Character Prompts

Press the button for three tasks to do with your character: a seed, a fact, a choice or a trait.

All 200
  1. They are the only one who saw who dented the parked car.Getting involved or walking on. Draw the dent, the note pad and the empty street.
  2. Start with someone who always stands at the back of a group photo.Decide what they would rather not have seen. Draw the photo with half a face in the last row.
  3. Decide what they are saving for, then write the day they dip into the jar.A want set against a need. Draw the jar with its lid off.

All 200 character prompts

Start a character 40

  • Start with someone who alphabetizes the spice rack in other people's kitchens. Order as comfort, or as control. Draw their hand turning one jar so that its label faces out.
  • Start with someone who always stands at the back of a group photo. Decide what they would rather not have seen. Draw the photo with half a face in the last row.
  • Start with someone who answers every question with a question. Decide what they are guarding. Draw two speech bubbles, both ending in question marks.
  • Start with someone who can fix any clock and is never sure of the time. A skill and a blind spot in one. Draw a bench of clocks, each showing a different hour.
  • Start with someone who can't pass a piano without playing one chord. A life they nearly had. Draw one hand on the keys, the coat still on.
  • Start with someone who draws maps for visitors and has never left the county. Knowledge without travel. Draw the hand-drawn map with their finger at its edge.
  • Start with someone who files every receipt in shoeboxes by year. Proof matters to them; decide of what. Draw the stack of boxes with years on the lids.
  • Start with someone who finishes other people's crosswords in pen. Help or trespass: you decide. Draw the pen hovering over a stranger's newspaper.
  • Start with someone who fixes the spelling on signs with a marker they carry. Decide if it is pride or care. Draw the sign, the correction and their back walking off.
  • Start with someone who gives back everything they borrow one day late, on purpose. The reason for the delay is the character. Draw the borrowed thing on a doorstep with a note.
  • Start with someone who gives every stray cat a long, formal name. Jokes are how they show warmth. Draw the cat and a name tag far too long for it.
  • Start with someone who has a different laugh for each group of friends. Decide which laugh is theirs. Draw the same face three times with three laughs.
  • Start with someone who has been about to leave town for nine years. Whatever keeps them is the plot. Draw the yellowed bus schedule on their fridge.
  • Start with someone who has kept the same library seat for a decade. Routine as armor. Draw the chair with a worn patch in their shape.
  • Start with someone who has never once arrived early. Decide what they avoid in those first five minutes. Draw the empty chair and the clock.
  • Start with someone who has worn the same coat for eleven winters. The coat holds their history. Draw it on a hook with every repair showing.
  • Start with someone who irons a shirt for a day they will spend alone. Shows who they dress for. Draw the pressed shirt on the back of one kitchen chair.
  • Start with someone who is the only person awake in town at four in the morning. The job or the worry that wakes them is the seed. Draw one lit window on a dark street.
  • Start with someone who keeps a key to a house they moved out of years ago. What they cannot let go of is the story. Draw the key ring, one key older than the rest.
  • Start with someone who keeps every button that ever fell off, sorted by size in jars. Decide what they mean to mend one day. Draw the jars in a row on a sill.
  • Start with someone who keeps one suitcase packed under the bed. Decide if it is for hope or for escape. Draw the case, dusty or not.
  • Start with someone who knows every bus driver on the route by first name. Tells you where they find company. Draw the wave from the front seat.
  • Start with someone who knows the number of stairs in every building they use. Shows where their mind goes when it is uneasy. Draw a stairwell with tiny tally marks.
  • Start with someone who learned to whistle last year, at sixty. Says what they were once told not to do. Draw them mid-whistle with startled pigeons.
  • Start with someone who learns every dog's name on the street before any owner's. Shows who they trust first. Draw them crouched, hand out, the owner cut off at the knees.
  • Start with someone who mends things so that the mend shows. Shows what they think of hiding damage. Draw the cup with its bright seam.
  • Start with someone who names houseplants after their old teachers. Tells you who shaped them. Draw the row of pots with name tags.
  • Start with someone who overpays and never mentions it. Says what money once meant to them. Draw the coins left under a saucer.
  • Start with someone who rehearses phone calls out loud before dialing. Shows what they fear getting wrong. Draw them pacing with the phone still face down.
  • Start with someone who remembers every birthday and forgets every face. They care by rule, not by sight. Draw a calendar full of names beside a blank portrait.
  • Start with someone who saves the best bite for last and often loses it. Tells you how they treat good things. Draw the plate and a gull closing in.
  • Start with someone who says sorry to furniture they bump into. Tells you how they were raised. Draw the chair and their hand patting it.
  • Start with someone who signs every card from the whole family, though they live alone. Tells you who is missing. Draw the card with four names in one handwriting.
  • Start with someone who still writes to a pen pal who stopped replying. Tells you how long they hold on. Draw the unsent stack tied with string.
  • Start with someone who takes the blame for small things they did not do. Decide whom they are shielding. Draw the broken plate and their raised hand.
  • Start with someone who talks to the kettle while it boils. Says how quiet the house is. Draw the kitchen at dawn with one mug out.
  • Start with someone who walks the long way around to miss one street. The street is the backstory. Draw the map with their route bending around it.
  • Start with someone who waves at every train that passes. Decide who they think is aboard. Draw them small on a bridge with one arm up.
  • Start with someone who wins every argument, then lies awake unsure. Sure outside, doubtful inside. Draw them awake under a ceiling full of speech bubbles.
  • Start with someone who writes a list each morning and loses it by noon. The lists say what they mean to do. Draw three lists in three wrong places.

