How it works
This fantasy plot generator deals one quest from 400 entries, such as a goblin accountant sent to find a crown made for two heads while the bridge trolls' union wants it lost. Every plot ends on what a spell costs.
Read the full guide
How the five parts make a quest
The world quirk is one rule that makes this place unlike ours. The hero origin says who goes, and why they are badly suited. The quest object is always a thing or a place, never a person, so a faction can want it left buried. The magic cost comes last because it prices every shortcut: with free magic the hero would simply wish the object found.
Five subgenres, 16 entries each
The lists below sort every part under epic, dark fantasy, fairy tale, cosy and fantasy romance. The tool mixes them and cannot filter. To steer, press until an entry from your heading lands, then lock it. In the dark group the dread comes from debts and bargains, never gore.
- Lock the world quirk and the magic cost, then reroll the hero. Those two parts are the world.
- Using it as a fantasy novel idea generator? Print 30 plots, strike out 25 and outline the five survivors.
Questions and answers
Can I use it as a dark fantasy plot generator?
In part. One entry in five is dark fantasy: a world where the dead still pay taxes, a guild of licensed poisoners. Two dark parts, locked, turn even a cosy hero grim.
Is this a fantasy storyline generator or a one-line premise?
It deals the premise. For the storyline, ask what the faction loses if the object turns up. The bridge trolls' union and the matchmakers' bureau would bury the same crown for different reasons, and that reason is your middle act.
Can I use the plots as fantasy writing prompts?
Yes. Start the ten-minute timer and write only the scene where the hero first pays for a spell. The costs run from a sock, never the pair, to the memory of home.
Does it borrow settings from games, books or films?
No. Every entry is original and none names a game, a book, a series or a character. The fairy tale group borrows shapes from folklore, such as spindles, swans and bridge trolls, which belong to everyone.