Press New character for a job, an origin, something carried, a tell and a trouble from a science fiction world.
Sci Fi Character Ideas: 30 characters
A street-stall fixer of gadgets nobody else will open, from a houseboat moored in a drowned parking garage. Carries a sun hat woven from cargo straps. Tell: whispers whenever a window is near. Trouble: pays rent to a company that no longer exists.
Padlock: keep a part.Arrows: change only that part.
Jobstreet-stall fixer of gadgets nobody else will open
Froma houseboat moored in a drowned parking garage
Carriesa sun hat woven from cargo straps
Tellwhispers whenever a window is near
Troublepays rent to a company that no longer exists
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Character of the day
A street-stall fixer of gadgets nobody else will open, from a houseboat moored in a drowned parking garage. Carries a sun hat woven from cargo straps. Tell: whispers whenever a window is near. Trouble: pays rent to a company that no longer exists.
A caretaker of a retired mining machine, from a scrapyard that is a rest home for old machines. Carries a loop of plastic tabs, each opening one lock. Tell: studies the horizon before answering. Trouble: is blamed for everything their double does.
A cab driver who only works when it rains, from a long-haul ship's schoolroom, class of two. Carries a tool roll older than they are. Tell: counts the doors in any corridor. Trouble: was photographed on a roof that is off limits.
A robot tuner who diagnoses by sound alone, from a small ship, brought up by its autopilot. Carries a small speaker that tells bad jokes. Tell: pulls a hood up at any clicking sound. Trouble: owes a year of dinners to a noodle seller.
A locksmith for doors that have no keyholes, from a library where the catalog answers back. Carries a radio stuck forever on a single channel. Tell: counts floors on the fingers in an elevator. Trouble: is blamed for everything their double does.
A robot tuner who diagnoses by sound alone, from a library where the catalog answers back. Carries a folding scooter with one squeaky wheel. Tell: tests the seal on every jar and lid. Trouble: carries papers under a misspelled name.
A teacher of children who have never seen rain, from a farm where the scarecrows walk the rows. Carries a remote control that has a single button. Tell: blinks only when reminded to. Trouble: appears on the manifest as cargo.
A picker on the top floor of a tower farm, from an alley lit by one stuttering sign. Carries a single seed in a screw-top capsule. Tell: squints in plain daylight. Trouble: was photographed on a roof that is off limits.
A well driller on a plain of salt, from the old city, three levels below the new one. Carries a loop of plastic tabs, each opening one lock. Tell: pulls a hood up at any clicking sound. Trouble: has to tell an old machine it is retiring.
A sled driver who brings the ice in from the pole, from the twilight strip of a world that does not turn. Carries a wind-up mouse that a machine once gave them. Tell: sets a cup down and watches to see it stay. Trouble: is next in line to be mayor and dreads it.
An archivist who backs up a district's family photographs, from a bunk directly over the engine room. Carries a homemade map with one corner left empty. Tell: gives each tool a name and uses it. Trouble: owes the seed bank more than a harvest.
A chess coach to a computer that hates losing, from an orchard the first landing crew planted. Carries a lens for reading very small serial numbers. Tell: straightens cables wherever they lie. Trouble: left the right package at the wrong skyscraper.
A cargo tallier who trusts only a paper clipboard, from a library where the catalog answers back. Carries a loop of plastic tabs, each opening one lock. Tell: sets a cup down and watches to see it stay. Trouble: is owed money by a vending machine and has proof.
A storm spotter on the crater rim, from an alley lit by one stuttering sign. Carries a folding stool and nowhere to be. Tell: looks straight up when asked about home. Trouble: let the goats into the seed store.
A cargo tallier who trusts only a paper clipboard, from the old city, three levels below the new one. Carries a single seed in a screw-top capsule. Tell: always walks on the dry side of a street. Trouble: holds the deed to land now under a lake.
A namer of mountains for the settlement office, from a settlement that was out of contact for sixty years. Carries a screen with a crack hidden under stickers. Tell: says "one moment" and goes quite still. Trouble: agreed to mind a stranger's parcel, a month ago.
A solar sail patcher, always one seam behind, from a farm under a dome. Carries a lens for reading very small serial numbers. Tell: taps a wall twice before leaning on it. Trouble: is the only person one old computer trusts.
A librarian for a voyage of many generations, from a sleeper ship, woken a century early. Carries a screwdriver on a cord around the neck. Tell: dusts off a chair that has no dust on it. Trouble: owes eleven months' rent on a bunk.
A portrait painter whose sitters are all machines, from a capsule hotel, raised in the pod nearest the elevator. Carries a lens the size of a plum, from an old robot. Tell: knows the cleaning robots by name. Trouble: has failed the pilot's exam six times.
