How it works
Each result is one invented game character in five parts: the part it plays, a shape that reads when small, a signature move, what it does when the player stops, and a weak point.
Read the full guide
Start with the part it plays
A game needs a hero, but also a shopkeeper, a first enemy that teaches jumping and a boss for the second world. The role decides how large the character is drawn and how often a player sees it.
A shape and an idle pose
Fill the outline in solid black: if the character can still be told from the others, the shape works. An idle animation is what a game character does while the player gives it nothing to do. One ties and reties one shoelace; another rehearses a speech for the final boss.
- Draw the signature move as three key poses: the wind-up, the action and the landing.
- Let the weak point show in the design, so that a player could guess it.
Questions and answers
How do you come up with a video game character?
Decide what the game needs first: a hero, a rival, a shopkeeper, a boss. Then give that role a shape that reads at a small size, one move nobody else has, an idle pose and a weak point. Each press deals all five.
How do I make a game character easy to recognize?
Fill the character in as one solid shape and see whether it can still be told apart from the rest of the cast. Every shape on this page is written as an outline first, such as a square body under a huge round hat.
Are these characters from real games?
No. Every role, shape, move, idle pose and weak point was written for this page. No game, studio or character is named.