Western Story Ideas

Press the button for three western premises, each with what goes wrong and one way it could turn.

Show all 100
  1. A girl inherits a ranch she has never seen and arrives to find it is mostly sky.The hands expect her to sell. Turn: she asks what they would do with it.
  2. A town too poor for a teacher shares one with the next town, alternate weeks.The children forget everything in between. Turn: the towns build the school on the line.
  3. A quiet woman takes the job of schoolteacher, and the children notice she can rope better than their fathers.She will not say where she learned. Turn: the fall roundup comes up one hand short.

All 100 story ideas

The stranger 20

  • A boy of twelve arrives alone with a letter for a man who left town last spring. No one will take him in. Turn: the letter says the man is his uncle and the ranch is half the boy's.
  • A circus wagon is stranded for the winter, and its strong man takes work at the livery. The horses adore him. Turn: in spring he has to choose.
  • A man walks in from the desert with no horse and will not say how far he has come. The doctor's is full. Turn: the schoolteacher counts the wear on his boots and works it out.
  • A peddler's wagon breaks down, and he mends every clock in town while he waits for a wheel. The clocks now agree, for the first time. Turn: the town finds it has been late for years.
  • A quiet woman takes the job of schoolteacher, and the children notice she can rope better than their fathers. She will not say where she learned. Turn: the fall roundup comes up one hand short.
  • A stranger asks the way to a ranch that burned down twenty years ago. Nobody wants to be the one to say. Turn: a girl walks him out to show him what grew there.
  • A stranger buys the worst land in the valley and looks pleased with it. The seller feels guilty. Turn: the stranger is a well digger, and knows what the seller did not.
  • A stranger leaves a strongbox at the bank and says someone else will call for it. Years pass. Turn: the one who calls is the banker's own daughter, with a key.
  • A stranger pays for a week at the boarding house in coins nobody has seen in thirty years. The banker wants a word. Turn: the coins came out of this town, and he has come to return them.
  • A stranger rides into town leading a second horse, saddled, with nobody on it. Everyone wonders who it is for. Turn: he is looking for the person who can ride it.
  • A stranger rides through without stopping and drops one glove in the street. A child keeps it for a year. Turn: the rider comes back for it, the same way, on the same day.
  • A stranger sits on the hotel porch for a month and watches the road from the east. The town starts watching with him. Turn: what comes up the road is a wagon of fruit trees.
  • A stranger who never speaks pays his way by drawing portraits in charcoal. The portraits are too truthful for some. Turn: the mayor asks for a second sitting.
  • A stranger wins the town's horse race on a mule. The prize is a saddle that will not fit. Turn: he trades it for what he came for.
  • A surveyor arrives to mark a line, and nobody will tell him what the line is for. It runs through the church picnic. Turn: he moves his stakes at night, a little at a time.
  • A traveling photographer offers to make a picture of every family in town for free. People line up in their best. Turn: he is looking for one face.
  • A woman comes looking for her brother and finds a town full of people who owe him money. They would rather he stayed lost. Turn: she is not there to collect.
  • A woman steps off the stage with a piano in a crate and no word of who sent for her. The town has no hall. Turn: the blacksmith has the only floor that will take the weight.
  • An old cowhand rides in to the town he helped found and finds his name spelled wrong on the sign. No one knows him. Turn: the oldest woman in town does, and has kept his hat.
  • Two strangers arrive on the same day, each claiming to be the new doctor. Only one has papers. Turn: the other has the steadier hands, and they know it of each other.

