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OC Drawing Ideas: 30 prompts
Royal court AU: your OC, grateful and embarrassed about it, pushing through a crowd going the other way, wearing an outfit that reads clearly as a black silhouette, with a moss-backed forest spirit the size of a cat.
Padlock: keep a part.Arrows: change only that part.
Timeline or AUroyal court AU
Emotiongrateful and embarrassed about it
Scenepushing through a crowd going the other way
Outfitan outfit that reads clearly as a black silhouette
Companiona moss-backed forest spirit the size of a cat
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Prompt of the day
Royal court AU: your OC, grateful and embarrassed about it, pushing through a crowd going the other way, wearing an outfit that reads clearly as a black silhouette, with a moss-backed forest spirit the size of a cat.
Vampire AU: your OC, defiant, landing badly from a jump, wearing an outfit that shows their job at a glance, with a horse that only listens to someone else.
Canon, an ordinary day before the story starts: your OC, fizzing with excitement, cooking for more people than the pot was made for, wearing a knitted jumper with sleeves over the hands, with a tiny clay golem that copies everything they do.
1980s AU: your OC, smug, stacking firewood against a wall, wearing their usual outfit loosened after a long day, with a pigeon carrying a message on its leg.
Canon, in old age: your OC, pretending to be surprised, sheltering from the midday sun in a strip of shade, wearing a cook's apron after a long shift, with a cloud of moths that follows their light.
Local newspaper AU: your OC, laughing and close to tears, counting out coins and coming up short, wearing a parade uniform with every button polished, with a duckling that has decided they are its mother.
Pirate AU: your OC, alert and listening for something, sorting through a box of things they had forgotten, wearing three scarves against a cold house, with a rival they refuse to look at.
Bookshop AU: your OC, hopeful for the first time in a while, climbing a tree to get a better look, wearing full formal dress with a collar that is too tight, with the person they are trying to impress.
Coffee shop AU: your OC, grateful and embarrassed about it, sharpening a tool by firelight, wearing desert travel wraps against sun and sand, with an empty chair they keep looking at.
Noir detective AU: your OC, about to cry and hiding it well, tuning an instrument by ear, wearing a fancy outfit ruined by one large stain, with a house spirit that refuses to stay in the house.
Fairy tale AU: your OC, acting braver than they feel, teaching a move they only half remember, wearing what a younger sibling thinks they should wear, with a grandparent who is faster than they look.
Steampunk AU: your OC, relieved, standing up in a very small boat, wearing a cheap costume of themselves, with a long-lost twin.
Vampire AU: your OC, suspicious, mending a tear in something they love, wearing full winter layers with only the eyes showing, with a many-eyed creature that only wants to help.
Lighthouse keeper AU: your OC, embarrassed, tidying a shelf that was already tidy, wearing their usual outfit with twice the detail, with a tortoise that is somehow keeping up.
Canon, ten years before the story starts: your OC, homesick, warming their hands around a hot drink, wearing a hand-me-down they have almost grown out of, with a rook that walks at heel and refuses to fly.
Monster AU, where they are the creature: your OC, determined, squeezing through a gap slightly too narrow, wearing their usual outfit in one colour only, with a donkey carrying everything they own.
Canon, in old age: your OC, bluffing, writing something and crossing most of it out, wearing their usual look redone for deep winter, with a small dragon asleep across their shoulders.
Swapped roles AU, hero and villain trade places: your OC, disgusted, climbing down a rope into the dark, wearing full formal dress with a collar that is too tight, with an old teacher who still gets their name wrong.
Canon, the week they nearly gave up: your OC, hiding a laugh behind one hand, balancing on a narrow beam high above the floor, wearing an outfit of straight lines and sharp angles, with an older sibling who does everything better.
Canon, as their rival would describe them: your OC, determined, repairing something with the wrong tools, wearing climbing gear dusted with chalk, with a shy shadow creature that hides from lamps.
Bike courier AU: your OC, fond and not hiding it, crossing stepping stones over fast water, wearing climbing gear dusted with chalk, with a house spirit that refuses to stay in the house.
Edwardian AU: your OC, loudly angry, skimming stones across still water, wearing a ceremonial robe that drags on the floor, with a familiar that thinks it is in charge.
Bakery AU: your OC, bored stiff, setting out lanterns for a festival, wearing sleep clothes and odd socks, with a small child who will not stop asking why.
Canon, as a teenager still growing into the look: your OC, triumphant, sitting halfway up a staircase to listen, wearing a masquerade costume with a half mask, with an old enemy, under a temporary truce.
Ancient Egypt AU: your OC, smiling politely and only with the mouth, three moves from losing a board game, wearing a hand-me-down they have almost grown out of, with an older sibling who does everything better.
