Adventure Story Ideas

One journey per press: a hero, a goal, a route, a companion, an obstacle and a turn.

A trail cook for a mule train must cross a strait in a brass diving machine by way of a fish market hosing down before dawn, with a wind-up dog missing its key. In the way: a sandstorm that reburies the entrance. The turn: a whole street joins the chase without knowing why.

Padlock: keep a part. Arrows: change only that part.

  • Whotrail cook for a mule train
  • Mustcross a strait in a brass diving machine
  • By way ofa fish market hosing down before dawn
  • Witha wind-up dog missing its key
  • In the waya sandstorm that reburies the entrance
  • The turna whole street joins the chase without knowing why
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    Who: all 72 heroes

    At sea and cast away 12

    • cabin steward on a first long voyage
    • castaway schoolteacher with a waterlogged atlas
    • coastal surveyor with a leaky sounding boat
    • ferry deckhand who knows every knot but one
    • fisher's child minding the boat alone for the first time
    • helmet diver working from a salvage barge
    • lighthouse keeper's niece rowing the supply boat
    • lone rower blown onto an islet with no name
    • navigator's apprentice with a borrowed sextant
    • sailmaker who gets queasy even in harbor
    • ship's cook who has never spent a week ashore
    • shipwrecked botanist with a pocket full of seeds

    Wilderness and survival 12

    • botanist's porter who reads the forest better
    • bush pilot who trusts the weather too much
    • canoe builder testing a new hull
    • dog-sled musher on a first solo run
    • fire lookout in a tower above the tree line
    • mountain mail carrier finishing the season's rounds
    • park ranger on the final patrol before snow
    • river guide with one season's experience
    • shepherd's grandchild bringing the flock down early
    • surveyor's assistant three weeks from any road
    • teenage hiker separated from a school trek
    • trail cook for a mule train

    City chase 12

    • bicycle messenger who knows every shortcut
    • hotel bellhop who notices everything
    • keeper of racing pigeons on a tenement roof
    • locksmith's apprentice called out at midnight
    • museum guard in a first week on the job
    • newspaper runner with the late edition
    • pastry delivery cyclist with a fragile order
    • street musician with a very loud tuba
    • subway cleaner who knows the closed stations
    • taxi dispatcher who has never left the booth
    • tram driver working the small-hours service
    • window cleaner forty floors up

    Lost places 12

    • amateur archaeologist with a borrowed trowel
    • archivist who found a folded chart in a ledger
    • cave guide who has named every chamber but one
    • diver who photographs drowned villages
    • glacier scientist following a meltwater stream
    • interpreter taught a language by its last nine speakers
    • librarian chasing a book returned from nowhere
    • mapmaker's assistant sent to fill in a blank
    • mule driver who knows a pass missing from the charts
    • museum cataloger with an unlabeled crate
    • railway historian tracing a line that never opened
    • retired tunnel engineer

    Steam and brass 12

    • airship rigger afraid of heights
    • automaton repairer with a toolbox on wheels
    • boiler stoker on a brass paddle steamer
    • clockmaker's apprentice with oil under every fingernail
    • gas-lamp lighter who walks the rooftops
    • goggle maker with one very important customer
    • inventor's assistant trusted with the only key
    • junior engineer of a clockwork lighthouse
    • kite-balloon mail pilot
    • stowaway aboard a brass submarine
    • telegraph clerk who can hear a lie in the clicks
    • ticket puncher on a cliffside steam railway

    Close to home 12

    • babysitter on the night the lights fail
    • bike rider testing a hand-drawn map
    • child who missed the last bus from the lake
    • cousin left in charge of a backyard campsite
    • dog walker with five leashes and one free hand
    • farm kid sent to find a missing goat
    • fourth grader with a homemade raft
    • grandchild helping out on a first fishing trip
    • junior scout on a first overnight hike
    • new kid on the street with a compass
    • paper route kid who finds a wrong address
    • pupil who took the wrong school bus home
    How this list was compiled

    Each entry is one person, with no article in front, so the sentence can add "A" or "An". Original list written for Draw This Next on 2026-10-03. The six headings (at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, close to home) are shared by all six lists of the page. Every entry was made up for this list and belongs to a world without magic: a journey, a chase or a race against a clock. No list has a weapon as an entry, and the peril carries no injury. No real ship, wreck, explorer or place is named, and no book, film or game world is named or copied. What adventure fiction is (stories built on danger and a feeling of excitement for the reader) was read on 2026-10-03 in the article Adventure fiction of the English Wikipedia, and what a castaway story is (a person or group cut off from civilization, usually shipwrecked or marooned on an uninhabited island, who must improvise survival from what is at hand) in the article Robinsonade (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    Must: all 72 goals