The land 20

  • A cowhand is sent to bring in one stray and follows it into a canyon nobody has mapped. It is green in there. Turn: he must decide whom to tell.
  • A drought has gone on so long that the children have never seen rain. A cloud comes. Turn: the old folks have to explain what to do.
  • A dust storm buries the fences, and when it clears nobody can say where one ranch ends. The old survey is lost. Turn: the ranchers walk it together, from memory.
  • A family arrives at the claim they paid for and finds another family already plowing it. Both hold a deed. Turn: the man who sold it twice is two days ahead, and the plowing cannot wait.
  • A family digs a well for a month and strikes rock at forty feet. They have water for a week. Turn: the rock rings hollow.
  • A flash flood carries a family's cabin half a mile and sets it down on a neighbor's land. Whose is it now? Turn: the neighbor says it looks better there, and means it kindly.
  • A girl inherits a ranch she has never seen and arrives to find it is mostly sky. The hands expect her to sell. Turn: she asks what they would do with it.
  • A girl tames a calf the ranch has written off, and it becomes the lead cow nobody else can turn. The drive leaves Monday. Turn: the trail boss has to ask her along.
  • A homesteader is one winter from keeping her claim, and it is the worst winter anyone has seen. Her neighbor offers to buy her out. Turn: he is the one who runs out of wood.
  • A man sells the mineral rights under his farm for a song and then hears digging at night. The deal was fair on paper. Turn: what they are digging for is water, and he has a say in that.
  • A prairie fire turns toward a homestead, and the only plow belongs to neighbors who are not speaking to them. There is no time to ask nicely. Turn: nobody asks; the neighbor is already plowing.
  • A railroad wants a right of way through an orchard that a man planted for each of his children. The price is fair. Turn: the children are asked, tree by tree.
  • A rancher wakes to find a fence across the range where there was none yesterday. No one saw it built. Turn: the posts are his own, cut years ago and never set.
  • A settler plants a hundred trees on bare prairie, and ninety-nine fail. The neighbors call it the lone tree ranch as a joke. Turn: in ten years the tree is on the map.
  • A sheepherder and a cattleman share a line cabin for a winter because neither will give it up. They divide it with chalk. Turn: by February the chalk has worn away.
  • A woman alone on a sheep ranch is told by every cattleman in the valley to sell. She will not. Turn: a hard spring kills the grass the cattle need and leaves what sheep eat.
  • An old rancher teaches his granddaughter to read the land before he signs it over. She is impatient. Turn: the lesson is that it was never his.
  • Hail flattens every wheat field in the valley but one, and nobody can say why that one was spared. Its owner is asked to share her seed. Turn: she was loading the wagon before they asked.
  • Two families claim the same creek, and it dries up before the judge can hear the case. Now there is nothing to win. Turn: finding the water again takes both families.
  • Wild horses come down to the same water as a rancher's herd every evening at six. He could catch them. Turn: his daughter has been counting them, and one is new.

The law 20

  • A bank clerk notices that the same ten-dollar bill has been deposited by six different people this month. Someone is passing it around. Turn: the town has one bill and has been taking turns.
  • A cattle brand is altered so neatly that both owners can prove the steer is theirs. The steer is brought to court. Turn: it walks to the one who raised it.
  • A circuit judge arrives to try a case and finds the whole town agrees on the verdict. That worries him. Turn: he asks the one person who has not been asked.
  • A deputy must serve a notice on the woman who taught him to read. She is behind on the bank's note. Turn: he reads it to her slowly and finds the mistake in it.
  • A justice of the peace has settled the town's fences, fines and quarrels for forty years and wants to retire. No one will take the book. Turn: the schoolchildren hold an election and it is binding.
  • A lawyer comes west to practice and finds the town settles everything by asking one old woman. He has no clients. Turn: she takes him on as a clerk.
  • A marshal brings a prisoner two hundred miles to trial and learns the charge was dropped last week. Nobody sent word. Turn: they ride back together and take the long way.
  • A new law says the range must be fenced, and the man hired to enforce it grew up on open range. He strings the first wire himself. Turn: he puts the gates where the old trails ran.
  • A posse rides out after a horse thief and catches a boy returning the horse. Some want him locked up. Turn: the owner asks why he took it, and listens.
  • A ranger tracks a man for a month and finds him building a schoolhouse. The warrant is good. Turn: the ranger waits until the roof is on.
  • A retired marshal is asked to pin the star back on for one day. He has forgotten nothing and forgiven less. Turn: the day needs a referee, and that is all.
  • A sheriff has to choose between the letter of a law and a family that will lose its farm by it. He is sworn. Turn: he enforces it to the letter, and the letter has a second page.
  • A sheriff who has never drawn his gun is up for election against a man who talks of little else. The town is restless. Turn: a week of quiet is the argument.
  • A sheriff's daughter knows who took the church funds, and it is her best friend's father. He means to put it back. Turn: she gives him until Sunday, and tells her father on Monday why she waited.
  • A sheriff's star is found in the horse trough, and the sheriff is found fishing. The town needs someone by Friday. Turn: the star is offered to the person who fished it out.
  • A stagecoach strongbox arrives locked and empty, and the driver and the guard each accuse the other. The sheriff has known both for years. Turn: the box was never filled.
  • A town council passes a rule against riding in the street on Sundays, and the first to break it is the doctor. The fine is a dollar. Turn: the council pays it for him and writes in an exception.
  • A town hires a marshal by mail and gets a woman of sixty with a ledger. They expected someone else. Turn: the ledger is what the rustlers were afraid of.
  • A town with no jail keeps its one prisoner in the hotel, on his honor. He could walk out. Turn: he stays, and starts mending the hotel.
  • A wanted man walks into the sheriff's office and asks for a night in the cell. There is a storm coming. Turn: the poster is ten years old, and the debt was paid.

