Visual Novel Idea Generator

One visual novel premise per press: a setting, the lead you play, one route and a twist at the midpoint.

In a laundromat that never seems to close, you play a sleepwalker who keeps waking up in the same place. One route follows the tagalong who knows more shortcuts than anyone. At the midpoint, the choice you agonized over turns out not to matter.

Padlock: keep a part. Arrows: change only that part.

  • The settingin a laundromat that never seems to close
  • The leadsleepwalker who keeps waking up in the same place
  • The routetagalong who knows more shortcuts than anyone
  • The midpoint twistthe choice you agonized over turns out not to matter
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Every idea you make is kept here, newest first, up to the last 20. The list stays in this browser.

    Idea of the day

     

    The setting: all 60 settings

    A school or a club 15

    • at a boarding school in the last week before it closes
    • at a hillside school reached only by cable car
    • at a music academy the week before auditions
    • at a night school that meets in a borrowed gym
    • at a school festival that nobody remembers planning
    • at a summer school where every class is a make-up class
    Show all 60 settings (54 more)

    A school or a club, continued

    • at an island school with eleven students and one ferry
    • in a broadcasting club with one working microphone
    • in a debate club that has never won a round
    • in a detention room that has no clock
    • in a dormitory during a week-long power cut
    • in a drama club three days before opening night
    • in a school library that stays open one night a year
    • in an astronomy club on the night of a long eclipse
    • on a school trip the bus has left without

    A small town 15

    • at a campsite on the last weekend of the season
    • at a hot spring inn during the slow season
    • in a harbor town waiting for a ship a month overdue
    • in a market town where the square is being dug up
    • in a mountain village the first snow has cut off
    • in a railway town where the last train leaves at dusk
    • in a seaside town on the first day without tourists
    • in a suburb where every house was built the same year
    • in a town moving uphill before the dam is finished
    • in a town where every shop shuts at noon on Thursdays
    • in a town with one bridge and two opinions about it
    • in a village that keeps two calendars
    • in an orchard town during the week of the harvest
    • on a canal street where every house has a boat
    • on a street where the lamps come on one at a time

    A workplace 15

    • at a ferry terminal in thick fog
    • at a night bus depot between the last run and the first
    • at a post office that sorts the mail for nine islands
    • at a print shop with one press and a rush order
    • at a radio station that broadcasts to one valley
    • at a ticket office the night before fares change
    • at a weather station on a headland
    • in a bakery that opens at four in the morning
    • in a bookshop that is selling off its last shelves
    • in a flower shop the week of three weddings
    • in a hotel that has just changed its name
    • in a laundromat that never seems to close
    • in a museum during a week of inventory
    • in a repair shop for things nobody makes anymore
    • in a restaurant kitchen on its first night

    Somewhere stranger 15

    • at an inn on a border two countries disagree about
    • at the last station of a line nobody rides
    • in a city where it has been evening for a week
    • in a clock tower where the hours ring out of order
    • in a greenhouse behind a closed-down garden center
    • in a house where each door opens onto another season
    • in a library where the books are shelved by ending
    • in a lighthouse whose lamp is lit by day
    • in a theater that is dark but for one dressing room
    • in a town that is on the map only in winter
    • in an apartment block with more mailboxes than doors
    • on a river barge that travels only at night
    • on a space station with a crew of six and seven beds
    • on a train that has not stopped in two days
    • on an island that is on no ferry timetable

    How this list was compiled: Original list written for Draw This Next on 13 October 2026. Each entry is a place and a moment; no real place, game, studio or character is named. What a visual novel is (a kind of video game from Japan built to tell a story; the player moves on by clicking, tapping or pressing a button; static images of characters and background art; text boxes and menu choices; choices that can branch the narrative; a small portion with no branching path choices at all, completely linear and known as kinetic novels) was read on 13 October 2026 in the article Visual novel of the English Wikipedia (https://en.wikipedia.org/wiki/Visual_novel); text free to reuse under CC BY-SA 4.0. Licence: own work

    The lead: all 60 leads

    New here 20

    • apprentice sent with no word on what the trade is
    • boarder given the room at the top of the back stairs
    • cousin sent to stay until things settle at home
    • exchange student with the wrong welcome packet
    • guest invited by a host who is nowhere to be found
    • heir to a building nobody will give directions to
    Show all 60 leads (54 more)

    New here, continued

    • house sitter for people they have never met
    • late arrival carrying somebody else's suitcase
    • new hire whose first day is everyone else's last
    • newcomer who arrived three weeks after everyone else
    • newcomer who has been mistaken for someone expected
    • passenger who slept through the right stop
    • returning local who has been away for ten years
    • runaway who got off at the wrong stop on purpose
    • stand-in covering for someone who has not come back
    • stranger with a letter of introduction to someone long gone
    • tourist who missed the last boat back
    • transfer whose paperwork lists the wrong name
    • traveler waiting out a cancelled connection
    • visitor who was only meant to stay the weekend