Canon, the morning after the story ends: your OC, frightened and frozen, crossing stepping stones over fast water, wearing three scarves against a cold house, with a shy shadow creature that hides from lamps.
Post-apocalyptic AU: your OC, embarrassed, running late with something urgent under one arm, wearing their usual outfit in one colour only, with a phoenix chick that singes everything it touches.
1990s AU: your OC, hiding a laugh behind one hand, catching something fragile just above the floor, wearing an outfit that shows their job at a glance, with their best friend, who is no help at all.
Bakery AU: your OC, overwhelmed, ducking under a low beam a moment too late, wearing a dance outfit made for spinning, with a shy shadow creature that hides from lamps.
Monster AU, where they are the creature: your OC, confident but for one small doubt, counting out coins and coming up short, wearing an outfit built around one oversized accessory, with a lantern spirit that lights the way badly.
frightened and frozenBrows raised and pulled together, eyes wide, lips stretched sideways.
impatientArms crossed or fingers drumming, weight shifting, eyes on the exit.
jealousA sideways look from under low brows, mouth tight, arms folded.
loudly angryBrows down with the eyes wide under them, jaw forward, the whole body leaning in.
quietly furiousBrows down and together, lids tight, lips tightened thin. Nothing else moves.
startledBrows up, upper lids raised, jaw dropped. Weight jumps back onto the heels.
stubbornArms folded, chin down, heels dug in. The pose is a closed door.
suspiciousEyes narrowed, head turned slightly away while the eyes stay on the target.
Two at once 13
amused against their willA frown on top, a mouth corner escaping below.
angry at themselves more than anyoneAnger turned inward: brows down, eyes shut, a hand in the hair or over the face.
caught between a smile and a sighSoft eyes on something small held in both hands.
confident but for one small doubtAn open stance and a single glance back over the shoulder.
curious and a little afraidLeaning in from the waist while the feet stay where they are.
excited and slightly sick with nervesA grin with raised brows, and one hand flat on the stomach.
fond and exasperated at onceEyes rolled up, smile staying put. Hands on hips.
grateful and embarrassed about itA small smile aimed at the floor, a hand rubbing the other arm.
happy for someone and sad for themselvesA real smile that fades at the edges. The eyes drop first.
laughing and close to tearsA laughing mouth under sad brows. Draw the brows first.
proud and terrified in equal partsChest out, eyes wide. The top half and the bottom half disagree.
relieved and then immediately annoyedShoulders down from the relief, brows already coming together.
torn between two choicesThe body faces one way and the head turns the other.
Hidden or faked 13
about to cry and hiding it wellChin slightly raised, blinking, lips pressed. Inner brows lift a fraction.
acting braver than they feelA big stance on top. Look for the tell lower down: knees, hands, a swallow.
bluffingToo relaxed by half. Let one detail be held too carefully.
faking confidence badlyChest out, shoulders up by the ears. The two do not go together.
furious behind a perfectly polite faceA pleasant mouth and tight lids. The smile stops under the cheekbones.
hiding a laugh behind one handThe hand covers the mouth, so the eyes and shoulders do the laughing.
holding back something they badly want to sayLips pressed, a breath held high in the chest, one hand half raised.
keeping a secret and enjoying itLips pressed over a smile, brows up, looking anywhere but at you.
pretending not to careBody turned away, eyes sliding back to check.
pretending to be calmA still face and a giveaway somewhere else: white knuckles, a bouncing heel.
pretending to be surprisedBrows and mouth perform it, but late, and the eyes stay calm.
putting on a show of being fineA smile held a beat too long, with tired eyes above it.
smiling politely and only with the mouthMouth corners up, cheeks and eyes unmoved. That gap is the whole drawing.
How this list was compiled
Original list written for Draw This Next, September 2026. Each hint is a drawing cue. The face cues for joy, sadness, surprise, fear, anger, disgust and contempt follow the action units listed for those expressions in the Facial Action Coding System, checked on 2026-09-18 against https://en.wikipedia.org/wiki/Facial_Action_Coding_System, and the difference between a full smile and a polite one was checked the same day against https://en.wikipedia.org/wiki/Smile. The posture and hand cues are our own suggestions, drawn from ordinary figure-drawing practice, and a character may well show a feeling differently. Licence: own work
Scene: all 102 scenes
Quiet moments 21
checking their reflection in a dark windowTwo faces to draw: the real one in profile, the reflection paler and lit from the room.
counting out coins and coming up shortCoins in a neat row on the palm or the table. The pause shows in a thumb held over the last one.
drawing a map from memoryEyes up and unfocused, pen still moving. Looking away from the paper is how memory reads.
eating breakfast standing upPlate in one hand, weight on one hip, eyes already on the door. The hurry is in the feet.
hesitating in a doorwayOne hand on the frame, weight on the back foot. Half the body is lit by the room ahead.