    At sea and cast away 12

    • bring a damaged ketch into port ahead of a gale
    • bring a figurehead back to the yard that carved it
    • build a raft from oil drums and a hatch cover
    • deliver a sealed chart to a captain already at sea
    • find fresh water on an island with a single spring
    • get a becalmed crew to an island with water
    • keep a signal fire lit through three wet nights
    • reach a wreck before the spring tides shift it
    • recover a sea chest from a sandbar at low tide
    • repay a harbor debt before the season ends
    • sail a borrowed boat home before it is missed
    • signal a passing ship from an island with no trees

    Wilderness and survival 12

    • carry a doctor's bag over a pass to a snowed-in village
    • cross a desert plateau on two days of water
    • find the way back to a cache hidden last autumn
    • follow a river to its mouth with no map at all
    • get a message to a camp on the far side of a glacier
    • get out of a canyon before the river rises
    • guide a tired walking party down off a ridge
    • lead a lost mule train down to the valley
    • locate a footpath the guidebook put in the wrong valley
    • reach the ranger station before the first blizzard
    • string a pulley line over a chasm before nightfall
    • track a runaway pack horse through the high forest

    City chase 12

    • beat a rival courier to the same doorstep
    • carry a hot dinner across town before it cools
    • catch a runaway tram before the terminus
    • cross the old town over its rooftops during a parade
    • escape a museum that has locked up for the night
    • find the one open bridge on a night of floods
    • follow a stray dog that is carrying something important
    • get a forgotten violin to a concert hall before eight
    • get a hatbox to the far side of town before curtain-up
    • hand back a dropped passport before a train departs
    • reach the top of a clock tower before it strikes
    • recover a suitcase swapped at the central station

    Lost places 12

    • bring a stone tablet out of a cave before the tide
    • climb to a plateau shown on a single old chart
    • find a valley that fell off the maps
    • find the source of a river that runs underground
    • follow a hand-drawn chart to an unnamed island
    • locate a library said to be walled up in a cliff
    • map a tunnel system under an old fort
    • match a torn chart to its missing corner
    • open a door at the back of a flooded mine
    • photograph a ruin before the reservoir fills
    • reach a station on a railway that was never finished
    • retrace a lost expedition's last marked camp

    Steam and brass 12

    • bring a runaway locomotive safely into a siding
    • carry a message along a pneumatic tube line, on foot
    • cross a strait in a brass diving machine
    • deliver a brass key to an inventor in hiding
    • find the missing gear of a tide-predicting engine
    • fly an airship's mail over a mountain range before dawn
    • repair a clockwork bridge while the river rises
    • return a stolen blueprint to the patent office
    • silence a factory whistle that will not stop
    • test a pedal-powered flying machine off a pier
    • win a steam-carriage race along the coast road
    • wind a city's master clock before it stops

    Close to home 12

    • camp one whole night in the back field
    • chart a route to school that crosses no road
    • coax a goat off the top of a neighbor's shed
    • find a neighbor's lost dog before the rain starts
    • find the way home from the end of the bus line
    • follow a creek to see where it comes out
    • free a kite snagged on the water tower
    • get a raft across the pond and back before supper
    • pedal a tray of cupcakes to a party without a spill
    • return a wrongly delivered letter three streets away
    • track down the owner of a key found in the grass
    • walk out to the sandbar beacon and back at low tide
    How this list was compiled

    Each entry begins with a verb and reads after "must". Each has an end that can be reached or missed. Original list written for Draw This Next on 2026-10-03. The six headings (at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, close to home) are shared by all six lists of the page. Every entry was made up for this list and belongs to a world without magic: a journey, a chase or a race against a clock. No list has a weapon as an entry, and the peril carries no injury. No real ship, wreck, explorer or place is named, and no book, film or game world is named or copied. What adventure fiction is (stories built on danger and a feeling of excitement for the reader) was read on 2026-10-03 in the article Adventure fiction of the English Wikipedia, and what a castaway story is (a person or group cut off from civilization, usually shipwrecked or marooned on an uninhabited island, who must improvise survival from what is at hand) in the article Robinsonade (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    By way of: all 72 routes