Build them out 40

  • Decide how they got their name, then write someone saying it wrong. Shows how much the name weighs. Draw the name badge, misspelled.
  • Decide how they take criticism, then write the minute after the meeting. The gap between the face and the feeling. Draw the corridor and their shoulders.
  • Decide the compliment they never believe, then write someone giving it. The story they tell about themselves. Draw them waving the words away.
  • Decide the food they hate, then write them eating it to be polite. How far manners will carry them. Draw the brave smile over the plate.
  • Decide the language they dream in, then write the word they can't translate. Where they are from, and how far away. Draw the word alone in a thought cloud.
  • Decide the nickname they hate, then write the one person allowed to use it. Who gets past the guard. Draw the name shouted across a street and their small smile.
  • Decide the one subject they could talk about for an hour, then give them five minutes. Passion under a time limit. Draw their hands mid-gesture and a listener's glazed eyes.
  • Decide the place they feel most themselves, then write them locked out of it. What the place gives them. Draw them on the step with the wrong key.
  • Decide the promise they made as a child, then write the day they keep or break it. How long their word lasts. Draw the child's handwriting on a note they kept.
  • Decide the skill they fake, then write the day someone asks them to teach it. The size of the gap they hide. Draw them at a whiteboard with one word on it.
  • Decide the sound that means home, then write them hearing it somewhere else. Homesickness in one second. Draw them stopped in a crowd with their head turned.
  • Decide their worst habit, then write a day they try to hide it from a guest. How well they know themselves. Draw the cupboard everything was pushed into.
  • Decide what their room looked like at twelve, then write what is left of it. The child inside the adult. Draw one old poster corner under new paint.
  • Decide what they always carry, then write the day it is left at home. What the object stood in for. Draw the empty pocket turned inside out.
  • Decide what they are afraid of, then write a day they have to walk past it. Fear shown by a detour. Draw their path as a dotted line that swerves.
  • Decide what they are known for at work, then write a day they fail at it. Reputation against one bad day. Draw the dropped tray or the missed catch.
  • Decide what they are late for most often, then write the excuse they give. What they do not value. Draw the watch and the unhurried shoes.
  • Decide what they are quietly proud of, then write the day nobody notices it. What they need from other people. Draw the finished thing in an empty room.
  • Decide what they are saving for, then write the day they dip into the jar. A want set against a need. Draw the jar with its lid off.
  • Decide what they believe about luck, then write a morning that tests it. Belief shows in small rituals. Draw the charm, the route or the lucky sock.
  • Decide what they can't throw away, then write the day the drawer won't close. Shows what they are loyal to. Draw the drawer jammed open.
  • Decide what they collect, then write them finding the last one in the set. What they do when the chase ends. Draw the full shelf and their flat expression.
  • Decide what they did last summer, then write the photo they did not post. The public self against the kept one. Draw the photo in a drawer, face up.
  • Decide what they do for work, then write the last five minutes of a shift. The end of a shift shows if the job fits. Draw their hands putting the tools away.
  • Decide what they do when they can't sleep, then write that hour. The private self, with nobody watching. Draw the room lit by one small light.
  • Decide what they inherited that they did not want, then write where they keep it. Duty against taste. Draw the ugly vase in the best spot or the back of a closet.
  • Decide what they spend too much on, then write them explaining the bill. Shows what they refuse to go without. Draw the shelf it all lives on.
  • Decide what they wanted to be at fifteen, then write them meeting someone who is. Shows regret or relief. Draw the handshake and their face a second after it.
  • Decide what they were best at when they were ten, then show them trying it now. Tells you what they gave up. Draw the adult at a child's desk or on a child's bike.
  • Decide what they would never lend, then write the day a friend asks for it. Their line between things and people. Draw both hands on the object.
  • Decide what time they wake, then write the first thing they check. Their first worry of the day. Draw the hand reaching for the phone, the window or the oven.
  • Decide where they grew up, then write the one word they still say that way. Home survives in the mouth. Draw the speech bubble with the odd word in bold.
  • Decide where they sit at a family meal, then write a guest taking that seat. Their rank in the family in one move. Draw the table from above, one chair in dispute.
  • Decide which chore calms them, then write them doing it at midnight. How they deal with a bad day. Draw the line of clean dishes or folded shirts.
  • Decide which rule they never break, then write the day it costs them. A principle is real once it is expensive. Draw them outside a closed door, on time.
  • Decide which season they love, then write its first day from their window. Joy with nobody to perform it for. Draw the open window and what they put on the sill.
  • Decide who taught them to cook, then write them making that dish alone. Shows whose voice is still in their head. Draw the pan and an empty second chair.
  • Decide who their oldest friend is, then write the thing they have kept from them. History without a flashback. Draw the kept thing: a ticket stub, a borrowed scarf.
  • Decide who they call with good news, then write a day that number is busy. Who the good news is really for. Draw the phone and a cake with one candle.
  • Decide who they talk like, eat like and laugh like, then find the one that differs. Where they broke from family. Draw a family photo with one person facing the other way.

