How it works
Steampunk imagines the future as the 19th century might have built it: steam power, polished brass, leather and gears left on show. These 60 keep that look, from an open-backed pocket watch to a clock that feeds the cat.
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Real mechanisms to borrow
Three items in Gears and gauges are real mechanisms, drawn as they work: a fly-ball governor, a pocket watch's escapement and a wall of meshed gears. Get those right and the invented machines around them look as if they could run.
Rivets, joints and steam
Draw metal as plates, with a row of rivets wherever two plates meet. Give every moving part a hinge, a rod or a key. Then decide where the steam leaves: a funnel, a whistle, a loose valve.
- Hold the palette to brass yellow, copper orange and leather brown, with black for the shadows.
- Draw a gear as two circles first. Mark the teeth between them, evenly, before you darken any.
Questions and answers
What makes a drawing look steampunk?
Old-fashioned shapes with their workings on show: top hats and bowler hats, goggles, pocket watches, airships. Nothing is sleek or hidden. If a part moves, the drawing shows what moves it.
What is an easy steampunk thing to draw?
Key whose round end is a small cog, Pressure gauge with its needle in the red, or Brass goggles with a flip-down magnifier. Each is a few circles, finished with rivets or a bolt.
How do I draw a steampunk animal?
Clockwork animals holds 12. Start from the real animal's outline, then swap parts: plates for feathers or scales, a spring for a tail, gears for eyes, a wind-up key in the back.
Where can I get a steampunk character to draw?
Steampunk character ideas deals a person: a role, an outfit, something carried and a tell. This list is the things around them: gauges, hats, airships, clockwork animals and small machines.