Fantasy Comic Ideas

Three fantasy premises per press, each sized as a page, a short quest or a series, with its opening panels.

Show all 72
  1. A potion labeled in terrible handwriting1 page. Opens: two bottles that look alike, a squint and a sip, the cat's shadow grows antlers.
  2. A lighthouse that guides stray spells instead of shipsSeries. Opens: a beam over a dark sea, a lost spell drifting in, a keeper with a net.
  3. A griffin chick teaches itself to land8 pages. Opens: a high ledge, a fine take-off, a long hard look at the ground.

All 72 ideas

One-page gags 24

  • A bridge troll who takes exact change only 1 page. Opens: a bridge, a troll with a tin, a traveler holding one enormous coin.
  • A castle moat gets a lifeguard 1 page. Opens: a tall chair by the moat, a whistle, a sea serpent in armbands.
  • A court jester runs out of jokes 1 page. Opens: a silent throne room, an empty joke book, the jester reads out the tax scroll.
  • A crystal ball with a weak signal 1 page. Opens: a fortune teller's tent, fog in the ball, she holds it up beside the tent pole.
  • A dragon is asked to blow out the birthday candle 1 page. Opens: a cake with one candle, a very deep breath, the guests get under the table.
  • A drawbridge keeper takes a lunch break 1 page. Opens: a line of carts, a raised bridge, a sandwich eaten slowly at the top.
  • A flying carpet that needs a run-up 1 page. Opens: a rolled carpet on a hilltop, the rider backs up ten paces, a sprint.
  • A giant plays hide and seek with a village 1 page. Opens: the giant counts to ten, the village scatters, the giant hides behind one tree.
  • A goblin market with one honest stall 1 page. Opens: a row of shouting stalls, one quiet goblin, a sign that says 'It is just soup.'
  • A griffin cannot decide between a nest and a den 1 page. Opens: a tree and a cave, the eagle half looks up, the lion half lies down.
  • A knight whose armor squeaks at the worst moment 1 page. Opens: a sleeping castle, one careful step, a squeak with its own sound effect.
  • A mermaid finds her first umbrella 1 page. Opens: an umbrella sinks past her, she opens it underwater, a fish moves in.
  • A messenger pigeon has views on the message 1 page. Opens: a scroll is tied on, the pigeon reads it, the pigeon shakes its head.
  • A phoenix has another first birthday 1 page. Opens: a pile of ash, one new feather, friends arrive with the same banner as last time.
  • A potion labeled in terrible handwriting 1 page. Opens: two bottles that look alike, a squint and a sip, the cat's shadow grows antlers.
  • A princess answers the tower door herself 1 page. Opens: a climber halfway up the wall, a door opens at the bottom, 'There are stairs.'
  • A royal portrait and a king who will not sit still 1 page. Opens: a throne, a blank canvas, a king who is a blur in every panel.
  • A spellbook comes back to the library very overdue 1 page. Opens: a wizard tiptoes in, the book coughs out a bat, the librarian looks up.
  • A town crier with a sore throat 1 page. Opens: a full square, one croak, the crier holds up a very small written sign.
  • A unicorn learns about low doorways 1 page. Opens: a stable door, a confident trot, a neat round hole above the frame.
  • A wand shop where every wand has an opinion 1 page. Opens: a wall of wands, a customer reaches out, every wand leans away but one.
  • A wizard's shop takes back a frog 1 page. Opens: the shop bell, a customer holds up a frog, 'It was a prince when I bought it.'
  • An apprentice sweeps up a spilled spell 1 page. Opens: a dropped jar, sparks under the broom, the broom carries on by itself.
  • An invisibility cloak is handed in at the cloakroom 1 page. Opens: an empty hanger, an attendant pats the air, 'Is it this one?'