    At sea and cast away 12

    • a chain of islets too small for the chart
    • a channel between two wrecks
    • a cove with one fresh spring and a thousand crabs
    • a fog bank that sits on the same shoal all year
    • a lagoon behind a ring of breakers
    • a reef passage that shows only at low tide
    • a sandbar where a ferry lies aground
    • a sea cave with daylight at both ends
    • a shipping lane crowded with slow barges
    • a strait with a current like a river
    • a tidal causeway open one hour in twelve
    • the windward side of an uninhabited island

    Wilderness and survival 12

    • a bog crossed on a line of sunken logs
    • a dry riverbed that floods without warning
    • a frozen lake with a river running under it
    • a game trail that climbs above the clouds
    • a high pass that is open six weeks a year
    • a pine forest with no undergrowth and no landmarks
    • a ridge trail one boot wide
    • a salt pan where the horizon disappears
    • a scree slope that moves like water
    • a slot canyon barely wider than a pack mule
    • a stretch of burned forest with no trail markers left
    • a swaying footbridge with gaps in its decking

    City chase 12

    • a canal towpath closed for repairs
    • a carnival procession moving the other way
    • a covered market at its busiest hour
    • a department store with nine floors and one elevator
    • a fish market hosing down before dawn
    • a footbridge that is being painted
    • a maze of alleys behind the old theater
    • a railway yard during the evening shunt
    • a rooftop route of ladders and washing lines
    • a row of back gardens and their very alert dogs
    • the service tunnels under the opera house
    • the upper deck of a slow double-decker bus

    Lost places 12

    • a cavern with an underground beach
    • a desert track between two wells a day apart
    • a drowned road visible only in a dry summer
    • a dry canal lined with broken statues
    • a jungle track kept open by wild pigs
    • a line of stepping stones through a mangrove swamp
    • a mine gallery propped with ships' timbers
    • a pass marked on the chart with a question mark
    • a ravine spanned by one mossy log
    • a stairway cut into a cliff behind a waterfall
    • a terrace of abandoned orchards gone wild
    • a tunnel bored for a railway that never came

    Steam and brass 12

    • a cargo lift driven by a temperamental boiler
    • a covered arcade full of mechanical toys
    • a foundry floor during a pour
    • a funicular that stops halfway when it rains
    • a pneumatic mail tunnel wide enough to crawl
    • a railway viaduct while a train is due
    • a shipyard where a brass hull is being riveted
    • a skyline of chimneys and catwalks
    • a tramline strung between factory towers
    • an airship dock in a crosswind
    • the gasworks as the day crew clocks off
    • the sewers beneath a clockmakers' quarter

    Close to home 12

    • a cornfield taller than anyone in the party
    • a creek bed that is mostly dry in late summer
    • a disused tennis court gone to brambles
    • a footpath that crosses three stiles and a bull's field
    • a neighbor's orchard and its famous goose
    • a patchwork of garden allotments and their sheds
    • a shortcut through the junkyard
    • the back lanes on market day
    • the ninth fairway after the last players leave
    • the old railway embankment behind the school
    • the reservoir path, twice as far and flat
    • the storm drain under the main road
    How this list was compiled

    Each entry is a place to pass through, with its own article, so it reads after "by way of". Original list written for Draw This Next on 2026-10-03. The six headings (at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, close to home) are shared by all six lists of the page. Every entry was made up for this list and belongs to a world without magic: a journey, a chase or a race against a clock. No list has a weapon as an entry, and the peril carries no injury. No real ship, wreck, explorer or place is named, and no book, film or game world is named or copied. What adventure fiction is (stories built on danger and a feeling of excitement for the reader) was read on 2026-10-03 in the article Adventure fiction of the English Wikipedia, and what a castaway story is (a person or group cut off from civilization, usually shipwrecked or marooned on an uninhabited island, who must improvise survival from what is at hand) in the article Robinsonade (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    With: all 72 companions

    At sea and cast away 12

    • a cabin hand who has read too many sea stories
    • a chart drawn from memory on a tablecloth
    • a compass that is three degrees out
    • a crate of chickens that came off the deck cargo
    • a fellow castaway who cannot swim
    • a harbor pilot who insists on doing it properly
    • a one-oared dinghy and a tin for bailing
    • a parrot that repeats compass bearings
    • a retired bosun who gives orders while asleep
    • a seal that follows the boat for scraps
    • a ship's cat that hates water
    • a trunk of signal flags and no flag book

