A corner nobody cleansHalf a page. Dust, a lost coin, a spider's thread. Soft pencil for the grey.
A flower, drawn twice an hour apart2 pages. Cut flowers open, droop or turn to the light. Put the two drawings side by side.
A label or packet, drawn with the writing left out1 page. Keep the shapes of the letters as grey blocks. Now the design shows.
A plant seen from an ant's height at its base1 page. Put your eye at the pot's rim. The stems become a forest.
A present, or anything tied with stringHalf a page. The string pulls the paper into folds. Draw where it digs in.
A shadow without the thing that casts it1 page. Draw only the shadow shape on the floor or wall. Let the viewer guess what made it.
A stack of anything: books, plates, stones1 page. Each thing in a pile sits a little crooked. Draw the tilt of each one.
A tool you have never used, from a shed or a drawer1 page. Draw it before you look up what it does, then write your guess beside it.
An object that is older than youHalf a page. Look for where hands have worn it smooth or rubbed the paint away.
The back of a picture frame1 page. Tape, nails, a wire, a price in pencil. The side that faces the wall.
The biggest thing in view, drawn the size of a stampHalf a page. Keep only the outline and one detail. Shrinking forces you to choose.
Everything within arm's reach, without standing up1 page. You may turn your head but not move. Your limits set the frame.
Rain on a window, and the blur behind it1 page. Draw a few drops sharp and the whole view behind them soft.
The smallest thing in this room, drawn as big as the page1 page. A button, a seed, a staple. Close up, every small thing has a surprising shape.
Something broken, before you fix it1 page. Draw the crack or the missing part first and biggest. It is the reason for the drawing.
Something seen through a glass jar1 page. The jar bends and shrinks what is behind it. Draw the bend, not what you know is there.
Something soft beside something hard1 page. A cushion on a brick, a sock on a spoon. Soft edges get a lighter line.
Something white on something white1 page. An egg on a plate, paper on a sheet. Only the shadows separate them, so draw those.
Steam from a kettle or a hot cupHalf a page. Steam has no outline. Rub it in with a finger or leave it as paper.
The street seen through a net curtain1 page. Draw the street faint first, then lay the curtain's pattern over it.
The tap you use every day1 page. Metal shows the room in it. Draw the bright window shape on its curve.
Three things in the room that are the same colourHalf a page. Draw them in a row with one pencil or pen of that colour.
The ugliest object in your home, drawn with care1 page. Give it the time you would give something precious. Ugly things often have the best shapes.
The underside of a table1 page. Lie on the floor. Screws, brackets and old chewing gum: the side nobody draws.
What if 26
A bridge built by ants between two mugs1 page. Matchsticks, thread and crumbs. Draw the ants carrying the last piece.
A bus stop at the bottom of the sea1 page. Who waits there, and what comes along instead of a bus?
A car a family of mice would buildHalf a page. Only things a mouse could find: cotton reels for wheels, a spoon seat.
A castle built from a stack of books1 page. Spines become walls, an open book the roof. Letter a title on each floor.
A door in a tree trunk and the room behind it2 pages. Outside on the left page, inside on the right. Roots come through the floor.
A garden grown on a moving bus1 page. Tomatoes on the luggage rack, a tree through the sunroof.
A hotel for lost socksHalf a page. Every room holds one sock. Draw the front desk and the lonely guests.
A house for a snail that has outgrown its shell1 page. Keep the spiral somewhere in the design: a stair, a roof, a chimney.
A library for birds1 page. Perches instead of chairs, nests between the shelves, a very quiet owl.
A lighthouse standing on the rim of a teacup1 page. The tea is the sea. Draw a tiny boat and a biscuit for a rock.
A market on the rooftops that opens at night2 pages. Lanterns on washing lines, stalls on chimneys, ladders between roofs.
A museum label for an ordinary objectHalf a page. Draw the object on a plinth and write its invented history under it.
A removal van for a hermit crab1 page. It is moving to a bigger shell. What does it pack?
A town on the back of a sleeping whale2 pages. Use the spread. The fin is a hill; the spout is the fountain in the square.
A town where every roof is a hat1 page. A top hat for the bank, a woolly hat for the bakery, a cap for the school.
A train that runs through the inside of a tree1 page. Cut the trunk open like a diagram and draw the track spiralling up.
A tree that grows something that is not fruit1 page. Lamps, keys or teacups: work out how each one hangs from the branch.
A weather map for a planet with three suns1 page. Invent the symbols, then draw the key in the corner.
An island in the shape of your hand1 page. Trace your hand, then name the bays between the fingers and draw the towns.