An etiquette teacher for freshly built robots, from the last stop on the elevated line. Carries a camera that prints small paper squares. Tell: squints at any sky with no ceiling. Trouble: still has a school atlas checked out decades ago.
A tug pilot who parks other people's ships, from a night market under eight lanes of traffic. Carries a screen with a crack hidden under stickers. Tell: tests the seal on every jar and lid. Trouble: owes the seed bank more than a harvest.
A baggage weigher at a ring station, from a salvage family that gives every wreck a name. Carries a notebook listing everything a computer wondered. Tell: tells the time by shift, never by hour. Trouble: signed for a crate that has gone missing.
A hull painter who works on the outside, from a mine whose drills all have names. Carries a wind-up mouse that a machine once gave them. Tell: sets a cup down and watches to see it stay. Trouble: disagrees with an autopilot about where home is.
A conductor on the midnight maglev, from a factory town, minded by the night-shift machines. Carries a loop of plastic tabs, each opening one lock. Tell: cannot sleep without engine noise. Trouble: shares a stall pitch with a bitter rival.
An advocate for a robot that wants a name, from a school with robots in half the desks. Carries a harmonica tuned to the hum of an engine. Tell: haggles out of habit, even over gifts. Trouble: is next in line to be mayor and dreads it.
A portrait painter whose sitters are all machines, from a houseboat moored in a drowned parking garage. Carries a string of dried peppers. Tell: pockets every scrap of string and wire. Trouble: once gave a machine a wrong answer it never forgot.
An elevator attendant in a mile-high tower, from a school with robots in half the desks. Carries a folding scooter with one squeaky wheel. Tell: counts floors on the fingers in an elevator. Trouble: pays rent to a company that no longer exists.
A namer of mountains for the settlement office, from a tower apartment so high that the street is a rumor. Carries an offcut of sign tubing that still glows. Tell: pours the last of every cup on a plant. Trouble: lives in a house that argues about coats.
A namer of mountains for the settlement office, from a repair dock full of ships nobody came back for. Carries a dust mask decorated with a drawn-on mustache. Tell: wakes a screen with one gentle knuckle. Trouble: has to tell an old machine it is retiring.
A conductor on the midnight maglev, from a factory town, minded by the night-shift machines. Carries an instruction manual annotated in three inks. Tell: tells the time by shift, never by hour. Trouble: walked the wrong way through customs.
airlock inspector with a spotless recordTwo heavy round doors, one behind the figure and one ahead, and only one of them open.
baggage weigher at a ring stationStand the scales on a floor that curves gently upward to the left and to the right.
cargo tallier who trusts only a paper clipboardStacked crates behind, a pencil over one ear, and a sheet covered in tick marks.
deck gardener in charge of the one real treeA tree in a tub under a lamp, with a railing around it and a watering can.
docking controller who talks ships in by voiceA dark room, one headset, and a window full of slow lights.
galley cook on the quietest shiftSteam, one long counter, and a single tired diner at the far stool.
hull painter who works on the outsideDraw the figure tiny against a wall of metal plates, with a roller on a long pole.
hydroponics hand on a slow shipRows of plants with bare white roots hanging in troughs of water, and no soil anywhere.
librarian for a voyage of many generationsShelves bolted to the wall, with a strap across each row to hold the spines in.
lost-property keeper at a transfer stationShelves of single gloves, helmets and umbrellas, each with a paper tag.
solar sail patcher, always one seam behindA sheet of foil as wide as a field, drawn as one vast triangle with thin lines to the hull.
suit fitter for first-time spacewalkersA rack of empty pressure suits hanging in a line like a line of people.
tug pilot who parks other people's shipsA stubby craft that is nearly all engine, nudging a hull many times its size.
warden of the long-sleep deckRows of frosted lids, each with one small light, and a lone figure walking between them.
water recycler who can taste the differenceA wall of pipes and dials, and a small glass held up to the light.
Colony worlds 15
dome glazier who swaps out one triangle a dayA dome built from flat triangles, with one pane out and raw sky showing through.
farmer of the first soil on a dry worldGray dust and broken rock to the horizon, and one small square of green.
keeper of the colony's only beehiveOne white box of bees under a clear roof, ringed by flowering trays.
mayor of a settlement of fortyA sash that is slightly too grand, worn over work clothes.
namer of mountains for the settlement officeA map with blank peaks and a pencil held crosswise in the teeth.
postmaster for a colony with one mailboxA counter, a set of scales, and a single slot in the wall behind.
relay tower keeper, three days' walk from anyoneA lattice mast with a hut at its foot and guy wires running out of the picture.
rover mechanic at the last garage before the dunesSix big mesh wheels, one of them off, and sand drifted against the door.
sky engineer partway through a thousand-year jobA wall chart with a very long timeline and a pin near its start.
sled driver who brings the ice in from the poleA sled train loaded with pale blue blocks, steaming a little in the sun.
storm spotter on the crater rimA small shelter of stacked stone, a wind sock, and a huge bowl of land below.
surveyor who maps one canyon each seasonA tripod on a cliff edge and a long striped pole held by nobody.
teacher of children who have never seen rainA classroom wall with a hand-drawn chart of a cloud, labeled with arrows.
vet for a herd of six imported goatsA stethoscope, a patient goat, and five others watching over a fence.
well driller on a plain of saltA flat white ground cracked into six-sided plates, and one thin tower.