    Wilderness and survival 12

    • a botanist who stops for every flower
    • a collie that rounds up strangers by habit
    • a goat that knows the way and will not be hurried
    • a guide who has only read about the route
    • a map smudged by a thumbprint at the vital junction
    • a mule that holds strong opinions about bridges
    • a sled dog too old to pull and too proud to ride
    • a stranger heading the same way for a different reason
    • a tin whistle and a single box of matches
    • a trainee warden two days into the job
    • a walking stick carved all over in distances
    • a younger cousin who was supposed to stay behind

    City chase 12

    • a broken umbrella and a bus pass
    • a child who insists on counting every step
    • a folding bicycle that has a slow puncture
    • a grandmother who knows every doorman in town
    • a newspaper seller who hears everything
    • a pigeon that knows one address
    • a rival who agrees to a truce until morning
    • a rookie patrol officer on a first night
    • a street dog that never misjudges a crossing
    • a taxi driver on the last fare of a long shift
    • a tourist who thinks it is all a guided tour
    • a trombone that must not get wet

    Lost places 12

    • a dog that barks at hollow ground
    • a donkey carrying the only lamp oil
    • a guide who was here once, forty years ago
    • a lantern down to its last hour of oil
    • a local child who knows where not to step
    • a photographer who will not hurry a good picture
    • a pocket compass that spins near iron
    • a predecessor's field notes, half in code
    • a professor who trusts the old chart over the ground
    • a rival expedition's cook, recently resigned
    • a rope exactly ten feet too short
    • a rubbing of an inscription nobody has read

    Steam and brass 12

    • a brass footman built to carry luggage upstairs
    • a carrier pigeon in a tiny leather harness
    • a chronometer set to another city's noon
    • a clockwork owl that hoots the hours
    • a folding map printed on oiled silk
    • a goggle-wearing aunt who holds a pilot's license
    • a mechanic who whistles at exactly boiler pitch
    • a steam bicycle that needs water every mile
    • a stoker who can tell pressure by the smell
    • a toolbox that weighs more than its owner
    • a wind-up dog missing its key
    • an inventor too excited to sleep

    Close to home 12

    • a beagle distracted by every hedgerow
    • a best friend who brought far too many snacks
    • a bicycle that has a basket and soft brakes
    • a cat that was not invited and came anyway
    • a flashlight on its last batteries
    • a grandfather who walks slowly and misses nothing
    • a kite that keeps trying to leave
    • a neighbor kid who is scared of cows
    • a packed lunch already half eaten
    • a pull-cart whose axle complains on every hill
    • a walkie-talkie whose twin stayed at home
    • an older sister's hand-me-down compass
    How this list was compiled

    Each entry is a companion or the one thing carried, with its own article, so it reads after "with". Original list written for Draw This Next on 2026-10-03. The six headings (at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, close to home) are shared by all six lists of the page. Every entry was made up for this list and belongs to a world without magic: a journey, a chase or a race against a clock. No list has a weapon as an entry, and the peril carries no injury. No real ship, wreck, explorer or place is named, and no book, film or game world is named or copied. What adventure fiction is (stories built on danger and a feeling of excitement for the reader) was read on 2026-10-03 in the article Adventure fiction of the English Wikipedia, and what a castaway story is (a person or group cut off from civilization, usually shipwrecked or marooned on an uninhabited island, who must improvise survival from what is at hand) in the article Robinsonade (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    In the way: all 72 obstacles

    At sea and cast away 12

    • a customs cutter with time for a long inspection
    • a falling tide that uncovers a mile of mud
    • a flat calm that has lasted eight days
    • a harbor mouth that closes to traffic at dusk
    • a leaking hull and one working pump
    • a passing steamer that does not answer signals
    • a raft of oil drums coming slowly apart
    • a reef hidden just under the swell
    • a rival crew racing for the same salvage
    • a squall line racing in from the horizon
    • a waterspout wandering across the bay
    • damp driftwood that smokes and will not blaze

    Wilderness and survival 12

    • a bear that wants the food bag, not a quarrel
    • a broken compass and an overcast week
    • a footbridge swept away since the map was drawn
    • a herd of elk in no hurry to leave the pass
    • a river in flood between here and there
    • a rockslide across the only trail
    • a wrong map drawn by someone confident
    • an early snowfall that hides every cairn
    • lightning on an exposed ridge
    • nightfall, an hour sooner than planned
    • smoke from a wildfire two valleys upwind
    • thirst, and a canteen with a slow leak

