Children's Story Ideas

Press the button for three picture-book premises: a hero, a want or a trouble, and its moral.

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  1. A woodpecker wakes the whole forest at dawn.Turn: he moves to the hollow log and learns to tap softly. Moral: change what you do, as well as say it.
  2. A girl says her friend's drawing is ugly.Turn: she asks to be shown how the hard part was done. Moral: a real question can mend a careless word.
  3. A girl sleeps with her boots on in case it snows.Turn: on the morning she forgets them, the world is white. Moral: wishing does not hurry the weather.

All 150 story ideas

Honesty 19

  • A bear cub tells his mother he has washed, and the bees follow the honey on his ears. Turn: the bees escort him to the river. Moral: the truth sticks.
  • A boy hides his broken night-light and says he was never scared of the dark. Turn: his dad admits that he was, once. Moral: a fear said aloud gets smaller.
  • A boy says he ate all his peas, and the dog under the table disagrees. Turn: the dog burps green. Moral: someone always knows.
  • A boy wins the sandcastle contest with a castle his big sister built. Turn: he is asked to build one more for the crowd. Moral: borrowed praise does not fit.
  • A fox cub eats the picnic pie and blames the wind. Turn: the wind blows the crumbs off his whiskers. Moral: the truth comes out, so tell it first.
  • A girl is given too many marbles in a trade and counts them twice. Turn: she hands two back, and gains a friend who trades fair. Moral: fair is fair when nobody is counting.
  • A girl tells her class she owns a pony, and the class asks to visit. Turn: she introduces her real pet, a snail. Moral: what is true is enough.
  • A goose finds a gold button and tells the farmyard she laid it. Turn: everyone asks her to lay another. Moral: a boast is a debt.
  • A little witch turns her homework into a frog and says it hopped away. Turn: the frog comes to school and croaks every answer. Moral: an excuse grows legs.
  • A magic mirror is tired of telling everyone they look wonderful. Turn: it mentions the spinach, and is thanked. Moral: a kind truth is a gift.
  • A mouse opens a shop selling moon cheese that is only cheese. Turn: an owl who has seen the moon asks which part. Moral: give a thing its real name.
  • A new girl says she speaks dragon, to make friends. Turn: a classmate asks for lessons, and they invent it together. Moral: say it is pretend and the fun stays.
  • A parrot repeats everything it hears, including what the cat did to the curtains. Turn: the cat teaches it fibs and it muddles them. Moral: lies are hard to keep straight.
  • A puppy digs up the tulips and sits on the hole. Turn: his wagging tail sprays the dirt about. Moral: some truths cannot be sat on.
  • A rabbit says the far field is flooded so that she can keep its clover. Turn: the others bring her a boat. Moral: a lie makes work for kind people.
  • A sleepy owl says she is wide awake for the night flight. Turn: she snores in midair and is carried home. Moral: saying what you need is honest too.
  • A toy robot tells the other toys he is brand new, though he came from a yard sale. Turn: an old owner's name is on his foot. Moral: where you come from is nothing to hide.
  • A young wizard signs his sister's name to a spell that goes wrong. Turn: the spell undoes only for the one who owns up. Moral: owning up mends things.
  • Grandpa's fish gets bigger every time he tells it, and his granddaughter has the photo. Turn: she shows it, and he laughs loudest. Moral: a true story is funny enough.