Cities of neon and street tech 15
arcade attendant who can mend every cabinetA row of glowing screens, and one cabinet open at the back with wires out.
archivist who backs up a district's family photographsA wall of small drawers, each with a face on its label.
billboard painter in a city of screensA real brush and a real ladder, in front of one huge hand-painted eye.
cab driver who only works when it rainsWipers in mid-sweep and colored light smeared across a wet windshield.
conductor on the midnight maglevA smooth train with no wheels to draw, only a thin dark gap above the track.
elevator attendant in a mile-high towerA brass panel with far too many buttons, most of them worn blank.
glass cleaner on the outside of the hundredth storyA cradle on two cables, a bucket, and clouds reflected in the glass.
locksmith for doors that have no keyholesA flat case of odd tools, opened against a blank steel door.
noodle seller under the elevated trackA cart with a striped awning, a hanging lamp, and pillars rising out of the frame.
picker on the top floor of a tower farmShelves of greens stacked like bunk beds under strips of pink light.
rooftop courier who never touches the streetA running figure in mid-jump between two water tanks, with a satchel flying.
sign maker who bends glass tubes by handA glowing line of tube shaped into half a word, with its glow tinting the fingers.
street-stall fixer of gadgets nobody else will openA tray of tiny screws, a lamp on a bent arm, and a magnifier on a headband.
tailor who sews glowing thread into coatsA dark coat on a stand, with one bright seam running down a sleeve.
umbrella renter on a street of constant rainA rack of identical umbrellas and wet pavement that mirrors every sign.
Robots and made minds 15
advocate for a robot that wants a nameA stack of forms, and a robot sitting very upright in the next chair.
builder of toys that ask questionsA workbench of small wheeled animals, one of them looking up.
caretaker of a retired mining machineA rusted giant parked in a garden, with flowers planted in its scoop.
chess coach to a computer that hates losingA board, a clock, and a camera on a stalk leaning in close.
dealer in gently used household robotsA yard of mismatched machines, each with a chalked price on its chest.
etiquette teacher for freshly built robotsA row of identical robots, each holding a teacup at a different wrong angle.
ferry pilot whose co-pilot is the ferryAn empty second seat with a headset resting on it and one lit panel.
file pruner for a machine with too many memoriesLong paper tapes all over the floor and a pair of scissors at work.
go-between for two machines that refuse to talkStand the figure between two tall cabinets with a cable in each hand.
minder who reads stories to a sleeping computerA dim hall of humming racks and one reading lamp on a stool.
portrait painter whose sitters are all machinesAn easel, and a model that is a boiler with a hat on.
robot tuner who diagnoses by sound aloneOne ear pressed to a metal chest plate, eyes shut, a finger raised for quiet.
shepherd of a flock of lawn-mowing robotsLow round machines spread over a hillside, and a crook that is also an antenna.
tutor to a newly woken ship's computerA chair facing a wall speaker, with a picture book held open toward it.
voice of every elevator in one towerA small padded booth, a microphone, and a script of floor numbers.
How this list was compiled
Original list written for Draw This Next, October 2026. Made up for this list; no book, film, show or game is named. Real things in the notes were checked on 2026-10-02 against English Wikipedia: Hydroponics (plants grown without soil, roots in a water-based nutrient solution), Airlock (a chamber with two airtight doors that do not open at the same time), Solar sail (pushed by sunlight on a large surface), Rotating wheel space station (a wheel that turns to make artificial gravity), Geodesic dome (built from rigid triangles), Regolith (loose dust and broken rock over solid rock), Maglev (a train lifted by magnets, not rolling on wheels), Neon sign (glass tubes of gas that glow), Vertical farming (crops in stacked layers), Terraforming (changing a world to be more like Earth). The other notes are our own drawing advice. Licence: own work
From: all 60 origins
Ships and stations 15
a bunk directly over the engine roomBlur the outline of everything on the shelf a little, to show the hum.
a cargo hauler shared by nine cousinsBunks three high, laundry on a line, and one small round window.
a family that has never set foot on a planetGive the whole family the same pale indoor skin and soft-soled shoes.
a long-haul ship's schoolroom, class of twoTwo desks bolted to the floor and a star map where the blackboard would be.
a marker buoy beyond the last mapped starA small lit cabin on a floating frame, with dark all around it.