lighting a lamp in a dark roomOne small light source under the face. Everything beyond arm's length drops to black.
looking out of a window at first lightCool light flat on the face, warm dark room behind. A good scene for a two-colour palette.
mending a tear in something they loveWork held close to the face, thread pulled long. What the object is tells us about them.
packing a bag for a journey they did not planWhat goes in first says who they are. Draw the bag open and one item still in the hand.
reading a message they were never meant to seeLight the face from the page or screen. The shoulders turn away from the room to shield it.
sitting halfway up a staircase to listenBody folded small, head turned to the banister. The light comes from the room they are not in.
sitting on a roof watching the street belowA high viewpoint behind them works: small figure, big drop, knees drawn up for balance.
sitting on the floor with their back to a doorKnees up, head back against the wood. The door frame gives you a ready-made upright composition.
sorting through a box of things they had forgottenKneeling on the floor, objects fanned out. The one item held longer than the rest is the story.
studying a portrait of someone they resembleMatch the two heads in angle so the likeness reads. A test of how well you know their face.
tidying a shelf that was already tidyFingertips nudging one object by a hair's width. Nervous energy with nowhere else to go.
unpacking in a room that is not home yetBare walls, one open case. Let the single object they have placed with care carry the scene.
waiting on a doorstep for someone who is lateSeated low with elbows on knees. Show the wait with a long empty street beside them.
warming their hands around a hot drinkBoth hands wrap the cup and the shoulders round in over it. Steam is a reason to soften the face.
watering a plant that is not going to make itA tender tilt of the can over two brown leaves. The care is in the wrist, the joke in the plant.
writing something and crossing most of it outHunched over, free hand in the hair. Crumpled pages around the chair count the attempts.
Weather and outdoors 20
caught in a downpour halfway homeWet hair lies flat and changes the silhouette. Decide whether they run, hunch or give up.
climbing a tree to get a better lookThree points of contact and one hand shading the eyes. Branches break the outline, so keep the pose clear.
crossing a rope bridge that sways with every stepHands wide on both ropes, feet placed heel to toe. The sag of the bridge shows their weight.
crossing stepping stones over fast waterCaught mid-stride between two stones, arms wide. The next stone is a little too far.
following tracks through fresh snowCrouched low, one glove off to touch the print. Two trails run behind: theirs and the one they follow.
lying in long grass watching cloudsForeshortening practice: draw from the feet or from directly above. Grass hides what you cannot solve.
picking their way down a slope of loose stonesBody side-on to the hill, uphill hand out. Each foot tests the ground before it takes weight.
reaching for fruit on a branch just too highFull stretch on tiptoe, one line from toes to fingertips. The free arm swings back for balance.
rowing a small boat through fogPut them mid-glance over one shoulder, oars lifted and dripping. Fog lets the background fade to plain paper.
sheltering from the midday sun in a strip of shadePressed flat to a wall to fit the shadow. Hard-edged shade and bleached ground say the heat.
skimming stones across still waterA low sidearm throw: knees bent, shoulder dropped, wrist flicked. Rings on the water track the last try.
standing at the edge of a frozen lakeA flat white space ahead of a small figure. One toe tests the ice and the weight stays on the shore.
standing on a cliff edge above the seaPut the horizon low and the figure small. Clothes pulled upward by the wind show the drop without drawing it.
wading across a river with their things held highArms straight up, water at the waist. The current pushes the legs one way and the lean goes the other.
waiting out a storm under a bridgeFrame them in the dark arch with bright rain beyond. Dry ground marks the edge of the shelter.
walking along the top of a wall with arms outArms level like a tightrope walker, eyes on the feet. One foot goes directly in front of the other.
walking into a wind strong enough to lean onTilt the figure further than it could stand in still air. Every loose end points downwind.
walking through a field of sunflowers at noonTall flowers hide the body, so the head and shoulders do the acting. At noon the shadows pool at the feet.
watching a storm come in from a hilltopA back view works. Dark sky fills two thirds of the frame and the wind arrives before the rain.
watching the sun go down from a harbour wallSeated with legs hanging over the edge. Rim light down one side, a long shadow behind.