    City chase 12

    • a doorman who has been told to admit nobody
    • a drawbridge that goes up every twenty minutes
    • a final departure whistle already blowing
    • a freight elevator that stops wherever it likes
    • a marathon that has closed every crossing
    • a pickpocket who took the wrong thing
    • a power cut across the whole east side
    • a rival on a faster bicycle
    • a station clock nobody has corrected since spring
    • a store detective following the wrong shopper
    • a street cordoned off for a film shoot
    • a traffic jam caused by an escaped circus elephant

    Lost places 12

    • a chart with the key torn off
    • a collapsed stair with a twelve-foot gap
    • a draft that keeps blowing out the lamp
    • a guardian flock of very territorial geese
    • a ladder of iron rungs rusted through at the middle
    • a landowner who wants no visitors
    • a passage that narrows to the width of a shoulder
    • a porters' strike at the foot of the mountain
    • a rainy season arriving ahead of schedule
    • a rising tide in a cave with one exit
    • a rival expedition one day ahead
    • a sandstorm that reburies the entrance

    Steam and brass 12

    • a boiler gauge creeping into the red
    • a clockwork guard dog wound to full tension
    • a coal shortage at the worst possible station
    • a drawbridge engine jammed half open
    • a factory district where every whistle sounds alike
    • a fog thick enough to stop the trams
    • a master clock that loses a minute every hour
    • a patent inspector with a stopwatch
    • a rival inventor with a faster machine
    • a sheared cog and no spare within a day's travel
    • a storm front that is gaining by the hour
    • a telegram that arrives one hour too late

    Close to home 12

    • a creek running higher than last week
    • a curfew that starts when the streetlights come on
    • a downpour that turns the path to soup
    • a dying phone and no charger for miles
    • a field of cows that will not move
    • a flat tire a mile from anywhere familiar
    • a locked gate and a sign about a dog
    • a neighbor who needs a favor right this minute
    • a rival club that claims the same shortcut
    • a thunderstorm due at four o'clock
    • a wrong turn that every signpost confirms
    • a younger sibling who has promised to tell
    How this list was compiled

    Most entries are a pursuit, a blocked way, bad weather or a race against a clock. Each has its own nouns, so it reads after "In the way:" beside any other row. This list is the action half of a result. Original list written for Draw This Next on 2026-10-03. The six headings (at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, close to home) are shared by all six lists of the page. Every entry was made up for this list and belongs to a world without magic: a journey, a chase or a race against a clock. No list has a weapon as an entry, and the peril carries no injury. No real ship, wreck, explorer or place is named, and no book, film or game world is named or copied. What adventure fiction is (stories built on danger and a feeling of excitement for the reader) was read on 2026-10-03 in the article Adventure fiction of the English Wikipedia, and what a castaway story is (a person or group cut off from civilization, usually shipwrecked or marooned on an uninhabited island, who must improvise survival from what is at hand) in the article Robinsonade (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    The turn: all 72 turns

    At sea and cast away 12

    • a breeze springs up on the last possible morning
    • a castaway's bottled message washes back with a reply
    • a competing crew throws over a towline
    • a harbor debt is forgiven by its hardest collector
    • a leaking boat is kept afloat by its own cargo of cork
    • a rescue ship turns out to be the one in pursuit
    • a sealed chart, opened, shows only open water
    • a ship's cat finds the fresh water first
    • a storm delivers the missing mast timber to the beach
    • a wreck proves worth more left where it lies
    • an island proves to be joined to the mainland at low tide
    • an uncharted island turns out to have a lighthouse

    Wilderness and survival 12

    • a compass was right and the traveler was wrong
    • a far camp has been signaling the whole time
    • a lost mule finds the trail and the party follows
    • a river that barred the way becomes the way out
    • a rockslide uncovers a spring
    • a search party sends up a flare of its own
    • a shortcut costs a day and saves the journey
    • a snowed-in pass has a tunnel the old-timers forgot
    • a storm puts out a fire nobody had seen yet
    • a stranger on the trail has walked it every year
    • a wrong map leads somewhere better
    • an empty hut has a stove still warm

    City chase 12

    • a chase ends where it began, one floor up
    • a clock tower runs fast, and the deadline has not passed
    • a closed bridge opens for a bicycle bell
    • a last train waits because the driver is a cousin
    • a locked museum has one more visitor than tickets sold
    • a parade route was the fastest road all along
    • a parcel turns out to be addressed to its carrier
    • a pursuer only wanted to hand back a dropped glove
    • a rival is on the same errand for the same person
    • a stray dog leads the way to its owner's shop
    • a whole street joins the chase without knowing why
    • a wrong suitcase holds exactly what was needed