a mining rig bolted to a cometA cluster of boxy huts on rough ice, with a faint tail streaming away.
a repair dock full of ships nobody came back forDusty hulls on cradles, with a child's chalk drawings low on one of them.
a salvage family that gives every wreck a nameA hand-painted name on a dented hull plate, with a date under it.
a sleeper ship, woken a century earlyOne open lid in a long row of closed ones, and a blanket left behind.
a station whose signs are in a forgotten alphabetInvent six letter shapes and repeat them on every door.
an orbital shipyard, raised among half-built hullsCurved ribs with no skin on them, like the bones of a whale.
the baggage hold of a passenger linerStacked trunks covered in labels, and a nest of coats in one corner.
the garden deck, between the lemon treesTubs of small trees under a low ceiling of lamps, with a hammock slung between two.
the lowest deck of a ring stationA corridor floor that bends up and out of sight, like the inside of a wheel rim.
the third generation of a twelve-generation voyageA wall of framed portraits with empty frames waiting further along.
Colony worlds 15
a batch of twelve, grown from one sampleA group picture of twelve people with one face and twelve haircuts.
a cave town lit by its own glowing mossLight the figure from below and behind in soft green.
a cliff town strung along a single gondola wireA small cabin on a wire, crossing between two cliffs of stacked houses.
a desert outpost built around a single wellA ring of low houses that all face the same small stone circle.
a farm under a domeCurved glass overhead and furrows that bend to follow the wall.
a greenhouse made from the old landing craftVines growing out through the hatch, and a row of seats used as shelves.
a mining town on a moon that has only a numberStencil the number on every roof, crate and helmet.
a settlement that was out of contact for sixty yearsClothes and tools a little out of date, mended many times over.
a town that floats in the clouds of a giant planetPlatforms hung under balloons, with cloud tops below instead of ground.
a valley with two sunrises a dayGive every object two shadows, one long and one short.
a village cut into a glacierBlue-white walls that glow from behind, and doors with rounded tops.
an orchard the first landing crew plantedOld twisted trunks in dead straight rows, with numbered tags on them.
the first house ever built outside the domeA squat hut with very thick walls and a porch nobody dares to use.
the only island on a world of oceanA flat horizon all the way around and one hill with a mast on it.
the twilight strip of a world that does not turnThe sun sits on the horizon and never moves. Shadows run sideways across everything.
Cities of neon and street tech 15
a capsule hotel, raised in the pod nearest the elevatorA wall of small round hatches, one with a welcome mat.
a closed subway line that became a streetTiled walls, an arched roof, and shop fronts built on the platform.
a district where the rain has not stopped in yearsDraw every surface with a streak of reflection and a drip at its lowest edge.
a flooded district that moved up onto stiltsPlank walkways from door to door, with boats tied up below.
a houseboat moored in a drowned parking garagePainted floor numbers on pillars that stand up out of dark water.
a night market under eight lanes of trafficStrings of bulbs between concrete pillars, and headlights passing overhead.
a rooftop hamlet of bean rows and rain barrelsBean poles, a rain barrel and a deck chair, with towers all around.
a street where every window shows an adFill each window with a flat bright color and one huge smiling mouth.
a tower apartment so high that the street is a rumorA window with only other windows in it, and cloud where the ground should be.
an alley lit by one stuttering signColor one side of every object pink and leave the other side in the dark.
the back room of an arcadeStacked machines with dark screens and one bare bulb on a cord.
the crawl space above a family repair shopA mattress among the rafters, with a trapdoor and tool noise from below.
the last stop on the elevated lineThe rails simply end at a buffer, with a small house built against it.
the old city, three levels below the new oneBrick arches underneath and glass towers on top, with pipes joining the two.
the one neighborhood that switched its signs offA dark block in a wall of light, with candles in a few windows.
Robots and made minds 15
a factory town, minded by the night-shift machinesTall windows lit orange, and a lunch pail set down beside a huge steel foot.
a family with a robot for an auntA family photograph with one member made of cylinders, wearing a hat.
a farm where the scarecrows walk the rowsStick figures in old coats, each caught in mid-stride between the furrows.
a house that recognizes every footstepA hallway light that is already on just ahead of the figure.
a household run by a patient kitchen robotA machine in an apron at the stove and height marks penciled on the door frame.
a library where the catalog answers backA card drawer open by itself, with one card standing up.
a mine whose drills all have namesA name painted in careful letters down the side of each machine.
a nursery run by a soft-spoken computerA round speaker grille on the ceiling with a mobile hanging from it.
a school taught by a voice in the ceilingEvery pupil looks up when answering. Draw the chins lifted.
a school with robots in half the desksA class photograph in which every second pupil is square-shouldered and shiny.
a scrapyard that is a rest home for old machinesDented robots sitting in deck chairs in the sun.
a small ship, brought up by its autopilotA child's chair fixed beside the pilot's seat, and drawings taped to the panel.
a town where robots outnumber people ten to oneA busy street on which only one figure has a scarf and a shadow that slouches.
a toy shop where the stock switches itself onRows of small lit eyes on the shelves after closing time.
a village that shares one elderly computerA cabinet with a rug on top, a vase of flowers, and a line of people waiting.