Sharing 19

  • A bear has the last jar of honey before winter. Turn: the mouse has bread, and the bird has a spoon. Moral: put together, a little is a meal.
  • A boy brings the best ball and makes all the rules. Turn: everyone goes home, and one boy can't play catch. Moral: a game belongs to its players.
  • A boy claims the window seat on every trip. Turn: his sister, in the middle, sees both sides and tells him what he missed. Moral: taking turns shows you more.
  • A boy has the only sled on the hill. Turn: it goes faster with three aboard, and he learns two names. Moral: sharing makes room for friends.
  • A boy will not let his baby sister near his bedtime book. Turn: she can't read, but she can turn the pages. Moral: a story is better with a listener.
  • A crow keeps every shiny thing, and the magpie has none. Turn: one spoon, hung between their trees, lights both nests. Moral: a shared thing shines twice.
  • A dragon guards a hoard of blankets while the village shivers. Turn: he is cold too, alone in his cave. Moral: warmth is warmer with company.
  • A girl has one cookie and three friends. Turn: the crumbs are too small, so they bake a batch. Moral: sharing can start something bigger.
  • A hen will not lend her nest to a duck with nowhere to lay. Turn: the duckling hatches and follows the hen anyway. Moral: what you share comes back.
  • A lunchbox holds two sandwiches by mistake, and the boy on the next seat has none. Turn: tomorrow he brings two apples. Moral: sharing starts a habit.
  • A seagull steals every fry on the beach and has nobody to eat with. Turn: he drops one on purpose. Moral: a feast needs guests.
  • A snail offers her shell in the rain, and it is a tight fit. Turn: the ant brings a leaf for the overflow. Moral: share, and others add to it.
  • A wizard's apprentice keeps the class's only wand in his sleeve. Turn: spells need two voices. Moral: keeping it all means doing less.
  • The cousins think Grandma's blanket is big enough for one. Turn: she unfolds it; it was folded in four. Moral: there is more than you think.
  • The moon will not share the sky with the stars. Turn: the night looks plain, and nobody looks up. Moral: you shine better beside others.
  • The smallest elf hides the last pot of red paint. Turn: every toy that year is green, and looks wrong. Moral: what you hoard, everyone misses.
  • Twins get one bike between them for their birthday. Turn: they invent a game that needs a rider and a timekeeper. Moral: turns can be part of the game.
  • Two ants find one enormous cookie. Turn: it is too heavy for either alone. Moral: some things only work shared.
  • Two kittens want the one sunny windowsill. Turn: the sun moves. Moral: there will be enough if you wait and take turns.

Courage 19

  • A boy is served something green. Turn: he tries it with his eyes shut and asks what it was. Moral: a small try is still brave.
  • A boy sleeps at his grandmother's house for the first time. Turn: the strange noise is her old clock, which his mother fell asleep to. Moral: new places hold familiar things.
  • A boy stands at the edge of the game and can't ask to join. Turn: the ball rolls to him. Moral: sometimes the chance comes, and brave is taking it.
  • A boy's kite is in the closet, and the closet is dark all the way back. Turn: he goes in counting his steps, and it is nine. Moral: fears are smaller once measured.
  • A duckling will not jump from the nest to the pond. Turn: she slips, floats, and looks surprised. Moral: you can already do more than you know.
  • A firefly is afraid of the dark. Turn: she is told to look behind her. Moral: you carry your own light.
  • A girl has her first haircut in the big chair. Turn: she holds the cape like a queen's robe. Moral: pretending brave can turn into being brave.
  • A girl has to walk to the front of the class to read her poem. Turn: her voice shakes, and the class leans in. Moral: brave does not mean steady.
  • A girl sits down beside the new kid at lunch while her friends watch. Turn: by Friday the table is full. Moral: one brave seat makes room for more.
  • A lamb must cross the stream on stepping stones. Turn: the third stone wobbles and holds. Moral: a wobble is not a fall.
  • A lighthouse cat climbs the stairs alone on a stormy night to wake the keeper. Turn: the light goes on in time. Moral: courage is doing it while frightened.
  • A mouse has to cross the kitchen where the cat sleeps to fetch her brother's lost button. Turn: the cat is only a rug. Moral: look twice at what scares you.
  • A shy ghost wants to say hello, not boo. Turn: the hello comes out as a squeak, and a child squeaks back. Moral: a small voice still counts.
  • A sister must fetch her brother's hat from the porch of the house with the barking dog. Turn: the dog brings it to the gate. Moral: loud is not the same as fierce.
  • A small knight is afraid of horses. Turn: the horse is afraid of small knights. Moral: the other one may be scared too.
  • A turtle hatchling has the whole beach to cross before the sea. Turn: she follows the moon's path on the sand. Moral: one small step, many times.
  • A young dragon is afraid of flying. Turn: he trips off the cliff while arguing about it. Moral: starting is the hard part.
  • A young wizard has to say the long spell in front of the whole school. Turn: he says it wrong, and it rains jelly beans. Moral: a brave mistake can be the best part.
  • The smallest star is afraid to come out first each evening. Turn: a child is waiting to wish on it. Moral: someone needs you to go first.