Get to know them 40

  • Ask them the way to the station and write the answer word for word. How their mind lays out the world. Draw the route their arms sketch in the air.
  • Describe how they eat a sandwich: crusts, corners, order. Method or appetite. Draw the plate halfway through.
  • Describe the bag they carry every day and the oldest thing in it. Preparedness and sentiment. Draw the bag tipped out on a bed.
  • Describe the clothes they keep for painting, gardening or moving day. What they could not throw out. Draw the outfit on a chair, waiting.
  • Describe the one chore they do well and the one they pretend not to see. Standards with a hole in them. Draw the gleaming sink beside the full trash can.
  • Describe the photo they would save first and where it is kept. Who matters most. Draw the frame, the wallet sleeve or the cracked phone screen.
  • Describe their desk or workbench at the moment they stop for the night. How their mind works. Draw it from above like a map.
  • Describe their handwriting on a form and on a birthday card. Duty and warmth in two scripts. Draw both samples side by side.
  • Empty their pockets onto a table and say which thing they would not hand over. Shows what they guard. Draw the pile with one object set apart.
  • Follow them around a supermarket and write down what they put back. Wants they overrule. Draw the basket and the item returning to the shelf.
  • Give them a free afternoon with no phone and write the first hour. What they do when nothing is asked of them. Draw the bench, the path or the couch they pick.
  • Give them the wrong order at a cafe and write what they do about it. How much trouble they think they are worth. Draw the plate and the raised or lowered hand.
  • Hand them a bookshelf to assemble and write whether they read the instructions. Trust in rules against trust in self. Draw the leftover screws.
  • Hand them a long menu and write how they choose. Quick, anxious or guided by others. Draw the menu held like a shield or like a map.
  • Let them tell the story they always tell, and mark where they stretch it. What they wish had happened. Draw the fish, twice: the real size and the told size.
  • List the five numbers they know by heart. Who and what they keep close. Draw the five as a column in their handwriting.
  • List their morning step by step, from the alarm to the front door. Where they need control. Draw the routine as six small panels.
  • List what stands on their windowsill, from left to right. What they like to look at. Draw the sill as a still life.
  • Look at their shoes and say where the wear is. How they walk and how long they keep things. Draw the pair from the side, heels down.
  • Name the smell that takes them back to one childhood room. The memory they do not choose. Draw the room built out of steam or smoke.
  • Open their fridge and list the three things that are always in it. Habits, budget and who they feed. Draw the open door and the lit shelves.
  • Pack their bag for one night away, item by item. What they think could go wrong. Draw the bag open, everything in rows or in a heap.
  • Read the last three messages they sent and say who got the kindest one. Who they are gentle with. Draw three speech bubbles of three sizes.
  • Sit them in a waiting room for an hour and write what their hands do. Nerves or peace, shown in fingers. Draw only the hands, four times.
  • Watch them lose a board game and write the next minute. Grace or the lack of it. Draw the board, the pieces and where their eyes go.
  • Write how they end a phone call and who hangs up first. Need or impatience. Draw the phone held a little away from the ear.
  • Write how they wrap a present. Care, haste or show. Draw the parcel: sharp corners or a tape tangle.
  • Write the excuse they use most and the one time it was true. What they dodge. Draw the calendar with the same note on six days.
  • Write the first thing they do on coming home, before the coat is off. What home is for. Draw the hallway and the trail they leave.
  • Write the note they would leave on a neighbor's door about the noise. Their temper on paper. Draw the note, the tape and the underlining.
  • Write the question they dread at family gatherings. The sore spot. Draw the relative leaning in and their eyes on the door.
  • Write the route they walk when they need to think. What steadies them. Draw the loop on a street plan with one bench marked.
  • Write the tune they hum without noticing and where they picked it up. A memory that leaks. Draw notes trailing behind them down a corridor.
  • Write the two minutes before their guests arrive. What they want to be seen as. Draw the cushion being turned over.
  • Write their answer to "How are you?" on a bad day, to three different people. How many versions of them exist. Draw three faces with the same words.
  • Write their last ten minutes before a deadline. Panic style. Draw the desk, the clock and the one thing they stop to tidy.
  • Write what they do when a song they love comes on in a store. How free they are in public. Draw one tapping foot under a shopping basket.
  • Write what they mutter when a jar won't open. Their temper in a small frame. Draw the jar, the dish towel and the grip.
  • Write what they order when a friend is paying, and when they are. Their pride about money. Draw two receipts side by side.
  • Write what they say to a stranger's dog, then to the stranger. The gap is the character. Draw the crouch, then the stiff nod.