Hands busy 22
building a fire with damp woodDown on the elbows, cheeks full, blowing at the base. More smoke than flame, and eyes watering.
carrying far too much in one tripA leaning stack held under the chin. The spine arches back to balance what the arms cannot.
cooking for more people than the pot was made forA pot filled to the brim, stirred with care. Bowls stacked in the background count the guests.
digging a hole already too deep to climb out ofDraw from above, looking down the hole. Only the head, the shoulders and a flying spadeful show.
feeding birds that have no fear of them at allBirds on the head, shoulders and wrist change the silhouette. The pose is someone trying not to move.
hanging washing on a line in a high windPegs in the mouth, arms overhead, a sheet wrapping round them. The cloth shows the wind direction.
hauling a heavy rope hand over handLean back until the rope holds them up. Heels dug in, one hand reaching past the other.
kneading dough with flour up to the elbowsWeight goes through straight arms into the heels of the hands. Flour marks where they touched their face.
loading a cart that is already fullOne more box pushed up at full stretch. The load leans the way it will fall.
painting a sign with a steady handLittle finger braced on the board, breath held. The brush hand is the still point of the whole pose.
polishing something until it shows their faceSmall circles with a cloth, head tilted to check the shine. Draw the warped face in the surface.
practising the same move for the hundredth timeShow the wear: scuffed floor, rolled sleeves, sweat. By now the pose itself should look easy.
repairing something with the wrong toolsA spoon as a lever, a shoe as a hammer. Tongue out, face close: concentration beats competence.
scrubbing a floor on hands and kneesWeight on one straight arm, the other reaching forward. The wet patch shows how far they have got.
sharpening a tool by firelightWarm light from low on one side. Head bowed over the work, eyes following the edge and not the viewer.
stacking firewood against a wallArms loaded to the chin, one log placed with the free fingers. The neat stack is a pattern to play against.
stirring a pot with a recipe in the other handEyes on the page, not the pot. The split attention is the pose: two hands doing unrelated jobs.
sweeping up something that brokeCrouched with brush and pan, eyes on the pieces. What the pieces used to be is the rest of the story.
teaching a move they only half rememberArms held mid-demonstration while the eyes look up for the rest. Certain body, doubtful face.
threading a needle on the fifth tryBoth hands meet close to one squinting eye. A tiny target with the whole body tensed round it.
tuning an instrument by earHead tipped towards the sound, eyes shut or far away. One hand turns a peg by tiny amounts.
wrapping a bandage round their own handOne end held in the teeth. A one-handed job makes an awkward, specific pose worth acting out first.
Mid-action and trouble 19
balancing on a narrow beam high above the floorA low camera looking up sells the height. Arms out, eyes fixed forward, never down.
blocking a doorway with both arms spreadAn X shape filling a rectangle. Symmetry makes them look immovable, so break it if they are bluffing.
catching something fragile just above the floorA full-length dive with fingers under the object. Eyes on the thing, not on the landing.
climbing down a rope into the darkLight only from above, fading down the body. The feet clamp the rope and the eyes look down past them.
climbing in through a windowOne leg over the sill, head ducked under the frame. Half the body sits in each of two light sources.
dropping everything they were carrying at onceHands still in the carrying shape with nothing in them. The objects hang mid-air at different heights.
ducking under a low beam a moment too lateDraw the frame of contact: eyes shut, head knocked back, feet still walking forward.
hanging from a ledge by one handOne straight arm takes all the weight and that shoulder rises to the ear. The legs search for a hold.
hiding behind a door that does not quite closeA strip of face in the gap, one eye lit. Flattened against the wall, breath held.
holding a door shut against whatever is outsideBack to the door, legs braced long, heels sliding. The door bows inward a little at the top.
jumping a gap between two rooftopsMid-air at the top of the arc, front leg reaching, back leg trailing. Show the drop between the walls.
landing badly from a jumpThe frame after contact: one knee buckled, arms flung out for balance. Dust at the feet dates the impact.
outrunning something small and furiousKnees high, looking back over a shoulder. Keep the pursuer tiny: the scale is the joke.
pulling one foot out of deep mudBoth hands hauling on one knee while the standing leg sinks deeper. The boot may not come with the foot.
running late with something urgent under one armA full running stride with one arm pinned. The free arm swings twice as hard to make up for it.
sliding down a steep roofA seated slide, heels braking, hands flat behind. Loose tiles skitter ahead to show the speed.
squeezing through a gap slightly too narrowSideways, breath in, chin up, one arm through first. Clothing snags where the body is widest.
standing up in a very small boatKnees bent, arms wide, the boat tilted one way and the body the other. Rings spread on the water.
tripping on the last step of a staircaseThe body is already past the point of recovery, arms forward. The trailing foot is still hooked on the step.
Crowds and occasions 20
arriving far too early for a partyOne figure in a big room of empty chairs. A gift held in both hands, coat still on.
carrying a banner at the head of a paradeBoth hands on the pole, the pole leaning into the wind. Chin up: they know everyone is looking.
carrying a cake across a crowded roomCake held high on flat palms, elbows in, body turned sideways to slip between backs.
crossing a finish line half a step aheadChest thrown forward, head back, arms behind. Put a rival's shoulder in frame to show how close it was.
dancing with nobody in an empty roomThe arms hold the frame of an absent partner. Let the hair and the hem swing to show the turn.
giving a speech to a room that stopped listeningNotes in one hand, the other hand mid-gesture and slowing. The eyes flick up from the page to check.
