Military Fantasy Story Ideas

Stories of armies that never existed, each with the lead's rank and one turn.

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  1. A commander's enchanted armor gives advice in the voice of its last owner, who lost.Rank: commander. Turn: the armor knows exactly which mistake comes next.
  2. A general who has never lost is asked by the queen to lose the next battle, and to make it look real.Rank: general. Turn: her soldiers are too well drilled to manage it.
  3. A beacon keeper on a chain of signal fires sees the next hill light up in the wrong color.Rank: beacon keeper. Turn: she must decide what to pass down the line.

All 100 story ideas

Military fantasy 50

  • A baggage train is cut off from its army and, for want of another plan, starts to run itself as one. Rank: wagon master. Turn: the army comes back and asks to join.
  • A beacon keeper on a chain of signal fires sees the next hill light up in the wrong color. Rank: beacon keeper. Turn: she must decide what to pass down the line.
  • A camp cook's enchanted stew makes whoever eats it tell the truth, and the officers' mess is hungry. Rank: camp cook. Turn: the war council after supper is very short.
  • A candle maker supplies the light for an army that marches only at night, and the wax is running low. Rank: candle maker. Turn: the first march by daylight shows the soldiers what the country looks like.
  • A captain is given a company of ghosts who follow only the orders they would have followed in life. Rank: captain. Turn: she learns their old captain's turns of phrase.
  • A clerk copying the army's rolls finds one soldier listed in every company for two hundred years. Rank: records clerk. Turn: the soldier is outside, in the line for pay.
  • A commander's enchanted armor gives advice in the voice of its last owner, who lost. Rank: commander. Turn: the armor knows exactly which mistake comes next.
  • A company of goblins enlists in a human army for the pay and is baffled by saluting. Rank: auxiliaries. Turn: their own way of taking orders turns out to be faster.
  • A conscript finds she can understand the army's horses, and they have complaints. Rank: stable hand. Turn: the horses know where the other army camped, and will trade.
  • A deserter hiding in a village is asked to train its militia, since he alone has seen an army. Rank: deserter, then drill master. Turn: his old regiment marches up the valley.
  • A drill sergeant must turn forty scholars from a wizards' college into something that can march in step. Rank: drill sergeant. Turn: they never manage it, but all forty can vanish on command.
  • A farm boy is enrolled in a regiment of ghosts by a clerk's mistake and is the only one who needs breakfast. Rank: private, living. Turn: the cook he asks for is the camp's first new face in a century.
  • A fortress commander makes a private truce with the dragon the fortress was built to keep out. Rank: fortress commander. Turn: the capital sends an inspector.
  • A general who has never lost is asked by the queen to lose the next battle, and to make it look real. Rank: general. Turn: her soldiers are too well drilled to manage it.
  • A general wins a war in an afternoon and must then keep an idle army out of trouble for a year. Rank: general. Turn: the army takes up bridge building, and gets good at it.
  • A giant enlists in the infantry, and no tent, boot or rule fits. Rank: private, very tall. Turn: the engineers ask for him first.
  • A herald whose only duty is to read out terms of surrender has never been needed, and has stage fright. Rank: herald. Turn: the other side's herald is worse, and the two rehearse together.
  • A night watch on a castle wall takes a vow of silence for luck and must now raise the alarm without a word. Rank: night watch. Turn: the kitchen boy reads her gestures better than the captain does.
  • A paymaster crosses a kingdom with a wagon of wages for an army that keeps moving. Rank: paymaster. Turn: by the time he catches up, the two sides share a camp.
  • A prince made colonel for his birthday decides, to general alarm, to learn the job. Rank: colonel, honorary. Turn: he starts by asking the sergeants what officers get wrong.
  • A quartermaster is ordered to outfit a regiment of centaurs and has only trousers in store. Rank: quartermaster. Turn: the tailor she finds charges by the leg.
  • A recruit is issued enchanted boots that will only march home. Rank: recruit. Turn: the army, lost in fog, decides to follow him.
  • A recruit joins the royal pike regiment and learns it has not been sent anywhere in sixty years. Rank: recruit. Turn: the order to march arrives the week she learns to polish.