How this list was compiled
Original list written for Draw This Next, October 2026. Made up for this list; no book, film, show or game is named. The curving floor of a wheel-shaped station was checked on 2026-10-02 against the English Wikipedia article Rotating wheel space station. The other notes are our own drawing advice. Licence: own work
Carries: all 60 objects
Ships and stations 15
a coil of tether and a clip mended twiceLoops of flat strap over one shoulder and a hook wrapped in wire.
a handwritten logbook, volume nineA fat book held shut by an elastic band, with a number inked on its spine.
a harmonica tuned to the hum of an engineA small silver bar cupped in both hands at the mouth.
a jar of soil from a world they never sawA screw-top jar, half full, with a handwritten paper label.
a lens for reading very small serial numbersA folding magnifier on a swivel, held close to one eye.
a mug with a magnet in the baseStick it to a wall or a pipe in the picture, sideways, with the handle up.
a pass to a crew lounge that no longer existsA faded card on a lanyard, with one punched corner.
a porthole cover kept as a lucky charmA dished metal disc on a cord, with a ring of bolt holes.
a ration bar saved from the launch, never openedA foil block gone soft at the corners, with a date stamped on one end.
a single seed in a screw-top capsuleA tube the size of a thumb, worn on a string at the neck.
a star chart on paper, creased into a small squareSoft white creases across dark blue, and a pencil ring around one dot.
a tin whistle that can be heard across a cargo bayA short pipe with six holes, tucked into a chest pocket.
a tool roll older than they areCanvas tied with a strap, with every handle worn pale where a hand goes.
an unused ticket home, kept flat in a bookA slip of card with a torn-off stub still attached.
one glove from a pressure suitThick ribbed fingers and a wide metal ring at the wrist.
Colony worlds 15
a dented canteen with three owners' initialsA round flask in a cloth cover, hung from a shoulder strap.
a dust mask decorated with a drawn-on mustacheA cup-shaped mask pushed down around the neck, with a curly ink mustache.
a folding stool and nowhere to beThree legs and a canvas seat, slung across the back.
a hand fork with one tine bent sidewaysThree short prongs, one of them askew, and a wooden handle dark with use.
a homemade map with one corner left emptyCareful contour lines that simply stop at a ruled edge.
a pebble that may or may not be a fossilA gray stone with a faint spiral. Leave it unclear on purpose.
a radio stuck forever on a single channelA box with a long aerial and a dial taped in place.
a rolled flag for a hill not yet namedA short pole with cloth wound tight around it and tied.
a sash of sample bottles in many colorsSmall bottles in loops across the chest, each a different color.
a small kite for testing the windA diamond of cloth on two sticks, with its tail wound around the hand.
a string of dried peppersWrinkled red shapes threaded on twine and looped at the belt.
a sun hat woven from cargo strapsA wide brim in a checker of two strap colors, with a buckle left on.
a weather diary kept in pencil stubsColumns of tiny symbols: suns, arrows and dots.
the first leaf the colony's oldest tree ever droppedAn open notebook page, with a flat brown leaf under a strip of tape.
goggles with one lens darker than the otherPush them up on the forehead and show two different reflections.
Cities of neon and street tech 15
a camera that prints small paper squaresA boxy camera with a slot at the front and a photo half out.
a folding scooter with one squeaky wheelCarried under an arm, folded into a narrow letter Z.
a loop of plastic tabs, each opening one lockColored plastic tabs on a loop, fanned out like a hand of cards.
a paperback, read soft at the cornersA curled cover and a transit ticket for a bookmark.
a pocketful of spare fusesLittle glass cylinders with metal caps, spilling between the fingers.
a rain cape made from a billboardPart of a giant printed face wraps around the shoulders.
a screen with a crack hidden under stickersA spider-web crack with bright patches over its center.
a screwdriver on a cord around the neckWorn like a pendant, with the tip tucked into a shirt pocket.
a street map drawn inside a jacket liningHold one side of the jacket open, to show ink lines on the cloth.
a take-out box that is always half fullA folded carton with a wire handle and two sticks standing in it.
a tin of mints with a transit map inside the lidA flat tin held open, with colored route lines printed under the lid.
a transit pass showing a stranger's faceA card on a clip, with a small portrait that plainly does not match.
an offcut of sign tubing that still glowsA short bent glass rod that lights the palm in one color.
an umbrella with a light at every rib tipA ring of small glowing dots around a dark canopy.
headphones that work in one ear onlyOne cup on the ear, and the other pushed back behind it.
