How it works
These fantasy comic ideas are sorted by length: a gag that ends on one page, a quest that fits eight, or a world with room for a series. Each gives its first three panels, so page one is already planned.
Read the full guide
Pick the length before the world
Decide how long the comic is before you invent a single kingdom. A one-page gag needs one room and one joke. An eight-page quest needs something to fetch, a road and a way back. A series needs a place with a rule that keeps making trouble, such as a crown that is hidden again every spring.
Sketch the three opening panels small
Thumbnail the three panels in the hint, in pencil, no bigger than a matchbox each. If you know what panel four is without thinking, the premise is working. If not, press for another.
- Let the magic cost something you can draw, even a singed sleeve.
- Put the kingdom's name on a signpost in the background, not in a caption.
Questions and answers
What are good fantasy comic book ideas?
Ones with a problem you can draw in the first panel: a frog returned to the wizard's shop, a crown that keeps choosing someone else, a hill town that turns out to be asleep. The eight-page quests are the easiest comic book to finish.
How long should a fantasy comic be?
As long as its problem. A joke is over in a page. A fetch-and-return quest fits eight. A series needs a world that hands you a new problem every chapter, like a border town run by a different kingdom each day.
How do I start a fantasy comic without drawing a whole world?
Start in one room. Every premise opens in a single place: a shop, a bridge, a stable door. Draw that, and let the world show through a window. The map can wait for chapter two.
Are there fantasy comic ideas with dragons?
Yes. Choose Dragons and creatures: a dragon asked to blow out a birthday candle, an egg kept warm on a walk over the mountain, an island where old dragons retire. Every creature is a kind from folklore, with no name attached.