The trail 20

  • A boy is sent ahead to find water and finds a town that is on no map. It has a well and a rule. Turn: the rule is that someone must stay and tell the next train.
  • A cattle drive loses its cook on the second day, and the youngest hand is handed the skillet. The crew is not kind about it. Turn: by the river crossing, they will not hear of anyone else.
  • A drive reaches the railhead to find that the price of beef has fallen by half. Selling means ruin. Turn: the hands vote to drive on to the next town, unpaid.
  • A drover finds a calf born on the trail and carries it across his saddle for nine hundred miles. The boss says to leave it. Turn: at the railhead, it is the one animal not for sale.
  • A drover is paid off at the end of the trail and cannot remember what he wanted the money for. The crew scatters. Turn: he buys the worn-out lead steer and takes it home.
  • A family's wagon breaks an axle and the train cannot wait. They are left with a week's food. Turn: the next train through is going the other way, and one wagon turns round.
  • A girl on a wagon train keeps a diary, and the grown-ups begin asking her what day it is. The guide's own count is off by two. Turn: her diary gets them over the pass before the snow.
  • A guide who has led forty trains west finds that the river has moved since last year. His landmarks are on the wrong bank. Turn: he asks a ferryman's child, and learns to ask.
  • A herd stampedes in a storm, and by morning it is mixed with a stranger's herd. Sorting them takes both crews a week. Turn: they finish the drive as one outfit.
  • A lost ox turns up three weeks later, pulling someone else's wagon. The other family needs it more. Turn: the ox is asked, in its way.
  • A mail rider's horse goes lame forty miles from the next station. The mail has a deadline. Turn: he walks it in, and the horse follows.
  • A night herder sings to keep the cattle calm and knows only three songs. The herd is restless on the fourth night. Turn: he makes one up about the herd.
  • A scout rides ahead and comes back with news he does not want to give. The pass is closed. Turn: there is another way, and it goes through the place he left.
  • A stagecoach driver is told that this run is the last before the railroad opens. He takes the long road. Turn: at every stop, someone is waiting to ride it one last time.
  • A trail boss must get two thousand head across a river that is rising by the hour. Wait, and lose a week; cross, and risk the herd. Turn: the lead steer makes the choice.
  • A trail cook's sourdough starter has come nine hundred miles in a crock, and the crock cracks. The crew can ride without bread. Turn: they will not, and every hat is offered.
  • A wagon train comes to a fork that is not on the guide's map. Half want to go left. Turn: the guide admits he has never been this far, and asks the children what they saw.
  • A wagon train's fiddler breaks his last string, and the camp is silent for the first night in months. Nobody sleeps. Turn: a horsehair and a hairpin make a string.
  • A woman drives a herd of turkeys six hundred miles to market on foot. Everyone says it cannot be done. Turn: the turkeys roost each night, on time, like a clock.
  • Two wagon trains meet at the only water for fifty miles, traveling in opposite directions. Each thinks the other is going the wrong way. Turn: they trade letters to carry.

