How it works
These quest story ideas are sorted by the four parts of a quest: what is sought, who sends the seeker, what the road costs and what the prize turns out to be. There are 80 premises and 20 side quests.
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Ideas for a story about a quest, part by part
A quest can start from any of its four parts, and each is a group in the list under the button. Start from the object and a young knight is sent after the king's lost laugh. Start from the cost and every bridge asks for a memory as its toll. Choose a group, and every press deals from it.
Side quest story ideas
A side quest is a small errand inside a larger story. In the group Side quests, the line under each says what the errand gives the main plot: an ally, a delay, a clue, a quiet chapter. Those are quest ideas to help your story along when the middle sags.
- Join two groups: take a sender from one premise and a prize from another, then ask why they fit.
- Decide what the seeker would refuse to pay. The road should ask for exactly that.
Questions and answers
What are some good quest story ideas?
Ones where the thing sought is odd and exact. A mapmaker seeks the blank corner of her own map. A boy looks for the owner of a key that fits no lock. Three sisters seek a well that gives back one lost thing.
Do these work as quest short story ideas?
Yes. Each premise is one sentence with one turn, which is about what a short story can carry. Keep a single road and a single cost, and let the prize arrive in the last lines.
What should the prize of a quest turn out to be?
Something other than what the seeker set out for. In the group What the prize turns out to be, the treasure is a second map in the seeker's own handwriting, and a lost crown fits only the mule.