Robots and made minds 15
a cable ending in six kinds of plugOne cord that splits into a bunch, like a small metal bouquet.
a childhood toy robot with a dented chest plateSquare head, round eyes and a shallow dent where the paint has worn off.
a lens the size of a plum, from an old robotHold it up between finger and thumb, with rings of reflection inside it.
a lucky ribbon of paper tape, punched with holesA paper ribbon full of small holes, wound around two fingers.
a memory chip worn on a chainA small flat square with gold teeth along one edge.
a name badge that a robot misspelledA clip-on tag in neat machine lettering with one letter wrong.
a notebook listing everything a computer wonderedLines of block capitals, each one ending in a question mark.
a pet repair drone with one bent legA palm-sized machine on the shoulder, with three legs straight and one crooked.
a remote control that has a single buttonA plain box with one large red circle and a thumb hovering over it.
a small speaker that tells bad jokesA round grille on a wrist strap. Draw a few sound lines coming from it.
a spare battery, always kept warmA cylinder wrapped in a knitted sleeve, held inside the coat.
a spare robot finger, kept in a pencil caseA zipped case lying open, with one jointed metal finger among the pens.
a tuning fork for testing motorsTwo steel prongs held near the ear and a hand laid flat on a casing.
a wind-up mouse that a machine once gave themA tin mouse with a key in its back and a tail made of wire.
an instruction manual annotated in three inksA thick booklet, bristling with paper flags along its edge.
How this list was compiled
Original list written for Draw This Next, October 2026. Made up for this list. That a space suit is a kind of pressure suit was checked on 2026-10-02 against the English Wikipedia article Space suit, and that neon signs are glass tubes of glowing gas against Neon sign. The other notes are our own drawing advice. Licence: own work
Tell: all 60 tells
Ships and stations 15
answers every question as a numbered checklistFingers count off one, two, three while talking.
cannot sleep without engine noiseDraw a small fan or a humming box set on the pillow.
counts the doors in any corridorOne finger taps against the thumb at each doorway.
gives every distance in days, not milesHold up fingers for the count, with a far-off look.
hooks a foot around the chair leg when seatedShow the ankle wrapped tight, as if the chair might float off.
looks straight up when asked about homeChin lifted, throat showing, eyes on the ceiling.
sets a cup down and watches to see it stayA hand hovers a finger's width above the handle.
squints at any sky with no ceilingOne eye half shut, with a hand flat above the brow.
stoops through every doorway, however highShoulders hunched and one hand up, with a clear gap above the head.
taps a wall twice before leaning on itKnuckles at the wall and the head tilted to listen.
tells the time by shift, never by hourA wristband with three colored blocks where the numbers would be.
tests the seal on every jar and lidA thumb presses the middle of a lid and one ear turns toward it.
tucks the blanket in tight on all four sidesA bed made as flat and square as an envelope.
walks in a slight curve on flat groundLeave a trail of footprints that bends gently to one side.
whispers whenever a window is nearA hand beside the mouth and a sideways glance at the glass.
Colony worlds 15
calls every building "the inside"A thumb jerked over the shoulder at a doorway.
climbs stairs slowly, saving breath from habitOne hand on the knee at every step, unhurried.
dusts off a chair that has no dust on itA quick flick of the palm across a clean seat.
greets each seedling by a nameCrouch by a tray with one finger pointing along the row.
keeps a tally of sunsets on one sleeveRows of short ink strokes in fives from cuff to elbow.
picks up pebbles and puts each one backA stone held to the light, and a small dent in the ground that waits for it.
pockets every scrap of string and wireOne bulging pocket with loose ends hanging out of it.
pours the last of every cup on a plantTilt a mug over a pot and draw three falling drops.
shades the eyes with a flat hand, even indoorsThe shadow of the hand falls across the eyes under a ceiling lamp.
stops and stands still whenever it rainsArms a little out, face up, with everyone else running for cover.
studies the horizon before answeringTurn the head away from the listener, eyes narrowed at the distance.
switches off every light on leaving a roomOne arm reaches back through the doorway for the switch.
tastes the wind on a wet finger before going outA raised finger in an open doorway, with one foot still inside.
tips each boot upside down before wearing itHold a boot by the heel and let a little sand fall out.
whistles when the wind changesLips pursed, and the hair blown the opposite way from the scarf.