The town 20

  • A barber and a dentist share one shop and one chair, on alternate days. A customer comes on the wrong day. Turn: he gets a very careful haircut from the dentist.
  • A boardinghouse keeper sets one extra place at supper every night. Guests think it odd. Turn: tonight someone sits down in it.
  • A boomtown empties in a month when the mine closes, and one family stays to run the hotel. There are no guests. Turn: the stage still stops, and people still need a meal.
  • A dressmaker sews a message into the hem of every dress she sells. No one has ever looked. Turn: a girl letting down a hem finds hers.
  • A founder's day parade has more people in it than watching it. The band outnumbers the crowd. Turn: the route is changed to pass the one farm that never comes in.
  • A horse belonging to nobody wanders into town each morning and leaves each night. People begin leaving out oats. Turn: on the day it does not come, the whole town goes looking.
  • A livery owner keeps a ledger of every favor owed in town, and the ledger goes missing. Old debts are suddenly remembered differently. Turn: he announces that everyone is square.
  • A newspaper editor prints the truth about the mayor, and the mayor owns the press. The next issue is in doubt. Turn: the town turns up to set type by hand.
  • A telegraph line reaches town, and the operator learns everybody's business in a week. She says nothing. Turn: one message she cannot keep to herself.
  • A town founded by two brothers is split down the main street over which of them it is named for. The sign has both names, one painted over. Turn: a third name is found under both.
  • A town has one piano, and it belongs to whoever played it last. It has been in the same parlor for a year. Turn: a child asks for a turn.
  • A town holds its first election and both candidates get the same number of votes. One voter has not come. Turn: she is found, and votes for a third.
  • A town of forty people needs fifty to keep its post office. The inspector is coming. Turn: the count includes eight dogs with very plausible names.
  • A town orders a bell by catalog and gets one tuned so flat that the dogs howl. It cannot be sent back. Turn: it is the one sound that carries in a dust storm.
  • A town too poor for a teacher shares one with the next town, alternate weeks. The children forget everything in between. Turn: the towns build the school on the line.
  • A whole town is to be dragged two miles to meet the new railroad. One woman will not leave her house. Turn: the town moves the house with her in it.
  • The church and the schoolhouse are one building, and each wants it on Friday night. There is a dance and a meeting. Turn: the meeting is short, and held in waltz time.
  • The only doctor for a hundred miles announces he is leaving at the end of the month. The town cannot pay more. Turn: it asks what he is leaving for, and builds one.
  • The town well goes bad, and the only good water is on the land of the one family nobody visits. Pride is strong on both sides. Turn: the children start carrying buckets and messages.
  • Two general stores face each other across the street and have matched prices for twenty years. One owner falls ill. Turn: the other runs both counters and keeps two tills.

How it works

These western story ideas are 100 premises of one sentence each, about a stranger, the land, the law, the trail or the town. Under each is what goes wrong and a possible turn. None needs a gunfight.

Read the full guide

Five parts of a western

A western runs on a stranger arriving, land worth quarreling over, a law that is new or far away, a long trail and a small town. Each is a group here. A list under the button holds them; choose one, and every press deals from it.

Cowboy story ideas without a shootout

The trail group is the work itself: a cook lost on the second day, a river rising by the hour, a calf carried nine hundred miles across a saddle. The trouble is weather, distance and other people, and the turn is usually a choice.

  • Decide what the stranger wants before the town does.
  • Let the land settle one argument in every story: a dry creek, a dust storm, a flood.

Questions and answers

What are some ideas for a western story?

Begin with an arrival. On this list a stranger rides into town leading a second horse, saddled, with nobody on it, and a woman steps off the stage with a piano in a crate and no word of who sent for her.

Do these western ideas have gunfights?

No. No premise turns on a gunfight, and nobody drinks or gambles. One sheriff has never drawn his gun, and that is the point of his story.

Are the towns and people real?

No. Every town, ranch and person was made up for this page, and nothing here is a fact about the history of the American West.

What is a good conflict for a western?

Something two sides both need. In the group The land, two families claim the same creek and it dries up before the judge can hear the case, so finding the water again takes both.