    Here to do a job 20

    • archivist sorting a room of unlabeled boxes
    • caretaker handed the keys by someone in a hurry
    • clerk whose only task is to wait for a phone call
    • cook feeding a table that keeps gaining a chair
    • courier with one parcel left and no address on it
    • gardener hired to save one particular tree
    • guide leading a tour of a place they have never seen
    • inspector sent to decide whether the place stays open
    • mechanic sent to fix a machine that is not broken
    • meter reader with one house left on the route
    • night watch on a first solo shift
    • painter hired to repaint a sign nobody can read
    • paper carrier who knows every door and no names
    • piano tuner called to a house with no piano
    • reporter chasing a story the editor has already dropped
    • stage manager for a show with no script yet
    • substitute brought in for exactly one month
    • surveyor measuring a boundary nobody agrees on
    • translator hired by two people who share a language
    • tutor hired for a student who needs no help

    Hiding something 20

    • amateur detective with a notebook of wrong guesses
    • bystander who saw what happened and said nothing
    • champion who has secretly lost the knack
    • collector of other people's lost things
    • dropout who still turns up every morning
    • eavesdropper with a talent for being overlooked
    • forger of permission slips with a spotless record
    • fortune teller who is only ever right by accident
    • ghostwriter of everyone else's apology letters
    • insomniac who knows how the place sounds at three
    • liar who promised to tell the truth for one week
    • note passer who reads every note first
    • prankster who has finally gone one prank too far
    • quiet regular who has overheard far too much
    • sibling pretending to be their own twin
    • skeptic who has just seen something unexplainable
    • sleepwalker who keeps waking up in the same place
    • student keeping a diary in a code of their own
    • treasurer of a fund that nobody remembers starting
    • volunteer who signed up to avoid going home

    How this list was compiled: Original list written for Draw This Next on 13 October 2026. Each lead is somebody the player could be, written to fit any of the settings. No character of any game is named or retold. Licence: own work

    The route: all 60 routes

    A friend's route 15

    • childhood friend who remembers the summer differently
    • cousin who is treated like a guest in the family home
    • friend rehearsing a speech for no known occasion
    • friend who always leaves ten minutes before the end
    • friend who has started eating lunch alone on the roof
    • friend who is building something under a tarp
    Show all 60 routes (54 more)

    A friend's route, continued

    • friend who is teaching a crow to carry messages
    • friend who keeps a list of everyone's birthdays but one
    • friend who laughs at everything and answers nothing
    • friend who promised to leave and has bought no ticket
    • friend who wins every game and takes no pleasure in it
    • neighbor who waters plants for people who moved away
    • pen pal who turns out to live two doors down
    • roommate who is packing a little more each night
    • tagalong who knows more shortcuts than anyone

    A rival's route 15

    • challenger who keeps a tally on the back of one hand
    • critic who has never missed one of your mistakes
    • former best friend who now walks on the other side
    • know-it-all who is wrong about exactly one thing
    • perfectionist who redoes your work without being asked
    • rival who copies your notes and corrects them
    • rival who entered the same contest under another name
    • rival who is strangely kind whenever nobody is looking
    • rival who needs your help and will not say so
    • rival who only competes to be noticed by a parent
    • rival who returns everything you lose, with comments
    • rival who wants the same seat by the same window
    • rule keeper with a rule book nobody else has seen
    • runner-up who has kept every second-place ribbon
    • top scorer who studies where nobody can watch

    A stranger's route 15

    • musician who plays one song and stops before the end
    • newcomer who arrived the same day you did, by another road
    • passerby who leaves a paper boat wherever they have been
    • photographer who only takes pictures of doors
    • sleeper who is always on the same bench at noon
    • stranger who asks the way to a place long gone
    • stranger who carries a birdcage with nothing in it
    • stranger who feeds the stray cats at dawn
    • stranger who is counting something and writing it down
    • stranger who knows your name and will not say how
    • stranger who pays for everything in exact change
    • stranger who waits each evening by the same phone
    • traveler who draws every building and no people
    • visitor who is looking for whoever lived here before
    • visitor who signs the guest book with a new name daily

    An elder's route 15

    • baker who sets aside one loaf for someone who never comes
    • boatman who refuses to cross on the first of the month
    • caretaker who repaints the same wall every spring
    • clockmaker who is thirty years behind on one repair
    • gardener who is growing something for a date not yet set
    • grandmother who answers the door before anyone knocks
    • landlady who knows what every tenant is avoiding
    • last lamplighter in a town with electric lights
    • librarian who keeps a shelf of books nobody may borrow
    • night guard who says good evening to an empty chair
    • old rival of your family who is oddly glad to see you
    • old teacher who remembers every name but yours
    • postmaster who delivers one letter by hand each week
    • retired champion who refuses to say of what
    • shopkeeper who closes early whenever it rains

