How it works
These fighter character ideas come in four parts: how they fight, the kit they carry, the reason they fight and the flaw that loses them bouts. The result can be a knight, a prizefighter or a tournament hopeful.
Read the full guide
Draw the style as a stance
The first part is a silhouette. A fighter who stays in a low crouch, one hand near the ground, and one who stands side-on with the chin up, like a portrait, are different drawings before any kit goes on. Sketch the stance as a stick figure and check that it still reads when filled in black.
Let the flaw lose a bout
A fighter who always wins has no story. Give the flaw a scene: the one who cannot refuse a dare is talked into a bout they should have skipped. The reason they fight decides what happens next.
- Kit carries history: a breastplate that belonged to someone wider needs gaps at the sides and a belt on its last hole.
- Put the lucky thing where the hand goes just before a bout starts.
Questions and answers
What makes a good fighter character?
A reason and a weakness; skill is the dull part. Each result gives the fighter a cause, such as to keep the old training hall open, and a flaw that gets in the way, such as boasting before the bout.
How do I write a backstory for a fighter character?
Ask who taught the style and where the kit came from. A fighter with a medal for second place, polished daily, has a loss to explain. One who fights in place of a parent too old for the muster has a home to return to.
Can I use these for a tabletop or video game fighter?
Yes, and for a comic or a story as well. The lists hold no class, level, rule or statistic and name no game, so your own game's numbers go on top of the character.