  • A regiment's mascot goat is promoted by mistake, and the paperwork holds. Rank: corporal, goat. Turn: the goat's section has the best record in the army.
  • A scout sergeant who has never been lost is issued a compass that points at what she wants most. Rank: scout sergeant. Turn: on the night patrol it stops pointing forward.
  • A siege engineer so admires the wall she was sent to bring down that she writes to its builder. Rank: siege engineer. Turn: the builder writes back about a door she had not found.
  • A siege is told from the castle kitchen, where the cook counts the days in sacks of flour. Rank: head cook. Turn: she sends bread over the wall, and a recipe comes back.
  • A signal corps sends its messages by trained rooks, and one bird starts editing them. Rank: signal corporal. Turn: the edited orders work better.
  • A soldier on the wrong end of a wizards' quarrel is turned into a heron and reports for duty anyway. Rank: private, heron. Turn: scouts are in short supply.
  • A soldier sworn to guard a sleeping king has stood at the door so long that the kingdom has changed its name. Rank: door guard. Turn: the king wakes and asks for news.
  • A standard bearer learns that the regiment's banner is enchanted never to fall back, whatever its bearer wants. Rank: standard bearer. Turn: the retreat is sounded, and the banner will not go.
  • A supply clerk is the only person who knows what it takes to keep a war dragon fed. Rank: supply clerk. Turn: the dragon will take off for nobody else.
  • A trumpeter learns the other army's calls by ear and wonders what would happen if he played one. Rank: trumpeter. Turn: two armies stop for supper at the same moment.
  • A veteran sergeant is given a squad of knights' younger sons who outrank her at every dinner table. Rank: sergeant. Turn: the first night march settles whose word counts.
  • A war council meets around a map table, and the map has begun to redraw itself overnight. Rank: war council. Turn: it is right every time, and nobody asks whose side it is on.
  • A weather mage attached to the army has one spell, and it makes drizzle. Rank: weather mage, third class. Turn: the siege towers across the field stand on clay.
  • A young lieutenant inherits a border fort and its one standing order: never open the east gate. Rank: lieutenant. Turn: something outside knocks, politely, every evening.
  • An admiral of river barges is laughed at by the cavalry until the spring floods. Rank: admiral of barges. Turn: the cavalry needs a lift.
  • An armorer is given measurements for a commander's new armor, and they are not a person's. Rank: armorer. Turn: the fitting is at midnight, and she is told not to look up.
  • An army farrier shoes a horse that turns out to be something else in a horse's shape. Rank: farrier. Turn: it is grateful, and it remembers faces.
  • An army's laundry follows a day behind it and reads the whole campaign in the stains. Rank: laundress. Turn: she knows where the army is going before the general does.
  • An army's only mapmaker realizes the other side has been using copies of her maps, mistakes and all. Rank: mapmaker. Turn: she draws a river that is not there.
  • An interpreter between two allied armies softens every insult until she is the only reason the alliance holds. Rank: interpreter. Turn: both generals learn enough of each other's language to notice.
  • The captain of a palace guard realizes the guard has been protecting the wrong twin. Rank: guard captain. Turn: the right twin likes it that way.
  • The marshal of a mountain kingdom must hold a pass with an army that exists only on paper. Rank: marshal. Turn: he gives the paper army campfires, and the other side counts them.
  • The sergeant of a castle gate has turned away every stranger for twenty years and is ordered to let one in unseen. Rank: gate sergeant. Turn: the stranger is someone he once turned away.
  • Two brothers are drafted into opposing armies by a border that runs through their farmhouse. Rank: two privates. Turn: both are posted to guard the same bridge, one end each.
  • Two generals at war have played chess by courier for a decade, and neither wants the war to interrupt the game. Rank: two generals. Turn: a move arrives that is also a message.
  • Two sentries have guarded a wall at the edge of the map for ten years against an enemy neither has seen. Rank: sentries. Turn: a traveler arrives from the far side and asks who they are afraid of.
  • The youngest drummer of a marching army sets the pace, and one morning decides to slow it down. Rank: drummer. Turn: the general notices they are a day late, and that late was lucky.