haggling at a market stallArms folded, head tilted, one eyebrow up. Or palms open and hurt. Pick which side of the bluff they play.
opening a parcel with no name on itHeld at arm's length, lid lifted with two fingers, face leaning away. Curiosity against caution.
performing on a small stage to a full roomDraw from behind them: a spotlit outline and a dark sea of heads. Or from the front row, looking up.
pushing through a crowd going the other wayOne shoulder forward like a swimmer, arm out ahead. Everyone else faces the viewer and they alone face away.
queueing for something with no end in sightWeight slumped onto one hip, head dropped back. A line of matching backs runs off the page.
setting out lanterns for a festivalMany small warm lights from below. Crouched to set one down, face lit by the one in their hands.
sitting for a formal portraitA stiff, held pose is the point. Find the one place they fail to hold it: a foot, a smirk, a hand.
sneaking food from a feast tableFace turned innocently one way while the arm reaches the other. The cheeks may already be full.
standing at the back of a crowded celebrationBacks and raised arms fill the frame. Find them at the edge, still, holding a cup they have forgotten.
telling a story beside a fire with both handsLight from below makes any face dramatic. The hands are mid-shape: a size, a claw, a creeping walk.
three moves from losing a board gameChin on fist, eyes darting over the board. One hand hovers over a piece it will not move.
trying a food they have never seen beforeHeld up on a fork at eye level, nose wrinkled, head pulled back. The moment before the bite.
waiting to be called into an important roomPerched on the edge of a chair, knees together, hands busy with a cuff. A big door beside a small figure.
waving goodbye from a quaysideArm at full height, up on the toes. Make them small against the water to show how far the ship has gone.
How this list was compiled
Original list written for Draw This Next, September 2026. Every scene is one awake character doing one thing, with no clothes, mood or era built in, so it can sit beside any entry from the other four lists. The drawing hints are our own suggestions from ordinary figure-drawing practice, and any scene can be staged another way. Licence: own work
Outfit: all 77 outfits
Swaps and borrowed clothes 15
a borrowed coat two sizes too bigTests whether the silhouette survives under someone else's shape.
a cheap costume of themselvesWhat would a costume maker keep? Those three things are the design.
a disguise that fools nobodyFind the one feature they could not hide. That is the core of the design.
a disguise that is working far too wellRemove every signature item, then put a single one back.
a hand-me-down they have almost grown out ofShort sleeves, tight shoulders. Whose was it first?
a uniform from the other sideSame body in the opposing shapes and colours. Does it suit them too well?
clothes picked for them by a committeeEvery piece is sensible and none of it is them. Find what they changed back.
dry clothes lent by a strangerNothing is theirs, so posture and face have to carry the character alone.
the outfit of whoever they admire mostAspiration shows in the fit. Too big, too new or exactly right?
someone else's hat without having noticedOne wrong item on a finished design. See how loud it is.
their best friend's entire outfitClothes chosen for another body and another temper. Show the misfit.
their mentor's old uniformDo they stand taller in it, or does it wear them?
their own outfit from five years agoWhat no longer fits, and what did they refuse to stop wearing?
their rival's coloursKeep their own shapes. How wrong does the palette look on them?
what a younger sibling thinks they should wearA child's taste, applied without mercy. Let it clash.
Dressed up 14
a ceremonial robe that drags on the floorA lot of fabric. Decide where it bunches, and who is standing on it.
a dance outfit made for spinningDesign it mid-turn. The hem draws the line of action for you.
a fancy outfit ruined by one large stainPlace the stain where the eye goes first. It is now the focal point.
a festival outfit with ribbons and bellsLoose ends show movement. Let the ribbons trail behind the action.
a harvest festival outfit with a flower crownChoose the flowers from their palette, not the season's.
a masquerade costume with a half maskHalf the face is covered, so the mouth and shoulders carry the emotion.
a parade uniform with every button polishedSymmetry and straight lines. Where does their own shape break through?
a winter ball outfit with long glovesCovered hands lose detail, so the gesture has to be bigger.
clothes tailored to fit them perfectly for onceIf the usual look is scruffy, this shows the figure you have been hiding.
full formal dress with a collar that is too tightTests the design at its stiffest. One finger goes to the collar.
plain black for a solemn occasionNo colour to lean on. Shape and posture do all the work.
stage costume for a part they did not wantTwo characters at once: the role, and them underneath it.
their best clothes from ten years agoWell kept and wrong. Says more about them than new clothes would.
wedding-guest best that is slightly out of seasonTheir palette, turned up one notch and pressed flat.