Put them in a situation 40

  • A cashier hands them a twenty too much, and the line behind is long. Honesty when it is awkward. Draw the open hand and the line watching.
  • A child asks them a question the parents have plainly been avoiding. Truth, tact and whose place it is. Draw the child's upturned face and their pause.
  • A friend's surprise party falls on the night of the tryout they waited a year for. Loyalty against ambition. Draw two invitations pinned side by side.
  • A neighbor's parcel, left in their care, breaks before it is collected. Owning a fault nobody saw. Draw the box, the rattle and the doorbell.
  • A proud friend shows them a painting that is not good and asks for the truth. Tact against honesty. Draw the painting from behind, and their face.
  • A sibling asks them to back up a lie to their parents. Family loyalty with two sides. Draw the dinner table at the moment the question lands.
  • A store clerk is being blamed for a mistake that was theirs. Speaking up when leaving is easy. Draw the counter and the exit behind them.
  • A stranger's umbrella is left on the seat, and it has just begun to rain. A small temptation. Draw the umbrella, the window and the rain.
  • A wrong-number text asks for help moving this Saturday. How far kindness to a stranger goes. Draw the phone and a calendar with Saturday free.
  • An old friend asks for a reference they can't honestly give. Truth against loyalty. Draw the blank form and a pen with its cap still on.
  • The bus is pulling out, and the person running for it is one they are avoiding. Decency against comfort. Draw their hand near the bell.
  • Last in the office, they find a co-worker's private letter on the printer. Curiosity against respect. Draw the page face down and a hand above it.
  • The lost and found holds a coat exactly like the one they lost, but not theirs. Honesty when the loss was real. Draw the two coats in their mind, one on the rail.
  • The mentor who helped them most asks them to bend a rule just once. Gratitude against principle. Draw the form with one box left blank.
  • The old tree they love has to come down for a neighbor's wheelchair ramp. Their love of a thing against another's need. Draw the tree with a chalk mark.
  • One seat is left on the last bus: theirs, or the stranger's with the heavy bags. Kindness when it costs a long walk. Draw the seat from above with two shadows.
  • Only they know that their team's winning goal should not have counted. Fair play against belonging. Draw the huddle with one face turned to the referee.
  • The only way to make rent is to sell the guitar their uncle gave them. Need against sentiment. Draw the guitar in a shop window from outside.
  • The person they argued with this morning offers them a ride home in the rain. Pride against wet shoes. Draw the car door held open.
  • The quick way through a neighbor's garden saves the delivery; the sign says keep out. Ends against means. Draw the gate, the sign and the parcel under one arm.
  • Someone thanks them warmly for a favor that another person did. Taking credit by silence. Draw the handshake and the real helper in the background.
  • Their vote breaks the tie: the club's trip or new uniforms for the younger team. Self against others, in public. Draw the raised hands and theirs still on the desk.
  • They are asked to judge a contest that their own niece has entered. Fairness against family. Draw the row of entries with one they know too well.
  • They are offered the job their friend also applied for. A win that costs something. Draw the letter and the phone with the friend's name on it.
  • They are picked to give the speech, and a rival wrote the better one. Pride against the good of the event. Draw two scripts on one lectern.
  • They are the only one who saw who dented the parked car. Getting involved or walking on. Draw the dent, the note pad and the empty street.
  • They are told a secret about a friend and asked not to warn them. Which loyalty wins. Draw them between two closed doors.
  • They borrowed a book and stained it, and the owner hasn't noticed. Owning up unprompted. Draw the book closed, the stain showing along the edge.
  • They can catch their train or help a lost child find a parent. What they do when being good is inconvenient. Draw the platform clock and a small hand.
  • They can fix a co-worker's mistake quietly or report it and miss the deadline. Process against result. Draw the screen, the clock and the send button.
  • They can keep the trophy or say that the judges added the scores wrong. What a win is worth. Draw the scoresheet with one sum circled.
  • They can win the bake sale with a recipe they promised never to share. A promise against a prize. Draw the recipe card with a thumb over the title.
  • They discover a way to skip the long line that nobody else has noticed. Fairness when there is no rule. Draw the side door and the line of backs.
  • They find a friendly dog with no tag, and their landlord allows no pets. Rules against a soft heart. Draw the dog on the mat and the lease on the wall.
  • They find the exam answers on the floor an hour before the exam. Honesty against fear of failing. Draw the sheet on the floor and one shoe beside it.
  • They hold one spare ticket, and two friends who each think it is theirs. Whom they are willing to let down. Draw the ticket between two reaching hands.
  • They promised to keep a secret that would clear somebody else's name. A promise against fairness. Draw a sealed envelope held over a desk.
  • They watch their boss take credit for a quiet co-worker's idea. Speaking up has a price. Draw the meeting table and their half-raised hand.
  • The trip is canceled and they hold the group's refund before anyone knows. Trust when nobody is checking. Draw the envelope of cash on their kitchen table.
  • Two invitations arrive for one evening: the one they want and the one they owe. Duty against pleasure. Draw both cards on the fridge under one magnet.