An umbrella for a place where the rain falls upwardHalf a page. The handle is on top. Draw the drops rising from the ground.
The inside of a clock where tiny people work1 page. Give each gear a job and a worker. The pendulum can be a swing.
The inside of a snow globe, from the point of view of someone in it1 page. Draw the curved glass and the giant face looking in.
The window display of a doorknob shop1 page. Hundreds of knobs in rows. Draw the owner polishing one.
Your breakfast as a landscape1 page. Toast cliffs, a lake of milk, a cereal beach. Add a very small walker for scale.
Your room with one of the walls as the floor1 page. Pick the wall, then let the bed, the rug and the books fall onto it.
Your street a hundred years after everyone left1 page. Plants in the gutters, a sagging roof, one lamp post still standing.
Change one thing 22
A backpack with a room inside1 page. Draw the backpack small on one side and the room it opens into.
A bench for exactly one person and one dog1 page. Two seats of two sizes. Draw them both sitting on it.
A bicycle for two people facing each other1 page. Where do the pedals go? Show how it steers.
A bin people would want to use1 page. Make it fun to feed: a mouth, a hoop, a slide.
A chair for an octopus1 page. Eight places to rest something, and nowhere to sit that is flat.
A clock that tells the time with plants1 page. Twelve pots round a circle. Which flower is open at three o'clock?
A lamp shaped like the thing it lights1 page. A reading lamp that is a book, a desk lamp that is a pencil.
A letterbox for giant lettersHalf a page. Draw a person beside it for scale.
A new flag for your street1 page. Three colours at most and one symbol your neighbours would know.
A new shape for a door keyHalf a page. The teeth must stay. Everything else can change.
A pencil sharpener turned into a building1 page. The blade is the door. The shaving drawer is the basement.
A phone made in 18501 page. Brass, wood and a crank handle. Draw it on a velvet stand.
A raincoat for a houseHalf a page. Hood over the roof, sleeves for the chimneys.
A shoe for walking on the ceiling1 page. Suckers, magnets or tiny wings. Draw it on and upside down.
A soup spoon that will not spill on a trainHalf a page. Show how it stays level: a lid, a hinge, a deep bowl.
A toaster redesigned as an animal1 page. The slots are its mouth. Decide what pops up when it is happy.
A treehouse with a lift1 page. Rope, a bucket, a pulley. Show how it goes up and down.
A trophy for the most ordinary thing you did todayHalf a page. Draw the cup and letter the award on its base.
Armour for a cat that hates baths1 page. It still has to fit round the tail and the ears.
Glasses for an animal with eyes on the sides of its head1 page. A horse or a fish. Work out where the frame goes over the nose.
Your mug, if it had to walk to the sink by itself1 page. Keep the real mug's shape and pattern. Add legs that suit its weight.
Your school or work bag as a tiny house1 page. Pockets become rooms. Draw the zip as the front door.
A moment in a story 24
A balloon getting away above the rooftopsHalf a page. Small balloon, big sky, a hand reaching up from the bottom edge.
A cake that sank in the ovenHalf a page. The dip in the middle, the oven glove, the face at the door.
A cat staring at a closed door1 page. Draw it from behind. The ears and tail say everything.
A chess game halfway through, from above1 page. Squares are a grid to hang the pieces on. Leave one piece knocked over.
A dropped ice cream, one second laterHalf a page. The cone upright, the scoop on the floor, one drip.
A kite caught in a tree and the person looking up at it1 page. Draw the string running from the branch to the empty hand.
A letter arriving through a letterbox, seen from inside1 page. Low view from the hall floor. The dog is already there.
A lost toy found years later in a garden1 page. Moss and roots grown round it. Draw the hand brushing off the soil.
A note on a door and the person reading it1 page. Keep the note's words for the reader to imagine.
A photo being taken, drawn from behind the camera1 page. The camera's back and the people posing beyond it, one pulling a face.
A picnic just as the rain starts1 page. The first big drops on the blanket and everyone grabbing something.
A queue for something you cannot see1 page. Draw the queue bending round a corner. The reader never finds out what for.
A shop window with one thing missing1 page. Draw the empty stand and the price tag still on it.
A single glove left on a fence postHalf a page. Someone put it there so its owner would find it.
A small boat coming alongside a huge ship1 page. The scale is the story. Draw the ship running off the page.
A snowman in a heatwave1 page. A carrot sliding, a hat tipping, a puddle round the base.
A tent at night with a torch on inside1 page. The shadows on the canvas show what the campers are doing.