Military science fiction 50

  • A base commander on an ice moon gets orders from a headquarters that, she slowly gathers, no longer exists. Rank: base commander. Turn: the orders keep coming, and keep being sensible.
  • A captain must explain to a board of inquiry why her ship came home with twice its crew. Rank: captain. Turn: the other half were the other side's, and want to stay.
  • A captain takes command of a warship whose computer still takes orders from the last captain. Rank: captain. Turn: the last captain's standing orders include one about her.
  • A cargo master is told that crate nine must never be opened, scanned or stacked under anything. Rank: cargo master. Turn: crate nine asks, through the slats, how much longer.
  • A clone soldier from a batch of a thousand develops a liking for the color yellow. Rank: private, one of a thousand. Turn: the rest of the batch start asking what theirs is.
  • A colonel's regiment is made up of colonists who signed for one year, and the year is up tomorrow. Rank: colonel. Turn: she has one night to give them a reason, and an honest one.
  • A combat engineer builds a bridge between two ships that were never meant to dock. Rank: combat engineer. Turn: the crews start crossing it for lunch.
  • A commodore is ordered to surrender a station and cannot find anyone to surrender it to. Rank: commodore. Turn: the other side assumed it was abandoned years ago.
  • A conscript from a low-gravity moon cannot stand up at boot camp on the homeworld. Rank: recruit. Turn: the zero-gravity drills begin in week three.
  • A drafted poet is assigned to a warship's engine room and keeps the log in verse. Rank: engine hand. Turn: the other fleet intercepts the log and asks for more.
  • A drill instructor trains recruits from six planets, no two of which agree on which way is up. Rank: drill instructor. Turn: she stops teaching marching and starts teaching falling.
  • A drone handler's oldest drone refuses to be retired. Rank: drone handler. Turn: it has been keeping a log the admirals want.
  • A dropship pilot who has never missed a pickup is told to leave one squad behind. Rank: dropship pilot. Turn: she finds a reading of the order that she can obey.
  • A fleet librarian is the only officer who has read the treaty that everyone is fighting over. Rank: fleet librarian. Turn: page forty says the war is not allowed.
  • A fleet quartermaster discovers that the war depends on one factory that makes one size of bolt. Rank: quartermaster. Turn: the factory's owner has not decided whose side she is on.
  • A fleet weather officer forecasts the storms between stars and has never once been believed. Rank: weather officer. Turn: the one captain who listens arrives alone, and on time.
  • A gardener on a warship's hydroponics deck is told that the tomatoes are now a strategic reserve. Rank: ship's gardener. Turn: the captain starts coming down to the deck to think.
  • A general commands a ground campaign from orbit with a four-minute delay each way. Rank: general. Turn: a sergeant on the surface starts answering the orders before they arrive.
  • A lieutenant on her first command is given a supply freighter and a route the fleet calls the quiet one. Rank: lieutenant. Turn: the quiet is why somebody chose it.
  • A mail ship reaches the front with three years of letters and one clerk to sort them. Rank: mail clerk. Turn: half are addressed to ships that have changed sides.
  • A marine is the only human in a squad of robots, and the manual lists him as the weak point. Rank: marine. Turn: the robots ask him how to say no.
  • A mechanic keeps an old cruiser flying on parts from the other side's wrecks, and it starts answering to both fleets. Rank: ship's mechanic. Turn: it passes a blockade without being asked.
  • A payroll clerk notices that one ship has drawn wages for years for a crew that never boards. Rank: payroll clerk. Turn: the ship flies fine without them, and has started saving.
  • A planetary governor is made a general overnight when the real army misses its jump. Rank: governor, acting general. Turn: her only troops are the parade band and the tax office.
  • A platoon wakes from cold sleep to learn that the war it shipped out for ended before it left orbit. Rank: privates. Turn: the peace treaty needs someone to stand guard over it.
  • A private is posted to guard an airlock on a station where nothing has docked in nine years. Rank: private. Turn: the docking light turns green on his shift.
  • A recruit fails every simulation by refusing to open fire and is quietly moved to the negotiators' school. Rank: recruit. Turn: her first posting is the war nobody else could end.
  • A recruit lies about her age to enlist and is assigned to a ship where time runs slow. Rank: recruit. Turn: by her first leave she is, by the calendar, old enough.
  • A refueling station between two warring systems sells to both and keeps a strict line. Rank: station keeper. Turn: both flagships arrive at once, with one pump working.
  • A scout lands on a world marked hostile and is offered tea. Rank: scout. Turn: her report must explain why the whole survey was wrong.
  • A sensor operator hears a pattern in the static that the fleet says is nothing. Rank: sensor operator. Turn: it is the other side's operator, bored, tapping out a song.
  • A sergeant is ordered to escort an ambassador who is a colony of moss in a jar. Rank: escort sergeant. Turn: the moss has opinions about the route, and they are good.
  • A sergeant on a frontier moon keeps order among soldiers with nothing to do but watch a rival base do the same. Rank: sergeant. Turn: she proposes a ball game across the line.
  • A ship's translator realizes that the other side's word for surrender is also its word for visit. Rank: translator. Turn: the fleet has been refusing guests for a decade.
  • A signals clerk on a relay buoy passes on every message of a war and may answer none. Rank: signals clerk. Turn: one message is addressed to the buoy.
  • A squad on a garden planet is ordered to hold a hill that the locals say will walk away in spring. Rank: infantry squad. Turn: spring comes early.
  • A supply pilot has flown the same run so often that the other side's patrols wave. Rank: supply pilot. Turn: one day they do not, and she wonders what changed over there.
  • A trooper's armored suit has a safety assistant that argues with every order. Rank: trooper. Turn: the suit has read the regulations, and the sergeant has not.
  • A trooper's letters home take eleven years to arrive, so he writes to his sister's future children. Rank: trooper. Turn: a reply comes from someone with his nose.
  • A veteran pilot is paired with a navigation computer that has more flight hours and says so. Rank: pilot. Turn: the computer asks to be taught how to guess.
  • A war college instructor's unbeatable exam is beaten by a cadet who declines to begin. Rank: instructor. Turn: the instructor must decide whether that is an answer.
  • A warehouse robot on a depot moon keeps shipping supplies to a regiment disbanded long ago, and someone signs for them. Rank: depot robot. Turn: an auditor comes to see who.
  • A warship's morale officer is the gloomiest soul on the ship. Rank: morale officer. Turn: her gloomy bulletins are the only ones the crew believes.
  • A water officer rations a ship through a long patrol and is the least popular person aboard. Rank: water officer. Turn: she finds a leak that is no accident.
  • An admiral must face a fleet commanded by the best student she ever trained. Rank: admiral. Turn: each can predict the other so well that neither moves.
  • An admiral plans a campaign with a fleet of ships that think, and the ships ask for a vote. Rank: admiral. Turn: the vote is a tie, and one ship abstained.
  • The cook of a troop ship must feed nine species from one galley. Rank: ship's cook. Turn: the one dish all nine will eat becomes the fleet's peace offering.
  • Sentries from two fleets at truce share one observation deck and are forbidden to speak. Rank: two sentries. Turn: they invent a game with the window shutters.
  • Two captains at a truce conference discover that they had the same flight teacher, twenty years apart. Rank: two captains. Turn: the teacher is the mediator.
  • The youngest officer on a generation warship learns that the ship turned around before she was born. Rank: ensign. Turn: only the captain's family has known which way it is flying.