Show who they are 40

  • Show that they are a bad liar when asked about the surprise. How their face gives them away. Draw four panels of one face failing.
  • Show that they are a dreamer during a meeting about budgets. Where they go when bored. Draw the margin of the agenda, full of ships.
  • Show that they are a perfectionist while they hang one picture. When good enough arrives, if ever. Draw the wall with nine nail holes.
  • Show that they are a worrier in the hour before a trip. What they picture going wrong. Draw the stove checked for the third time.
  • Show that they are bossy while a group puts up a tent. How they take charge, asked or not. Draw the pointing finger and the sagging tent.
  • Show that they are careful with money without naming a price. Thrift as a habit, not a number. Draw the teabag drying on a saucer.
  • Show that they are forgetful through a trail of objects. Where their attention goes. Draw keys, glasses and a mug across four rooms.
  • Show that they are homesick through one object in a new room. What home was. Draw the bare room with one thing from before.
  • Show that they are protective at a crowded crossing. Who they look out for without thinking. Draw the arm that goes out sideways.
  • Show that they are stubborn through one window that will not open. How long they push. Draw the window, the chair they climb on and the hour.
  • Show that they can't say no through one Saturday in their calendar. Whose time their time is. Draw the planner page with five things at two o'clock.
  • Show that they hate being late in the ten minutes before leaving. What lateness means to them. Draw them at the door, coat on, twenty minutes early.
  • Show that they notice everything in their first ten seconds in a room. What their eye is trained for. Draw the room with six small circles on details.
  • Show that they trust slowly when a stranger offers help. What help has cost them before. Draw the offered hand and the step back.
  • Show their ambition in what they do with ten spare minutes. Whether rest is allowed. Draw the notebook open on a bus seat.
  • Show their calm when everyone else in the room is rushing. Where the calm comes from. Draw the blur of people around one still figure.
  • Show their competitive streak in a game against a six-year-old. Whether they can let go of winning. Draw the board and the adult's fierce frown.
  • Show their courage with one raised hand in a silent room. Bravery at a small scale. Draw the room from the back with one arm up.
  • Show their curiosity in a room where they were told to touch nothing. How rules and wonder trade off. Draw one finger an inch from a glass case.
  • Show their generosity using only what is in their lunch bag. What they give when they have little. Draw the sandwich torn in two uneven halves.
  • Show their gratitude without the words thank you. How they repay. Draw the returned dish, washed and filled.
  • Show their honesty when the truth costs them a compliment. What they value over being liked. Draw them handing back the wrong medal.
  • Show their impatience while a kettle boils. What waiting does to them. Draw the kettle and the drumming fingers.
  • Show their independence when the instructions say two people are needed. What asking would cost. Draw them holding a shelf up with one knee.
  • Show their jealousy while they clap for somebody else. The feeling under the manners. Draw the hands clapping and the eyes elsewhere.
  • Show their kindness to someone who can never return it. Kindness without a ledger. Draw the bird feeder, the note or the fed parking meter.
  • Show their loneliness in the way they set out breakfast. What is missing from the table. Draw the place setting and the radio.
  • Show their loyalty while they hold a place in line for someone late. How much heat they will take. Draw the gap beside them and the glares.
