How it works
This pulp plot generator deals a magazine adventure in five parts, such as a stunt flier from a traveling air show against a plot to bottle lightning at an airfield cut into the side of a volcano. Nothing in the lists is graphic.
Read the full guide
A random pulp story generator, part by part
The hero is known by a trade: a flier, a reporter, a professor, a drifter. The scheme is always too big, such as cornering the world's helium or putting a whole city to sleep. The place is far from help. The cliffhanger belongs to a later chapter, wherever the chase has reached, and the gadget is the one thing in the kit bag that might undo it.
Where pulp stories come from
Pulp magazines were inexpensive fiction magazines, published from 1896 until around 1955 and named for the cheap wood pulp paper they were printed on. They were most popular from the 1920s until the 1940s, so these lists keep to that world: radio, airships, propeller planes and telegrams.
- Give the villain a title and no name: the Director, the Voice, the Collector.
- Let the hero's trade solve it. A mail pilot knows schedules; a code clerk knows patterns.
Questions and answers
What is a pulp story?
A story of the kind the pulp magazines printed. They were best known for lurid and sensational subject matter, though that was a small part of what they ran, and often featured novel-length stories of heroic characters.
Is this a pulp story generator or only a plot?
Only the plot of one episode, in three sentences. The story is yours to write: plan it backward from the cliffhanger to how the hero got there.
How do I write a pulp adventure from one of these plots?
Keep it fast. Open with the hero at work, bring the scheme in by the second page, move to the far-off place, and stop each chapter on a fix like the cliffhanger. Save the gadget for the last possible moment.