Work and weather gear 18
a beekeeper's suit with the veil thrown backA shapeless white suit. Everything depends on the head and the stance.
a cook's apron after a long shiftStains tell the menu. Sleeves are rolled unevenly by now.
a gardener's outfit with soil to the kneesDirt follows the job: knees, cuffs, one cheek.
a guard's uniform one size too smallButtons pull and cuffs ride up. Authority, slightly undermined.
a healer's robes with stained cuffsPractical sleeves, tied-back hair, tools within reach of one hand.
a heavy travelling cloak with the hood downA cloak is one big shape. The head and hands are all that is left to read.
a messenger's uniform and a full satchelThe strap cuts the torso on a diagonal. Use it for the pose.
a painter's smock stiff with old colourThe smears are a record of palettes. Use colours from their own design.
a sailor's working clothes stiff with saltFaded by sun on top, dark in the folds.
a scholar's robes with ink on both sleevesInk goes where the writing hand drags. Pick the hand first.
a smith's leather apron and rolled sleevesHeavy shapes below, bare forearms above. Scorch marks, not tears.
a work apron with every pocket fullName what is in three of the pockets before you draw them.
ceremonial armour never meant for fightingAll surface and no movement. Show where it pinches.
climbing gear dusted with chalkRopes and straps map the body. Draw them after the figure, not before.
desert travel wraps against sun and sandLoose, pale layers. Keep a single strip of their signature colour.
full winter layers with only the eyes showingEyes and posture are all you have left for the emotion. Use them.
light armour that has been repaired many timesEach repair is a story. Place three, and know what caused each.
rain gear that is losing the fightWet fabric clings and darkens. Work out the dry colour first.
Off duty 14
a blanket worn as a capeOne big soft shape with a face at the top. Good for a simple silhouette.
a dressing gown at three in the afternoonLong vertical shapes and no structure. The belt is the only line.
a favourite old shirt worn thin at the elbowsSoft fabric hangs closer to the body than new cloth does.
a hand-knitted gift they are too polite to removeAn ugly garment worn with love. How do they carry it?
a knitted jumper with sleeves over the handsHidden hands read as shy or cold. Decide which.
gardening clothes with bare feetBare feet change the stance. The weight settles lower.
holiday clothes and a sunburnt noseTheir palette, faded by sun. Add one souvenir they did not need.
nightclothes under a coat because it was urgentTwo layers that do not belong together. Show both hems.
old clothes kept for messy jobsFaded versions of their usual colours, with history in the stains.
sleep clothes and odd socksThe least designed they ever look. What stays on even now?
sports kit after the game rather than beforeUntucked, grass-stained, laces trailing. Tired limbs hang from the joints.
their usual outfit loosened after a long daySame design with every fastening one notch looser. Start at the collar.
three scarves against a cold houseBulk at the neck shortens the figure. Let the chin disappear.
whatever was clean and none of it matchingBreak their palette on purpose and see whether the shapes still say who it is.
Redesign briefs 16
an outfit built around one oversized accessoryScale one thing up until it changes the silhouette.
an outfit in their least favourite colourDecide why they hate it. That is a piece of backstory.
an outfit of straight lines and sharp anglesAngles read as sharp and guarded. Try it on your gentlest character.
an outfit that hides their job completelyThen leave a single clue for anyone who looks twice.
an outfit that reads clearly as a black silhouetteFill it in solid black. If you can still tell who it is, it works.
an outfit that shows their job at a glanceUse one tool and one mark of wear. More than that is a costume.
an outfit with a pattern taken from their homeTiles, weaving, a local plant. Pattern is worldbuilding you can wear.
an outfit with no straight lines in itAll curves read as soft and friendly. Does that fit them, or fight them?
an outfit with one deliberate mismatchOne wrong button, glove or boot. The eye goes straight to it.
their usual look redone for deep winterAdd layers without losing the silhouette. Widen the shapes, keep the proportions.
their usual look redone for high summerTake layers away. What is the least they can wear and still be them?
their usual outfit in a three-colour paletteChoose a main, a second and an accent. Most designs only need these.
their usual outfit in one colour onlyMonochrome: value and shape have to do what hue was doing.
their usual outfit simplified to five shapesWhat you cannot cut is the design. Everything else was decoration.
their usual outfit with twice the detailAdd until it breaks, then make a note of where it broke.
their usual outfit with warm and cool swappedShows which colour was really carrying the character.