  • Show their optimism as they pack a picnic under gray cloud. How they argue with the evidence. Draw the basket, the sunhat and the sky.
  • Show their patience running out in a checkout line, with no raised voice. Where their limit is. Draw three frames: the foot, the sigh, the watch.
  • Show their patience while they teach a child to tie a knot. How they treat slowness in others. Draw two pairs of hands and one rope.
  • Show their pride when someone offers to carry the heavy end. What help means to them. Draw the box, the stairs and their set jaw.
  • Show their restlessness on a long train ride. What stillness costs them. Draw the same seat six times in six positions.
  • Show their sense of fairness while they cut a cake for five. How exact justice has to be. Draw the knife, the ruler and five plates.
  • Show their sense of humor during a flat tire in the rain. What they reach for when things go wrong. Draw the grin under a dripping hood.
  • Show their shyness at a door they have to knock on. What it costs them to be seen. Draw the raised fist that hasn't landed yet.
  • Show their tact when a host serves a dish they can't stand. How they lie kindly. Draw the plate rearranged to look eaten.
  • Show their thrift in the way they open a present. What they save and why. Draw the wrapping paper folded for next year.
  • Show their tidiness in somebody else's messy kitchen. Whether they can leave things alone. Draw one straightened row among the clutter.
  • Show their vanity in a shop window they pass. Who they are checking for. Draw the reflection and the half-second glance.

How it works

These character prompts are 200 small tasks for one character you have or are about to make, sorted by what you are trying to do. Under each is what the answer tells you, and one way to draw it.

Read the full guide

Five groups, in the order a character is made

A list under the button holds five groups. Start a character deals a seed: one habit to build a person around. Build them out is the character building writing prompts, each one fact to decide and the moment that shows it. Get to know them sends you through their pockets, fridge and handwriting. Put them in a situation holds the character situation prompts: a choice with a cost. Show who they are names one trait to show in a single scene.

One character at a time

Every prompt is about one person. None pairs two characters, and none names a show, a game or a published character.

  • Answer in a paragraph, then cut it to one sentence. The sentence is the part you will use.
  • On a Show prompt, write the scene with the trait named, then delete the name.

Questions and answers

Which of these are character personality prompts?

The Show who they are group. Each prompt names one trait to show in a scene, such as Show their patience running out in a checkout line, with no raised voice. The note under each says what the scene tells you.

Are there writing prompts to get to know your characters?

Yes, the Get to know them group. Each sends you to look at something the character owns or does: Open their fridge and list the three things that are always in it.

Do these work as fiction character development prompts?

Yes. Build them out and Get to know them are for a character who already exists. Each settles one fact, a habit or a piece of history, and the moment in a story that would show it.

Where are more character development ideas for an original character?

Interview them with the OC questions, or deal them a look on the character design generator. This page gives tasks; those give questions and a drawing brief.

Can I draw a prompt instead of writing it?

Yes. Every note ends with one way to draw the answer: the pile from their pockets with one object set apart, or a map with their route bending around one street.