3 panels. Oar in: the blade dips into the water. Action: the oar pushes water toward the back. Reaction: the water pushes on the oar the other way, and the boat moves forward.
  • A swimmer and the wall at the end of the pool 3 panels. Turn: a swimmer's feet reach the wall. Action: the feet push on the wall. Reaction: the wall pushes back on the feet with equal force, and the swimmer shoots off into the next lap.
  • A wing pushes air down and the air pushes the wing up 3 panels. Flow: air streams past a wing. Action: the wing deflects the air downward. Reaction: the air pushes the wing upward, and that push is lift.
  • Action and Reaction, twins who never push the same thing 3 panels. Action: one twin is a force on the first object. Reaction: the other twin is a force on the second object, equal in size and opposite in direction. Rule: they always come as a pair, and they always act on different objects.
  • One step from a rowboat to the dock 3 panels. Step: a kid steps from a small rowboat toward the dock. Action: the foot pushes the boat backward. Reaction: the boat pushes the kid forward and slides away itself, so the step ends with one wet shoe.
  • Two ice skaters push off and both glide away 3 panels. Push: two ice skaters press their hands together and push. Equal: each feels the same force, in opposite directions. Unequal: the lighter skater glides away faster, because the same force gives less mass more acceleration.
  • Walking: a shoe pushes the ground back 3 panels. Action: a shoe pushes backward against the ground. Reaction: the ground pushes forward on the shoe, and the walker moves. Ice: on a slippery patch the shoe cannot push on the ground, so nothing pushes back, and the walker goes nowhere.

Balanced and unbalanced forces 9

  • A book on a table: two forces and no motion 3 panels. Down: Earth's gravity pulls the book down. Up: the table pushes up on the book just as hard. Balanced: the two cancel, there is no net force, and the book stays at rest.
  • A cart pushed at one steady speed 3 panels. Push: a hand pushes a cart forward. Friction: friction pushes back just as hard. Steady: the forces are balanced, so the cart neither speeds up nor slows down and keeps one constant speed.
  • A door pushed from both sides at once 3 panels. One side: someone pushes the door to open it. Other side: someone pushes equally hard the other way. Stuck: balanced forces, a door that will not move, and two people who each think it is locked.
  • A kite that hangs still until the wind changes 3 panels. Steady: in a steady wind the pull of the string, the push of the air and the kite's weight cancel, and the kite hangs still. Gust: the wind changes and the forces are unbalanced. Motion: the kite speeds off until the forces balance again.
  • A lamp hanging from the ceiling, and then a cat 3 panels. Down: gravity pulls the lamp toward the floor. Up: the cord pulls it up with equal force, and it hangs still. Cat: a paw adds a sideways push, the forces are unbalanced, and the lamp starts to swing.
  • A sled on flat snow: friction is the unbalanced force 3 panels. Sliding: a sled glides across flat snow at the bottom of the hill. Friction: the only force along the ground now is friction, pointing backward. Slowing: that force is unbalanced, so the sled loses speed and stops.
  • Arm wrestling: balanced until it is not 3 panels. Balanced: two hands push with equal force and stay upright. Unbalanced: one arm pushes harder. Result: both hands speed up in the direction of the bigger force.
  • Net force: add the pushes and take away the ones against 3 panels. With: two kids push a box to the right. Against: one kid pushes it to the left. Net: what is left after canceling is the net force, and the box speeds up to the right.
  • Two dogs pull one rope toy and nobody moves 3 panels. Balanced: two dogs pull the rope with equal force in opposite directions, and it does not move. Unbalanced: one dog pulls harder. Motion: the rope and the other dog start moving toward the stronger pull.

How it works

These comic strip ideas on the laws of motion come in four groups: one for each of Newton's three laws and one for balanced and unbalanced forces. Choose Funny for force and motion comics that end on a joke.

Read the full guide

The three laws, as these strips show them

First: an object at rest stays at rest, and a moving one keeps the same speed in a straight line, unless an unbalanced force acts on it. Second: acceleration depends on the force applied and on the object's mass. Third: when one object pushes on a second, the second pushes back equally hard in the opposite direction.

Balanced or unbalanced

Forces that cancel are balanced, and the motion does not change: a book stays on its table, and a cart keeps one steady speed. A force left over is unbalanced, and the object speeds up, slows down or turns.

  • Draw every force as an arrow, longer for a bigger force. Equal arrows in opposite directions show balance at a glance.
  • In a third law strip, give the two arrows different colors. They act on two different objects.

Questions and answers

How do you make a comic strip about the laws of motion?

Pick one law and one everyday object, such as a cart or a skateboard. Show it before the force, during it and after it, and draw each force as an arrow.

What are some funny force and motion comic ideas?

A soccer ball that waits all day for a kick. A ball on the grass that says it is tired when friction is slowing it. A kid who steps from a rowboat toward the dock and ends up with one wet shoe.

What is a good third law example for a comic?

A rocket: the engine pushes hot gas out of the back, and the gas pushes the rocket forward just as hard. A balloon let go does the same thing across a room.

What is inertia?

The tendency of an object to resist a change in its motion. On Earth it is easy to miss, because friction and air resistance slow moving things down.