How this list was compiled
Original list written for Draw This Next, September 2026. Each hint says what the change of clothes tests about the design. The hints are our own suggestions. Licence: own work
Companion: all 65 companions
People 19
a bodyguard who takes the job too seriouslyA big still shape close behind a smaller moving one. The guard scans the room and never looks at your OC.
a friend's OC, borrowed with permissionAsk for their reference sheet and keep their colours exact. Getting someone else's design right is the gift.
a grandparent who is faster than they lookPut the grandparent a stride ahead, not looking back. Your OC is the one out of breath.
a guide who is obviously lostThe guide points one way with confidence and holds the map upside down. Your OC looks the other way.
a long-lost twinOne face, two lives. Change the hair, the posture and the wear on the clothes, and keep the bones the same.
a mentor who is pretending not to watchPut the mentor in the background with a book or a cup. One eye over the top of it gives the game away.
a neighbour who knows everyone's businessThe neighbour leans over a fence or a sill, mid-sentence. Your OC is angled to leave and cannot.
a new apprentice on their first dayThe apprentice copies your OC's stance a beat late and slightly wrong. A mirror pose with errors.
a rival they refuse to look atTwo figures, two eyelines that never meet. Turn the heads apart and let the shoulders point at each other.
a small child who will not stop asking whyThe child tugs a sleeve from below frame height. Draw your OC's patience at whatever stage it has reached.
a stranger who has mistaken them for someone elseThe stranger is delighted, arms wide. Your OC's body leans back while the face tries to stay polite.
a younger sibling in towA height difference and one linked hand. The small one looks at everything, the big one looks ahead.
an old enemy, under a temporary truceSide by side, a careful arm's length apart. Hands visible, smiles thin, feet pointed away.
an old friend they have not seen in yearsThe half second before the hug: arms starting to rise, faces catching up. Age them both a little.
an old teacher who still gets their name wrongYour OC shrinks a few years in posture: hands behind the back, weight shifting from foot to foot.
an older sibling who does everything betterSame task, two results. Give the sibling an easy stance and your OC a slightly harder one.
another OC of yours they do not get on withA chance to check that two of your designs read as different people in silhouette.
the person they are trying to impressYour OC's pose is a performance: chest out, casual lean, too much effort. The other person may not notice.
their best friend, who is no help at allThe friend leans, snacks or points while your OC does all the work. Contrast busy hands with idle ones.
Animals 17
a barn owl watching from the nearest high placeA pale heart-shaped face high in the frame. It gives the picture a second pair of eyes to follow.
a borrowed dog that does not know any commandsA taut lead one way and your OC leaning the other. The dog looks delighted with how it is going.
a cloud of moths that follows their lightDots and small triangles, thickest around the lamp. They soften the light source and give the air some depth.
a donkey carrying everything they ownThe load is a second character study: what did they pack? Pile it higher than the donkey is tall.
a duckling that has decided they are its motherA tiny shape directly behind the heel, copying the route. Your OC checks before every step back.
a fox that stays exactly ten paces behindSet the fox in the middle distance, facing the same way. When your OC stops, draw it sitting.
a goat with no respect for propertyThe goat is eating part of the scene: a sleeve, the map, the washing. Horizontal pupils make the stare flat.
a goose that has chosen them as an enemyNeck low and straight, wings half open, coming fast. Your OC's pose is already half retreat.
a hedgehog tucked in the crook of one armOne arm is now out of use, so the scene is done one-handed. Keep the hedgehog a spiky oval with a nose.
a horse that only listens to someone elseYour OC pulls the rope one way and the horse's ears point another. Size makes the argument one-sided.
a parrot that repeats things at the wrong momentOn the shoulder, beak open, head cocked. Your OC's hand is halfway to covering it.
a pigeon carrying a message on its legA small tube tied to one leg. Land the bird on the hand, the head or the thing your OC is holding.
a rook that walks at heel and refuses to flyPut the bird on the ground beside their boots, like a dog. Small, black and very sure of itself.
a sheepdog trying to herd themThe dog gets in front, fixes a hard stare and circles wide. Your OC is being steered and knows it.
a stray cat that has adopted themThe cat sits on whatever your OC needs next. A cat at rest is a loaf or a comma: keep it simple.
a tortoise that is somehow keeping upPlace it at your OC's heel in every version of the scene. Never draw it moving.
two ferrets heading in different directionsTwo long S-curves pulling two leads apart. Your OC's arms make a wide V between them.
Creatures and spirits 16
a baby griffin learning to flyWings too big for the body, landing at a run. Your OC's arms are out to catch it.
a clockwork bird that needs windingA key in its back, a stiff hop, a head that turns in steps. Your OC keeps a spare key on a cord.
a cloud that rains only on themA circle of wet ground that moves with them. Everyone and everything outside it is dry and sunlit.
a creature nobody has identified yetDesign it from two animals that do not share a habitat. Your OC holds it out at arm's length.
a familiar that thinks it is in chargeSeat it higher than your OC's head, on a shelf, a hat or a shoulder. Chin up, eyes half shut.
a friendly monster three times their heightFit both in the frame and your OC becomes small. The monster crouches, stoops or peers round a corner.
a house spirit that refuses to stay in the houseGive it something of the house to wear or carry: a tile, a door knob, a bit of curtain.
a lantern spirit that lights the way badlyA small floating light that drifts off to look at things. The shadows it casts fall in the wrong place.
a many-eyed creature that only wants to helpAll the eyes look at your OC with concern. It carries something useful, held very carefully.