Kindness 19

  • A ball goes over the grumpy neighbor's fence for the tenth time. Turn: it comes back mended, with a note. Moral: people are kinder than their fences.
  • A bear wakes early from his winter sleep and nobody else is up. Turn: a robin stays to talk until spring. Moral: company is a gift.
  • A boy gives his mittens to a snowman. Turn: in the morning a pair of knitted ones hangs on his gate. Moral: kindness goes around.
  • A boy reads aloud to his grandfather, whose eyes are tired. Turn: the grandfather supplies the voices. Moral: kindness goes both ways.
  • A fox finds a lost lamb at dusk. Turn: he walks it home, then waits at the gate, unsure. Moral: you can choose what kind of fox to be.
  • A giant is too big for the village school. Turn: the children hold lessons in the field, by his ear. Moral: kindness moves the classroom.
  • A girl notices that nobody knows when the lunch lady's birthday is. Turn: the card has two hundred names on it. Moral: noticing is the first kindness.
  • A goblin shopkeeper scowls at every customer. Turn: a girl sees he cannot reach the top shelf and fetches a stool. Moral: a scowl may hide a trouble nobody saw.
  • A little sister makes soup for her tired mother out of water and leaves. Turn: her mother drinks every drop, more or less. Moral: the trying is the gift.
  • A new student does not yet speak anyone's language. Turn: a classmate draws the questions. Moral: kindness has no need of words.
  • A night-light keeps watch for a toy that fears the dark. Turn: at dawn the toy lets it rest. Moral: looking after each other takes turns.
  • A scarecrow feels sorry for the crows. Turn: he keeps one corner of corn for them, and they keep the rest safe. Moral: kindness makes friends of pests.
  • A sparrow with a short wing cannot fly south. Turn: the others each leave her a feather for the nest. Moral: if you can't take someone along, leave them warm.
  • A tortoise is always last to the pond, and the best spots are gone. Turn: the frogs start saving her a place on the warm rock. Moral: kindness finds a way.
  • A witch has a broom that is afraid of heights. Turn: she walks everywhere and carries it. Moral: being kind may mean going slower.
  • An elephant has a sneeze that flattens the grass. Turn: the mice use the flat patch as a dance floor. Moral: friends make room for how you are.
  • An old dog has to share his rug with a new kitten. Turn: the kitten keeps his back warm. Moral: making room is its own reward.
  • The class plant wilts over the long weekend. Turn: each child brings a cup of water, and it nearly drowns. Moral: kindness needs a plan.
  • The moon hears a child who cannot sleep. Turn: she slides one beam under the door. Moral: a small light is a large kindness.

Patience 19

  • A bear cub slaps at the river and scares every fish. Turn: his mother stands still, and a fish swims to her. Moral: be quiet and the thing comes.
  • A boy asks "are we there yet" before the car has left the driveway. Turn: he starts counting red barns and loses count. Moral: the trip is something too.
  • A boy wants a sunflower taller than his sister by Saturday. Turn: he measures daily, and one day it has passed them both. Moral: growth shows if you keep looking.
  • A boy wiggles his loose tooth every hour. Turn: it falls out when he forgets about it, in an apple. Moral: some things come when you stop pushing.
  • A class watches eggs that will not hatch. Turn: the first crack comes during silent reading. Moral: good things choose their own minute.
  • A foal wants to run with the herd on her first morning. Turn: her legs fold; by sunset, after many small stands, they hold. Moral: the wait is part of the change.
  • A girl keeps opening the oven to see whether the bread is done. Turn: the bread sinks; the second loaf rises behind a closed door. Moral: let things finish.
  • A girl sleeps with her boots on in case it snows. Turn: on the morning she forgets them, the world is white. Moral: wishing does not hurry the weather.
  • A girl waits for her turn on the one swing. Turn: she counts the pushes aloud, and the swinger gets off at twenty. Moral: fair waiting works.
  • A gnome paints one flower a day. Turn: by summer the meadow is done, and spring's flowers need repainting. Moral: slow work adds up.
  • A kitten sits by the fish pond all day and catches nothing. Turn: she learns the name of every fish. Moral: waiting teaches you things.
  • A potion has to sit for seven days, and the young wizard has stirred it by day two. Turn: it turns to porridge. Moral: follow the wait as well as the recipe.
  • A puppy is learning to stay. Turn: he stays so long the treat comes to him. Moral: holding still can be the fastest way.
  • A seed wants to be a tree by Tuesday. Turn: it pushes so hard it comes up sideways, and starts again slowly. Moral: growing has its own speed.
  • A snail carries a birthday card across the garden. Turn: it arrives a year late, on the right day. Moral: slow can still be on time.
  • A star waits all day to be seen. Turn: it was there all along, behind the blue. Moral: your time comes without your doing anything.
  • A wizard's beard will not grow, though he checks the mirror hourly. Turn: he stops looking, and trips on it in spring. Moral: watching does not speed things up.
  • An owl waits all night for the smallest owlet to hoot. Turn: it hoots at sunrise, when everyone is asleep. Moral: some bloom late, and it still counts.
  • The line for the ice cream truck goes around the corner. Turn: the kids in line invent a game better than ice cream, almost. Moral: waiting is what you make it.