Short quests, 8 pages 24

  • A castle shut for a hundred years opens its gate 8 pages. Opens: ivy over a gate, a long creak, a caretaker blinking in the sun with a list.
  • A child walks to the hill witch to trade a song for rain 8 pages. Opens: cracked fields, a village vote, one small volunteer with a flute.
  • A dragon egg must stay warm on a walk over the mountain 8 pages. Opens: a cold nest, an egg wrapped in a scarf, the first snow on the path.
  • A dragon who has outgrown its cave goes house hunting 8 pages. Opens: a tail sticking out of a cave, a wish list, the first viewing: a barn.
  • A forest spirit follows a child home and must be walked back 8 pages. Opens: mossy footprints in the hall, a small green face, boots by the door.
  • A griffin chick teaches itself to land 8 pages. Opens: a high ledge, a fine take-off, a long hard look at the ground.
  • A knight on a quest whose horse knows a better way 8 pages. Opens: a fork in the road, the knight points left, the horse walks right.
  • A lost familiar crosses a city of towers to get home 8 pages. Opens: a cat wakes in a strange tower, sniffs the wind, steps onto the first roof.
  • A map whose coastline changes at every fold 8 pages. Opens: one fold, a new shore, a traveler who swears never to fold it again.
  • A mapmaker walks to the blank corner of the map 8 pages. Opens: a map with one empty corner, a packed bag, a last signpost that reads 'Unknown.'
  • A night class for people with only a little magic 8 pages. Opens: a room of small sparks, a new student lights a candle, then cannot put it out.
  • A princess and a stable hand trade places for one market day 8 pages. Opens: two cloaks swapped, a wave from the wrong window, a cart to drive.
  • A sea serpent sees a lost rowboat back to harbor 8 pages. Opens: fog, one oar, a very long shadow sliding under the hull.
  • A sleeping giant has to be moved off the only road 8 pages. Opens: a road, a snoring hill with boots, a village meeting about a feather.
  • A small troll leaves the bridge to see where the river goes 8 pages. Opens: a toll tin left on a post, wet footprints, the first bend downstream.
  • A spell torn into seven words must be found one by one 8 pages. Opens: a ripped page, the first word under a teacup, a door that opens halfway.
  • A squire carries a crown that keeps choosing someone else 8 pages. Opens: a locked box, a rattle on the road, the crown lands on a passing goose.
  • A village needs a new guardian and the only volunteer is a goat 8 pages. Opens: an empty watchtower, a sign-up sheet, one muddy hoofprint.
  • A wizard's hat walks off and takes the magic with it 8 pages. Opens: a bare hat stand, a spell that fizzles, hat-shaped prints in the spilled flour.
  • An apprentice must put back a borrowed wand before sunrise 8 pages. Opens: the master snores, the wand glows in the wrong pocket, a window creaks open.
  • The kingdom's only bell is gone and a baker follows the echo 8 pages. Opens: a silent tower, a town that oversleeps, one far-off clang.
  • The last firefly sprite goes looking for the others 8 pages. Opens: one light in a dark wood, an open jar on a stump, a faint glow far off.
  • The royal gardener must grow a rose that sings by the feast 8 pages. Opens: a royal order, a silent bush, the gardener humming to it at night.
  • Two rival potion makers share one cauldron for a day 8 pages. Opens: a cracked cauldron, a knock next door, a chalk line drawn down the middle.