a moss-backed forest spirit the size of a catLet things grow on it: a fern, a toadstool, a seedling. It sits the way a stone sits.
a phoenix chick that singes everything it touchesA small bright bird and a trail of scorch marks: on the sleeve, the glove, the perch.
a polite ghost who holds doors open for themA door standing open with nobody at the handle. Draw the ghost in line only, with no shadow.
a shy shadow creature that hides from lampsIt lives in your OC's cast shadow, so plan the light first. Two eyes in the darkest shape on the page.
a small dragon asleep across their shouldersDraped like a scarf, tail down one arm. Its weight pulls the collar back and rounds the shoulders.
a tiny clay golem that copies everything they doRepeat your OC's pose at ankle height in a few blunt shapes. A good test of how simple the pose can go.
a will-o'-the-wisp leading them slightly wrongA pale flame a few steps off the path. It lights one side of the face and none of the ground.
Alone, more or less 13
a crowd that has not noticed themBacks, hats and shoulders in flat tone. Your OC is the only figure drawn with a face.
a figure they built from whatever was lying aroundBucket, broom, coat, a drawn-on face. It should look like them, badly, in three or four objects.
a framed portrait of someone they missKeep the portrait's face small or turned from us. Your OC's grip on the frame says enough.
a scarecrow dressed better than they areA stiff T-shape in a good hat. Your OC eyes the coat and wonders if it would be missed.
a statue of themselves that gets the nose wrongDraw the heroic version the sculptor imagined beside the real one. Your OC copies the pose to compare.
an empty chair they keep looking atGive the chair as much care as a figure: its wear, a coat left on it. Aim your OC's eyeline at it.
an imaginary friend, drawn in a different styleSwitch tools for this figure: crayon line, flat colour, no shading. The clash of styles is the point.
nobody else in the frameUse the empty space. Put your OC off centre and let the room or the landscape be the company.
their older self, who will not say how it endsSame bones, more weight low in the face, a different scar or none. What did they stop wearing?
their own reflection, doing something differentMirror the body and change one thing: the expression, a hand, which way it looks.
their own shadow, slightly out of stepDraw the pose, then draw the shadow a moment behind it. A small difference is eerier than a big one.
their younger selfShrink the proportions: bigger head, shorter limbs. Keep one feature and one habit so the link is clear.
the version of themselves from your last promptRedraw the last outfit and mood beside the new one. Two versions of one design show what stays fixed.
How this list was compiled
Original list written for Draw This Next, September 2026. Every companion is invented. None is a named character from a book, film, show or game. If you borrow a friend's OC, ask them first. Three animal notes were checked on 2026-09-19: the goat's horizontal, slit-shaped pupils against https://en.wikipedia.org/wiki/Goat, the barn owl's heart-shaped face against https://en.wikipedia.org/wiki/Barn_owl, and the herding dog that gets in front of the animals and stares them down against https://en.wikipedia.org/wiki/Herding_dog. The rest of each hint is our own drawing suggestion. Licence: own work
How it works
This OC drawing ideas generator is for a character you already have. Five parts fill in: a timeline or AU (alternate universe), an emotion, a scene, an outfit and a companion. Lock what suits your OC and reroll the rest.
Read the full guide
Read the sentence as a brief
The universe comes first because it decides which version of your OC turns up. A coffee shop AU does not move the scene into a café. It sends the barista version of them across the rope bridge. The scene says what the body does and the emotion says how. Lock the universe and the outfit and it works as an OC scenario generator: only the feeling, the scene and the company change.
What the outfit swaps test
New clothes are the quickest test of a design. Put your OC in a borrowed coat two sizes too big and see whether the silhouette still says who it is. For OC art ideas that suit a reference sheet, lock a quiet scene and reroll only the outfit.
For a month-long OC drawing challenge, lock nothing and press Print 30: thirty different OC drawing prompts in one list.
Things to do with your OCs: lock Timeline or AU and press Print 30 for a month inside one AU.
For an emotion drawing challenge, lock every part except Emotion and press Print 30: only the feeling changes.
Questions and answers
Can I use it as an AU generator?
Yes. Lock the other parts and only Timeline or AU changes. An AU puts the same character in another setting: a bakery, a space opera or the 1920s. Of 82 entries, 64 are AUs and 18 are canon, their own story at another point.
Can this make a new OC for me?
No. An OC drawing prompt generator is for characters that already exist, so every sentence says your OC and leaves the design alone. To build a new look from nothing, use the character design generator, then bring it back here.
Does this OC art prompt generator write new prompts each time?
No. Each press picks one entry from each of five fixed lists and fits them into a sentence. The lists hold 82 timelines and AUs, 66 emotions, 102 scenes, 77 outfits and 65 companions: more than two billion possible sentences.