Being yourself 19

  • A bat prefers daytime, and the whole cave sleeps through it. Turn: she becomes the cave's weather reporter. Moral: your odd hours are someone's good news.
  • A boy has a name too long for the name tag. Turn: the class learns it as a song. Moral: nobody should have to shrink their name.
  • A boy would rather dance than play ball. Turn: his footwork wins the ball game anyway. Moral: what you love comes with you.
  • A cat likes water, and the other cats keep their distance. Turn: she teaches the ducklings to swim when their mother is busy. Moral: the odd one out is sometimes the right one.
  • A crow loves to sing and can't. Turn: his caw keeps perfect time, and the songbirds needed a drummer. Moral: find where your sound fits.
  • A girl laughs like a goose and has learned to hold it in. Turn: at the school play her laugh starts the whole hall off. Moral: your real laugh is catching.
  • A girl thinks in two languages and sometimes mixes them in class. Turn: she is the only one who can read the visitor's letter. Moral: two of something is more.
  • A girl's lunch smells different from everyone else's. Turn: one brave taster, then a line. Moral: what is yours is worth sharing.
  • A left-handed elf keeps knocking elbows on the workbench. Turn: moved to the end, he is the fastest there. Moral: a small change lets you be you.
  • A little cloud can only rain glitter, and the farmers want water. Turn: a birthday party two fields away sends for her. Moral: the right place for you exists.
  • A mountain goat likes flat ground, and the herd lives on the cliffs. Turn: from the meadow she is the first to see the storm coming. Moral: your difference has a use.
  • A penguin does not care for fish, and fish is all there is for dinner. Turn: she dives deeper and brings up seaweed for everyone to try. Moral: your taste is yours.
  • A princess wants to be the castle carpenter. Turn: the drawbridge sticks, and she is the one with a plane. Moral: follow the work you love.
  • A quiet boy lives in a loud family. Turn: he is the only one who hears the kitten in the wall. Moral: quiet is a strength.
  • A robot toy wishes he were soft. Turn: on a stormy night his steady green light is what the child wants. Moral: be the comfort you are.
  • A sheep has wool that will not curl, and shearing day is coming. Turn: straight wool makes the best paintbrushes. Moral: there is more than one kind of good.
  • A teddy bear has lost one button eye and fears being replaced. Turn: his child says that is how she knows him in the dark. Moral: what is missing can be what is loved.
  • A young genie can grant only small wishes. Turn: a found mitten, a mended kite and a warm bun turn one bad day around. Moral: what you can do is what is needed.
  • A young witch likes pink, and every cauldron in class bubbles green. Turn: her pink potion works the same and smells better. Moral: do it your way.

Trying again 18

  • A baby falls down eleven times across one rug. Turn: the family counts the steps, not the falls. Moral: count what went right.
  • A beaver's dam leaks. Turn: each patch teaches her where the water wants to go. Moral: every fix is a lesson.
  • A boy on a scooter can go, and can't stop. Turn: he practices stopping first. Moral: try again from a different end.
  • A boy tries to sleep in his own bed and is back in the hall by nine. Turn: each night he lasts one song longer. Moral: a little further counts.
  • A boy's shoelaces come undone by the gate every morning. Turn: on the day they hold, he runs back to show his mother. Moral: practice is invisible until it works.
  • A clown's nephew drops every ball he juggles. Turn: he starts with one. Moral: go back to the size you can manage.
  • A frog cannot jump as far as the others. Turn: he practices at night with the moon as his mark. Moral: nobody sees the trying, only the leap.
  • A girl draws a horse that looks like a dog. Turn: by the tenth it looks like a horse-shaped dog. Moral: closer is progress.
  • A girl writes her name backward every time. Turn: her teacher holds it to a mirror and they both laugh. Moral: nearly right is on the way to right.
  • A girl's block tower falls at the same height every time. Turn: she builds the bottom wider. Moral: learn from the fall.
  • A kite will not leave the ground. Turn: the girl waits for a windier day and runs the other way. Moral: sometimes it is the day, not you.
  • A new star cannot get the hang of twinkling. Turn: an old star says the trick is to blink. Moral: someone knows how; ask them.
  • A snail enters the garden race every year and comes last. Turn: this year he finishes before dark. Moral: beat your own time.
  • A swallow's mud nest slides off the barn wall three times. Turn: the fourth, built under the beam, holds through the rain. Moral: change one thing and try again.
  • A young penguin slides sideways down every hill. Turn: sideways turns out to be faster. Moral: the wrong way may be a new way.
  • A young potter's first bowl will not hold soup. Turn: the second, made thicker, does, and the first becomes a flowerpot. Moral: a first try shows what to change.
  • A young wizard's broom lifts and tips him off. Turn: he sits facing forward this time. Moral: check the simple thing.
  • An elf's cakes come out flat. Turn: he had been holding the recipe upside down. Moral: ask before you give up.