How it works

These 100 military fantasy story ideas come in two kinds: 50 with dragons, ghosts and a wizards' college, 50 with fleets and troop ships.

Read the full guide

Military sci-fi story ideas

Half the list is military science fiction, in a group of its own. A platoon wakes from cold sleep to find the war over. A translator learns that the other side's word for surrender is also its word for visit. An admiral's thinking ships ask for a vote.

By rank, from recruit to general

Four more groups go by the lead's place in the army: Recruits and the ranks, Sergeants and specialists, Officers and command, and Supply, signals and the kitchen. The last holds the stories armies seldom tell: a clerk who keeps the dragon fed, a siege counted in sacks of flour.

  • Tell the battle from wherever the soup is made.
  • Give the lowest rank the best information. Laundries and mail rooms hear everything.

Questions and answers

What makes great sci-fi military story ideas?

A chain of command under a strain no real army has met. Here a general commands from orbit with a four-minute delay each way, and a sergeant on the surface starts answering the orders before they arrive.

Do the stories have battles?

Battles happen, mostly offstage. No premise turns on a killing or a wound. The trouble is an order, a shortage or a truce: a general asked to lose and make it look real, a paymaster chasing an army that keeps moving.

How do I start a military fantasy story?

With one job, and what makes it hard in this world. A quartermaster must outfit a regiment of centaurs and has only trousers in store. A drummer sets the army's pace and one morning decides to slow it down.