Cities of neon and street tech 15
always walks on the dry side of a streetHug the wall under the awnings, with one wet shoulder all the same.
checks every vending slot for forgotten changeTwo fingers in a coin return in passing, without a look down.
counts floors on the fingers in an elevatorA hand held low, with the fingers folding down one at a time.
drums the rhythm of a train on any tableFour fingers in a rolling tap, with short motion lines.
eats standing at the counter, never seatedA bowl held at chin height and the eyes over the rim.
haggles out of habit, even over giftsA raised finger and a tilted head, facing someone who holds out a present.
murmurs each sign's words while passing itLips moving, and the eyes tracking from left to right.
navigates by which food stall smells nearestOne hand points while the other taps the nose.
pats one pocket every few stepsA flat hand over the chest pocket, mid-stride.
pulls a hood up at any clicking soundTwo hands at the edge of the hood and the head turned toward the noise.
sleeps through sirens and wakes at silenceSitting bolt upright in bed, in a room where nothing is happening.
squints in plain daylightA hand visor and narrowed eyes, with a hard-edged shadow underfoot.
steps around puddles on a dry floorA long sideways stride over nothing at all.
talks loudly, as if over trafficMouth wide and a hand cupped beside it, in a silent room.
watches reflections instead of the skyHead down, with the towers upside down in a puddle at the feet.
Robots and made minds 15
apologizes to machines for keeping them waitingA small bow toward a ticket gate, with a hand on the chest.
asks the elevator how its day wentFace the button panel and not the other passengers.
blinks only when reminded toWide, steady eyes with a very small highlight in each.
counts on the fingers in binarySome fingers up and some folded, in a pattern nobody else can read.
covers any blinking light with tapeSmall squares of tape on every device in the picture.
gives each tool a name and uses itA label on every handle, in the same careful capitals.
hums a start-up chime when wakingArms in a stretch and three rising notes drawn in the air.
knows the cleaning robots by nameA wave at floor level to a low round machine.
never interrupts a machine mid-sentenceA finger held up to a person, while the face stays turned to a speaker.
says "one moment" and goes quite stillEyes unfocused, with one hand stopped halfway through a gesture.
speaks slowly and clearly to appliancesBend at the waist to face a kettle, with the mouth shaping each word.
straightens cables wherever they lieCrouch to lay a tangle out in neat parallel lines.
thanks every door that opensA small nod toward the doorframe while walking through.
tilts the head like a lens finding focusThree faint outlines of the head, each at a slightly different angle.
wakes a screen with one gentle knuckleA soft tap on the glass and a glow spreading out from the touch.
How this list was compiled
Original list written for Draw This Next, October 2026. Made up for this list: small habits a life on a ship, a colony, a crowded city or among machines might leave. The notes are our own drawing advice. Licence: own work
Trouble: all 60 troubles
Ships and stations 15
appears on the manifest as cargoA printed list with a name between two crate numbers, and a weight beside it.
boarded the wrong ship and has not said soA uniform in a different color from everyone else's in the corridor.
grew attached to a plant that is due for harvestA pot hidden behind the back and a guilty look.
has failed the pilot's exam six timesA wall with six framed score sheets, each one a little better.
has the only key to a locked deckA heavy key on a neck chain, half hidden by a collar.
holds a berth on a ship that already leftA ticket in the hand and an empty docking arm behind.
is the only one who can mend the old pumpsA line of people holding buckets outside a small workshop.
knows what the rattle on deck four really isAn ear pressed to a floor grille and a worried eye.
owes a favor to the dock unionThree large figures with folded arms wait in the background, in matching caps.
owes eleven months' rent on a bunkA stack of pink slips wedged in a locker door.
promised a message to someone three stations backA sealed envelope gone soft and gray at the folds.
signed for a crate that has gone missingA clear square of clean floor in a dusty hold.
walked the wrong way through customsA striped tape on the floor behind the heels, and an officer with a raised hand.
was last seen with the captain's missing catA poster with a cat's face on it, and fur on the figure's sleeve.
was promoted by a filing error and it showsA hat with too much braid, worn slightly crooked.
Colony worlds 15
broke the only spare part in the settlementTwo halves of a small gear held out on an open palm.
drilled a well that came up as steamA white plume from a pipe, and a hat blown clean off.
forecast fine weather on the morning of the stormA chalkboard sun with a smile on it, and rain running down the board.
found something under the ice and told nobodyA dark shape below a frozen surface, and a boot scuffing snow over it.
has to give the founders' day speechNote cards shuffled out of order and a platform hung with bunting.
holds the deed to land now under a lakeA rolled paper in the hand and a fence post standing out of the water.
is blamed for everything their double doesTwo identical figures at a distance, one waving and one hiding.
is next in line to be mayor and dreads itThe sash of office hangs on a peg, a little too close.
is on the wrong side of a water disputeTwo groups at a low wall, and the figure standing alone at one end.
is the only witness to a very small meteorA smoking hole the size of a fist, and one pointing arm.
let the goats into the seed storeAn open door, a chewed sack and a trail of hoof prints.
named a mountain after the wrong founderA new signpost, with a second name on a plank nailed over the first.
ordered seed and was sent four crates of doorknobsAn open crate of brass knobs, and a seed tray standing empty beside it.
owes the seed bank more than a harvestAn open ledger with one column far longer than the other.
sowed the wrong crop in the best fieldTall purple stalks where low green rows were expected.
