How it works
These bounty hunter character ideas come in four parts: what the hunter wears, one rule of their code, who they are after this time and the complication. The looks cover frontier, space, sword-and-road and city stories.
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The look sets the world
The first list is sorted by setting. A duster the color of road dust and a hat two sizes too big puts the hunter on a frontier; a dented vacuum suit with a visor like a letterbox puts them between planets. The code, the quarry and the complication fit all four settings, so one hunter can move from a western to a space story with a change of coat.
The code makes the scene
A hunter who must always knock first cannot burst through a door, and one whose quarry eats before the hunter does has to find two suppers. Draw the moment the code costs them something.
- Draw hunter and quarry walking side by side. Whoever carries the bag tells the reader how the job is going.
- Give the hunter one tool of the trade that is paper: a folded warrant in the hatband.
Questions and answers
What makes a good bounty hunter character?
A code. Without one the hunter is only hired help. Each result gives a rule the hunter keeps, such as the price named first is the price, and a complication that puts it under strain.
What should a bounty hunter character look like?
Dress them for travel and for being remembered. The looks run from a schoolteacher's black coat and very loud boots to armor made of three other suits, none the same color. One odd item does more than an arsenal.
Are these bounty hunters from a film, a show or a game?
No. All four lists were written for this page. No hunter, ship, guild or world from a film, a show, a comic or a game appears, so whatever you build from a result belongs to you.
Who does a bounty hunter character chase?
An adult with a trade. Half are small-time rogues or runaways, such as a pie thief with eleven warrants in eleven towns; a quarter are wanted by mistake and a quarter are bigger than the fee, such as the bank's own manager. Nobody is hurt.