Footprints in snow that stop in the middle of a field1 page. No person, only the tracks. Draw the snow as paper and the prints in grey.
The morning after a party, before anyone wakes2 pages. Paper hats, a half-eaten cake, one balloon on the ceiling.
The second before someone opens a strange parcel1 page. Hands on the tape, the box moving by itself. Stop before it opens.
Someone asleep on a train who has missed their stop1 page. The station sign sliding past the window behind them.
Someone reading a letter that makes them laugh1 page. The letter can be blank. Put the laugh in the shoulders.
Two dogs meeting on their walks1 page. Tails up, leads tangled, owners pretending not to notice.
Two hands reaching for one biscuitHalf a page. Only the tin and the hands. Who gets there first?
Characters 24
A baker who works all night1 page. Flour on everything, one lamp, the first loaves on the rack.
A bus driver on a tea break at the depot1 page. The empty bus behind them, lights on, a flask of tea.
A chef who is too small for the kitchen1 page. A ladder to the stove, a spoon taller than they are.
A child in a costume three sizes too bigHalf a page. Sleeves past the hands, a hat over the eyes.
A detective who is a dog1 page. Hat, coat, a magnifying glass held in a paw, nose to the ground.
A dragon with a cold1 page. Smoke sneezes, a blanket, a mug of something hot held in two claws.
A gardener whose hair is her garden1 page. Flowers, a watering can balanced on top, a bee or two.
A ghost who needs glasses1 page. It keeps floating through the wrong wall. Draw it squinting at a door.
A giant who lives in a small flat1 page. Knees at the ceiling, a teacup like a thimble in their hand.
A grandmother who is also a knight1 page. Cardigan over chain mail, knitting needles as a sword.
A knight in armour made of kitchen things1 page. Colander helmet, baking-tray shield, oven-glove gauntlets.
A librarian who shushes with their whole faceHalf a page. Exaggerate the eyebrows, the finger and the pursed mouth.
A lifeguard at a pool for fishHalf a page. High chair, whistle, a rubber ring nobody needs.
A musician who plays the rain1 page. Pots and pans set out under a leaking roof as a drum kit.
A night-shift worker who is a moth1 page. A uniform, a lunchbox and a lamp it cannot stop looking at.
A pirate who is afraid of waterHalf a page. Life ring, armbands and a sword. Draw the shaking knees.
A postman who delivers by kite1 page. Letters hanging from the tail, a sack on the back, windy hair.
A retired superhero doing the weekly shop1 page. The cape tucked into a coat, the trolley, one very heavy bag.
A robot learning to knit1 page. Wool tangled round its arms and one very long scarf.
A shopkeeper who sells jars of weather1 page. A shelf of labelled jars: fog, drizzle, first snow, a thunderstorm.
A witch who runs a café1 page. Cauldron coffee, a broom by the door, a cat on the counter.
An astronaut on a day off1 page. Suit on the chair, helmet as a plant pot, feet up.
The cat of a lighthouse keeper1 page. Draw it on the lamp gallery, fur blown flat by the wind.
The person who mends clouds1 page. Give them tools: a ladder, a needle, a bag of fluff.
How it works
Sketchbook prompts, not page layouts: the tap you use every day, a toaster redesigned as an animal, a pirate who is afraid of water. Each says how many pages it takes. Choose a group, or Quick for half a page.
Read the full guide
What to sketch in a sketchbook when nothing comes
Start with Look closer. Its 24 prompts send you to something already in the room, with a twist: the underside of a table, something white on something white, a shadow without the thing that casts it. Nothing to invent, only to notice.
A sketchbook prompt with a story in it
What if and A moment in a story hold 50 between them. Draw the second before something happens: hands on a strange parcel's tape, a balloon just out of reach. Leave the ending to whoever turns the page.
Write the prompt small along the bottom edge of the page. A year later you will know what each page was for.
Stuck on a character? Draw the prop first, such as the colander helmet or the kite. The figure builds round it.
Questions and answers
What should I draw in my sketchbook if I only have a few minutes?
Choose Quick. Its 24 prompts fill half a page, such as a dropped ice cream one second later, or a trophy for the most ordinary thing you did today. One a day fills the book without a plan.
How are these different from sketchbook ideas?
Sketchbook ideas are page layouts and habits: a contents page, a weather strip, nine boxes in a grid. These prompts hand you a subject with a twist, so they fit any layout you have ruled.
Which prompts help with drawing people and characters?
Characters holds 24 people and creatures, each with a job and a problem: a detective who is a dog, a robot learning to knit, a giant in a small flat. For what to draw in your sketchbook to practise faces and poses, start there.