Cities of neon and street tech 15
agreed to mind a stranger's parcel, a month agoA taped box under the bed, and a screen message from a sender shown only as a gray circle.
became famous overnight for tripping overThe same fall, repeated on every screen in a shop window.
carries papers under a misspelled nameAn identity card held out, with one letter circled in red.
fixed a gadget so well that its maker noticedA device on the bench with its case off, and two suited figures in the doorway.
has slept through the last train all weekA bench, a bag for a pillow, and a clock high on the wall.
is locked out by a password they setA hand on the forehead in front of a screen showing a row of dots.
is on a billboard by mistake, forty feet tallThe same face, huge, on the wall above, with the collar turned up below.
knows which shop sign hides a doorA lit sign with a thin dark seam down one side.
left the right package at the wrong skyscraperTwo identical towers, and a figure looking from one to the other.
owes a year of dinners to a noodle sellerA long paper tab pinned to a stall, curling at the bottom.
pays rent to a company that no longer existsAn envelope pushed under a door with a faded nameplate.
shares a stall pitch with a bitter rivalA chalk line down the middle of a table, and two sets of goods.
still has a school atlas checked out decades agoA date slip stamped only once, a very long time ago.
was leaning on the switch when the district went darkA black skyline, one elbow on a wall lever, and a frozen face.
was photographed on a roof that is off limitsA grainy picture of a small figure against a skyline.
Robots and made minds 15
disagrees with an autopilot about where home isA steering wheel pulling gently to the left, against two hands.
gets daily reminders meant for a strangerA wrist screen that shows someone else's dentist appointment.
has to tell an old machine it is retiringA gold watch in a box, held behind the back.
is negotiating with a field of striking harvestersBig machines parked in a row with their lamps off, and one small table.
is owed money by a vending machine and has proofA receipt held up to a coin slot.
is regularly mistaken for the newer modelA passer-by reaches out to check for a serial number.
is the only person one old computer trustsA cabinet with a single chair in front of it, and a line kept behind a rope.
is trailed by a survey robot with one more questionA small machine three paces behind, holding a clipboard arm.
keeps losing at chess to a kitchen applianceA board on the counter and a fallen king beside a kettle.
lives in a house that argues about coatsA front door that stays shut, and a coat held out on a hook arm.
once gave a machine a wrong answer it never forgotA screen showing an old question, underlined.
promised a robot a name and cannot pick oneA sheet covered in crossed-out names, and a machine waiting patiently.
shelters a lost delivery robot nobody has claimedA boxy machine on wheels parked under the kitchen table.
signed a contract drafted by a very literal machineA scroll of paper that runs across the floor and out of the door.
was graded by a machine and came out "adequate"A printed slip with one word on it, pinned above a tidy desk.
How this list was compiled
Original list written for Draw This Next, October 2026. Made up for this list: debts, mix-ups, promises and small disasters, none of them violent. The notes are our own drawing advice. Licence: own work
How it works
Each result is one person of a science fiction world in five parts: a job, an origin, something carried, a habit that gives them away and the trouble they are in. Each part has a drawing note below.
Read the full guide
Ships, colonies, cities and machines
Every list covers ships and stations, colony worlds, cities of neon and street tech, and robots and made minds. The parts mix across them on purpose, so a tug pilot can come from a rooftop hamlet of bean rows and rain barrels.
Ordinary jobs, small troubles
The jobs are ordinary work in an extraordinary place: a hull painter who works on the outside, a noodle seller under the elevated track. The trouble is a debt, a mix-up or a promise, never a battle. Real things in the drawing notes, such as hydroponics and airlocks, were checked against Wikipedia on 2 October 2026.
Draw the carried object worn: tape, dents and a mended strap say more than a new gadget.
The tell is the part that shows in a picture. Sketch that pose before the costume.
Questions and answers
What are some good sci fi character ideas?
Start from a job, not a hero: a hull painter who works on the outside, or a tutor to a newly woken ship's computer. Then add where they are from, one object they carry, a habit and a trouble. Each press deals all five.
How do I make a science fiction character feel real?
One way is a habit the setting left behind. On this page a ship-raised character tucks the blanket in tight on all four sides, and a colony one tips each boot upside down before wearing it.
Are the characters from a film, a show or a game?
No. Every job, place, object, habit and trouble was written for this page. No book, film, show or game is named.
Can I make a robot character with it?
The page deals people who live among machines: a robot tuner, or someone from a household run by a patient kitchen robot. To make the character a robot, keep the job and read the origin as the place it was built.