Saying sorry 18

  • A bear takes the wrong cave and is asleep before he notices. Turn: in spring he leaves it swept. Moral: leave things better than you found them.
  • A boy forgets his grandmother's birthday. Turn: he arrives a day late with a cake that says so. Moral: a late sorry beats none.
  • A boy shouts at his best friend over a game. Turn: he practices the sorry on his dog first. Moral: it is hard to say, so practice.
  • A boy tramples the class garden chasing a ball. Turn: he stays in at recess to replant it. Moral: time is a way of saying sorry.
  • A brother eats the last slice, which was not his. Turn: he saves his own dessert for a week. Moral: pay it back in kind.
  • A cat knocks the goldfish bowl off the shelf. Turn: the fish is saved in a teacup, and the cat guards it all night. Moral: sorry is what you do next.
  • A dragon sneezes on the baker's roof. Turn: he toasts the baker's bread for a week. Moral: a sorry can be work.
  • A giant steps in the village pond and empties it. Turn: he carries the river over in his hat. Moral: a big mistake needs a big mend.
  • A girl says her friend's drawing is ugly. Turn: she asks to be shown how the hard part was done. Moral: a real question can mend a careless word.
  • A girl steps on a sandcastle without looking. Turn: she asks to help rebuild, and makes the moat. Moral: sorry starts with "can I help".
  • A goat eats the neighbor's washing off the line. Turn: he brings back one sock, politely. Moral: sorry means giving back what you can.
  • A king has never once said sorry. Turn: he tries the word in an empty room, and likes it. Moral: it gets easier after the first.
  • A puppy chews one slipper. Turn: he brings the other, to match. Moral: meaning well is not enough; learn what sorry is.
  • A sister gives her brother's toy lion a haircut. Turn: she knits it a hat. Moral: when you can't undo it, make it better.
  • A woodpecker wakes the whole forest at dawn. Turn: he moves to the hollow log and learns to tap softly. Moral: change what you do, as well as say it.
  • A young wizard turns his teacher's hat into a hen. Turn: he can't turn it back, so he looks after the hen. Moral: take care of what you caused.
  • The moon oversleeps and leaves the night dark. Turn: she comes up early the next evening. Moral: make up for it.
  • One toy pushes another off the bed in the night. Turn: by morning it has made a stair of books. Moral: help them back up.

How it works

These children's story ideas are 150 premises for a picture book or a short tale: a hero with a want or a trouble, in one sentence. Under each is the turn and the moral, and you can choose the moral.

Read the full guide

Children's story ideas with morals, chosen by moral

A list under the button holds eight morals: honesty, sharing, courage, kindness, patience, being yourself, trying again and saying sorry. Choose one, and every press deals premises that end on it. Under the list, More filters adds the kind of story: animals, bedtime, school and friends, family, funny or magic.

Children's story book ideas, sized for a picture book

Each premise has one hero, one want or trouble and one turn, which is what a picture book has room for. The moral in the note is for you. On the page, the turn shows it.

  • State the moral nowhere in the story. If the turn is clear, a child will say it for you.
  • Read the premise to a child and stop. What they ask next is page two.

Questions and answers

Where can I find story moral ideas?

In the Moral list. Each of its eight morals has 18 or 19 premises that end on it: under Honesty, a fox cub blames the wind for a missing pie, and the wind blows the crumbs off his whiskers.

What makes a good idea for a children's story?

In this list, a hero a child can picture, one want or trouble and one turn. Two ants find one enormous cookie is a whole book: it is too heavy for either alone.

Are these retellings of fables or picture books?

They were not written as retellings. Every premise was made up for this page, and none names a character from a book, a show or a toy. A premise this simple may have been used somewhere before.

Which ideas work as bedtime stories?

The 25 under Bedtime, in More filters. They end quietly: a firefly who is afraid of the dark, a moon that slides one beam under a door, a new star learning to twinkle.