    How this list was compiled: Original list written for Draw This Next on 13 October 2026. On this page a route is one branch of the story, the one that stays with a single character; each entry is that character. None is a love interest, and no character of any game is named or retold. What a visual novel is (a kind of video game from Japan built to tell a story; the player moves on by clicking, tapping or pressing a button; static images of characters and background art; text boxes and menu choices; choices that can branch the narrative; a small portion with no branching path choices at all, completely linear and known as kinetic novels) was read on 13 October 2026 in the article Visual novel of the English Wikipedia (https://en.wikipedia.org/wiki/Visual_novel); text free to reuse under CC BY-SA 4.0. Licence: own work

    The midpoint twist: all 60 twists

    The truth about someone 20

    • a character you ignored has been keeping the place running
    • a drawing of you turns up, dated before you arrived
    • a letter arrives signed with your own name
    • everyone turns out to know the secret but you
    • the friendliest face admits to wanting you gone
    • the helpful one turns out to have had your role before
    Show all 60 twists (54 more)

    The truth about someone, continued

    • the missing person turns up and asks you not to say so
    • the one who knows the answer has forgotten the question
    • the one you trusted most has been reading your mail
    • the person everyone blames turns out to have warned them
    • the person this route follows asks you to stop helping
    • the person this route follows has been protecting you
    • the person this route follows has met you before
    • the person you were warned about turns out to be you
    • the quietest character turns out to be telling the story
    • the rival's reason turns out to be the same as yours
    • someone confesses to a thing that has not happened yet
    • someone has been here far longer than they claimed
    • two people you met separately turn out to be family
    • your character's own past turns out to be the secret

    The world shifts 20

    • a door that was always locked is found standing open
    • a familiar path turns out to lead somewhere new
    • a second version of the first day begins
    • a storm cuts the place off for the rest of the story
    • an announcement names a deadline three days away
    • the background art changes, and one detail does not
    • the big day is cancelled and held anyway, in secret
    • the calendar skips a day that only you remember
    • everyone's memory of last week stops matching
    • half the cast leaves, and the story stays with the rest
    • the map you were given turns out to be of somewhere else
    • news from outside changes what everyone wanted
    • night falls and, for once, does not lift on schedule
    • the place is revealed to be closing for good
    • the place turns out to be a copy of somewhere older
    • the place turns out to have a second front door
    • the power goes out and the story goes on by candle
    • the road out reopens, and nobody takes it
    • the season changes overnight and nobody remarks on it
    • the thing everyone was waiting for arrives early

    The choices turn on you 20

    • a character refuses the option you picked for them
    • a character remembers a choice from another route
    • a choice appears with a timer for the first time
    • a choice you skipped turns out to have been made for you
    • a kind choice from chapter one comes back as a debt
    • a new option appears that was never there before
    • a promise made lightly is called in
    • a small lie from day one must be repeated in public
    • the choice you agonized over turns out not to matter
    • the easiest choice so far closes off the best ending
    • every option in the choice menu reads the same
    • the first choice you made is offered again, reversed
    • the next choice has no kind answer, on purpose
    • one choice is grayed out, and a character asks why
    • the route offers a way out, at the cost of a friend
    • the story asks you to choose for someone else
    • the story reveals which earlier choice locked this route
    • the story stops offering choices for one long scene
    • two routes cross, and you must leave one behind
    • you are asked to undo the thing that got you here

    How this list was compiled: Original list written for Draw This Next on 13 October 2026. Each twist fits any setting, lead and route. The group The choices turn on you uses the menu choices of the form itself. No twist of any published game is retold, though a turn this simple may have been used somewhere. Licence: own work

    How it works

    This visual novel idea generator deals a premise in four parts, such as a courier with one parcel left, at an island school with eleven students. No game, studio or character is named anywhere in the lists.

    Read the full guide

    What a route is here

    In a visual novel, menu choices can branch the story. On this page a route is one of those branches: the stretch that stays with a single character. The routes are friends, rivals, strangers and elders, fifteen of each, and none is a love interest. A game wants several: keep the setting and the lead, and take two more characters from the list below.

    Why the twist sits at the midpoint

    A route needs a turn once the player has settled into it. The twists are sorted three ways: the truth about someone, the world shifting, and the choices turning on the player. That last kind uses the form's own menus: the first choice offered again, reversed, or a menu where every option reads the same.

    • Write the choice that opens the route before anything else: one question and two answers.
    • The parts mix on purpose. A piano tuner at a weather station is a reason to ask why.
    • Give the character the route follows one picture the player sees twice, changed the second time.

    Questions and answers

    What is a visual novel?

    A video game genre of Japanese origin that is focused on presenting a story. The player moves on by clicking or tapping, the pictures are often static images of characters over background art, and the words sit in text boxes, often with menu choices.

    Does a visual novel need choices?

    Not always. A small portion have no branching choices at all and are completely linear; these are known as kinetic novels. For one of those, read the route as the character the story stays with, and write no menu.

    How do I turn the idea into a visual novel plot?

    Open on the setting, let the lead meet three or four people, and put the first real choice where their paths split. Follow one route to its midpoint twist, decide what the twist costs, then write two endings from it.