Worlds for a series 24

  • A border town run by a different kingdom each day of the week Series. Opens: one flag comes down, another goes up, the baker renames the bread.
  • A census taker must count every creature in the realm Series. Opens: a clipboard, a swamp, something in the water that counts as three.
  • A charm school where monsters learn to be less alarming Series. Opens: a classroom of large shapes, one small teacher, lesson one: knocking.
  • A city built on one giant staircase, a trade on every step Series. Opens: a climb past bakers, then smiths, then a step nobody has rented.
  • A city where magic is rationed by the teaspoon Series. Opens: a line at the magic office, a stamped spoon, a child whose jar never empties.
  • A kingdom ruled by whoever finds the crown each spring Series. Opens: a crown hidden at dawn, a town searching, a shepherd sits on something hard.
  • A kingdom under the roots of one enormous tree Series. Opens: a root as wide as a road, lanterns in knotholes, a leaf falling like a sail.
  • A lighthouse that guides stray spells instead of ships Series. Opens: a beam over a dark sea, a lost spell drifting in, a keeper with a net.
  • A market where shadows are bought, sold and sometimes escape Series. Opens: a stall of folded shadows, a deal struck, one shadow slips under the tent.
  • A postal round for people who have been turned into things Series. Opens: a sorting room, a letter addressed to a teapot, a new carrier's first day.
  • A realm with seven moons and no agreed calendar Series. Opens: seven moons, a clockmaker's wall of clocks, two festivals on one day.
  • A reef kingdom that rides the tide to the surface once a year Series. Opens: a calendar of shells, a rising current, a first look at the moon.
  • A river that carries wishes down to whoever nets them Series. Opens: a wish folded into a paper boat, the current, a net waiting at the weir.
  • A town built on a hill that turns out to be asleep Series. Opens: a town square, a tremor, a child notices that the hill has an eyelid.
  • A town where each family owns exactly one spell Series. Opens: a street of doors, a spell painted on each, one house whose door is blank.
  • A valley where giants farm and people live in the hedgerows Series. Opens: a boot the size of a barn, a hedge with windows, a market under a leaf.
  • An archive of forgotten spells and the clerk who reads one aloud Series. Opens: endless shelves, a dusty scroll, a clerk's finger under the first line.
  • An inn at the crossroads of four kinds of magic Series. Opens: four doors, different weather behind each, an innkeeper lighting one lamp.
  • An island where old dragons go to retire Series. Opens: a ferry in mist, a keeper with a wheelbarrow of coal, a very old yawn.
  • An office that matches lost eggs to their parents Series. Opens: a shelf of odd eggs, a tag on each, one egg that hums when the door opens.
  • An order of knights sworn only to return lost things Series. Opens: a hall of labeled shelves, a single glove, a rider sets out to find its owner.
  • Every creature in the forest leaves on the same night Series. Opens: an owl's call, a line of lanterns, the one creature who stays to ask why.
  • Traveling players who carry the news between castles Series. Opens: a painted wagon, a stage folding out, a play about last month's news.
  • Two kingdoms share one river and take turns with it Series. Opens: a river gate, a handover at noon, a boat that belongs to neither side.

How it works

These fantasy comic ideas are sorted by length: a gag that ends on one page, a quest that fits eight, or a world with room for a series. Each gives its first three panels, so page one is already planned.

Read the full guide

Pick the length before the world

Decide how long the comic is before you invent a single kingdom. A one-page gag needs one room and one joke. An eight-page quest needs something to fetch, a road and a way back. A series needs a place with a rule that keeps making trouble, such as a crown that is hidden again every spring.

Sketch the three opening panels small

Thumbnail the three panels in the hint, in pencil, no bigger than a matchbox each. If you know what panel four is without thinking, the premise is working. If not, press for another.

  • Let the magic cost something you can draw, even a singed sleeve.
  • Put the kingdom's name on a signpost in the background, not in a caption.

Questions and answers

What are good fantasy comic book ideas?

Ones with a problem you can draw in the first panel: a frog returned to the wizard's shop, a crown that keeps choosing someone else, a hill town that turns out to be asleep. The eight-page quests are the easiest comic book to finish.

How long should a fantasy comic be?

As long as its problem. A joke is over in a page. A fetch-and-return quest fits eight. A series needs a world that hands you a new problem every chapter, like a border town run by a different kingdom each day.

How do I start a fantasy comic without drawing a whole world?

Start in one room. Every premise opens in a single place: a shop, a bridge, a stable door. Draw that, and let the world show through a window. The map can wait for chapter two.

Are there fantasy comic ideas with dragons?

Yes. Choose Dragons and creatures: a dragon asked to blow out a birthday candle, an egg kept warm on a walk over the mountain, an island where old dragons retire. Every creature is a kind from folklore, with no name attached.