    Lost places 12

    • a blank on the map was left blank as a kindness
    • a bricked-up doorway has a bell pull that works
    • a cave stream surfaces under a village pump
    • a famous chart turns out to be a child's drawing
    • a hidden library turns out to be a single book
    • a lost valley has a mailbox, and it is emptied weekly
    • a plateau has been reached before, by goats
    • a rival expedition, lost for a week, is grateful
    • a ruin is still lived in by one caretaker
    • a stone tablet turns out to be a recipe
    • a torn map's other half was in a coat pocket all along
    • the return journey takes half as long, somehow

    Steam and brass 12

    • a brass key fits a lock everyone had forgotten
    • a clockwork owl has been keeping a log all along
    • a factory whistle is answering another across the bay
    • a flying machine works, but only downhill
    • a master clock was slow so that someone could sleep
    • a patent is granted to the apprentice
    • a rival inventor needs the same spare part
    • a runaway engine stops for a cow on the line
    • a steam bicycle outruns a locomotive on the bends
    • a stolen blueprint is for a music box
    • an airship's ballast turns out to be the missing mail
    • an automaton obeys to the letter and saves the day

    Close to home 12

    • a bus driver notices a missed stop and circles back
    • a creek comes out behind a very familiar school
    • a goat comes down unaided the moment everyone leaves
    • a kite lands in a garden that needed a visitor
    • a lost dog was following the search party all along
    • a night outdoors ends at the kitchen door by nine
    • a rival club asks to merge
    • a scary neighbor has the best map of all
    • a shortcut is longer, and worth it
    • a storm passes to the north and the picnic is saved
    • a stray key opens a boathouse nobody remembered
    • a wrongly delivered letter is an invitation
    How this list was compiled

    Each entry is a whole clause that brings its own nouns and points at no other row, so it reads after "The turn:" whatever the other rows dealt. Original list written for Draw This Next on 2026-10-03. The six headings (at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, close to home) are shared by all six lists of the page. Every entry was made up for this list and belongs to a world without magic: a journey, a chase or a race against a clock. No list has a weapon as an entry, and the peril carries no injury. No real ship, wreck, explorer or place is named, and no book, film or game world is named or copied. What adventure fiction is (stories built on danger and a feeling of excitement for the reader) was read on 2026-10-03 in the article Adventure fiction of the English Wikipedia, and what a castaway story is (a person or group cut off from civilization, usually shipwrecked or marooned on an uninhabited island, who must improvise survival from what is at hand) in the article Robinsonade (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    How it works

    Each of these adventure story ideas is a journey in a world without magic: a trail cook for a mule train must match a torn chart to its missing corner by way of a fish market hosing down before dawn.

    Read the full guide

    Six parts of one journey

    Adventure fiction runs on danger or a feeling of excitement for the reader, so every result has a goal that can be missed. The route and the companion slow the hero down, and the obstacle is most often a pursuit, a storm or a clock. Keep the goal and change the route until the journey looks impossible.

    Survival story ideas and five other kinds

    Each list below is sorted under at sea and cast away, wilderness and survival, city chase, lost places, steam and brass, and close to home. The tool mixes all six and cannot filter, so an airship rigger may have to coax a goat off a shed. Read one heading down the lists to stay in one kind.

    • Decide whether the companion is the comic relief or the conscience before you write a word.
    • Close to home entries scale: a creek becomes a river if the hero is small enough.

    Questions and answers

    Do these work as action story ideas?

    Yes. The In the way part is the action half: most entries are a pursuit, a blocked way, bad weather or a race against a clock, and the city chase heading keeps to streets and stations. No entry is a weapon or a fight.

    Are there stranded on an island story ideas here?

    Yes, under At sea and cast away: an island with a single spring, a raft of oil drums, damp driftwood that will not blaze. A castaway story is about improvising survival from what is at hand, so keep the goal and change the companion.

    Is there any magic or fighting in the lists?

    No. Every entry belongs to a world without magic, and none is a weapon. For quests with spells and dragons, use the fantasy plot generator.

    What is the steam and brass heading?

    Airships, clockwork and steam engines in a world that never gave them up: an airship rigger afraid of heights, a master clock that loses a minute every hour. It suits a steampunk adventure, including one written for children.