Pulp Plot Generator

One pulp adventure per press: a hero, a scheme, a far-off place, a cliffhanger and one odd gadget.

On a coral reef with a steel door in it, a field archaeologist who would rather be digging stumbles on a plot to keep a new gold strike out of the newspapers. Cliffhanger: the tide is coming into the cave, and the rope is gone. The one hope: a searchlight that writes on clouds.

Padlock: keep a part. Arrows: change only that part.

  • The herofield archaeologist who would rather be digging
  • The schemekeep a new gold strike out of the newspapers
  • The far-off placeon a coral reef with a steel door in it
  • The cliffhangerthe tide is coming into the cave, and the rope is gone
  • The odd devicesearchlight that writes on clouds
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    Plot of the day

     

    The hero: all 60 heroes

    Fliers and drivers 15

    • airship navigator who never gets lost
    • barnstorming flier with one working engine
    • bush pilot who flies by smell and luck
    • deep-sea diver who talks to the pumps
    • glider pilot who reads the clouds
    • motorcycle courier who knows every back road
    • night-run trucker with a short-wave set
    • racing driver banned from three circuits
    Show all 60 heroes (52 more)

    Fliers and drivers, continued

    • railroad engineer who knows every grade by ear
    • rocket-plane mechanic who was not meant to be aboard
    • speedboat racer who has never come second
    • stunt flier from a traveling air show
    • test pilot fired for being right
    • tramp steamer skipper who owes money in every port
    • two-fisted mail pilot

    Reporters and investigators 15

    • cub reporter chasing a first byline
    • customs inspector with a perfect memory
    • gossip columnist who knows where everyone was
    • government agent on a first field case
    • harbor patrol sergeant with a fast launch
    • hard-nosed newspaper reporter
    • hotel detective in a hotel full of spies
    • insurance man who believes nobody
    • masked avenger who is a dull lawyer by day
    • museum night watchman with a law degree
    • night telephone operator who hears too much
    • police sketch artist who draws what witnesses forget
    • press photographer with one flashbulb left
    • private detective with an office over a laundry
    • radio crime-show host who solves real cases

    Scholars and scientists 15

    • absent-minded professor of dead languages
    • astronomer who spotted it first and was not believed
    • botanist back from a plateau no map shows
    • code clerk who breaks ciphers for fun
    • field archaeologist who would rather be digging
    • mapmaker who trusts no map
    • museum curator who can spot any fake
    • polar geologist with frostbitten luck
    • professor's assistant who does all the real work
    • radio engineer who built a set from scrap
    • radium chemist with a steady hand
    • reference librarian who remembers every page
    • ship's doctor who has read every mystery novel
    • veterinarian to a traveling circus
    • young inventor with a patent pending

    Drifters and daredevils 15

    • boxcar drifter who reads the classics
    • cardsharp who only cheats cheaters
    • circus strongman on the run from a contract
    • deckhand who is secretly the owner's heir
    • escape artist between engagements
    • ex-prizefighter with a glass jaw and a good heart
    • jungle guide who has never fired a shot
    • lighthouse relief keeper with a week to kill
    • lumberjack who can outclimb anyone
    • sailor who has jumped ship in the wrong port
    • sideshow mind reader who knows how it is done
    • soldier of fortune who works for expenses
    • trick rider from a rodeo gone broke
    • wildcat oil driller with a lucky hat
    • wing-walker who is afraid of ladders

    How this list was compiled: Original list written for Draw This Next on 2026-10-15. Each entry is a hero named by a trade of the 1920s to the 1940s. No character of any magazine, serial, film or comic is named or described, and no real person. What the pulps were (inexpensive fiction magazines published from 1896 until around 1955; the word pulp from the cheap wood pulp paper they were printed on; at their peak of popularity from the 1920s until the 1940s; best known for lurid and sensational subject matter; often featuring stories of heroic characters) follows Wikipedia, "Pulp magazine": https://en.wikipedia.org/wiki/Pulp_magazine, read on 2026-10-15 (CC BY-SA 4.0). Licence: own work

    The scheme: all 60 schemes

    Corner it or steal it 15

    • corner the wheat market by stealing the rain
    • corner the world's helium and ground every airship
    • corner the world's supply of radium
    • counterfeit a small nation's entire currency
    • empty a bank through the subway tunnel beneath it
    • hijack a mail plane with one letter aboard
    • loot a tomb the night before it is opened
    Show all 60 schemes (53 more)

    Corner it or steal it, continued

    • lure the world's best engineers to a secret island
    • make off with an ocean liner's safe in a lifeboat
    • rob a treasure train on a mountain trestle
    • steal a gold shipment in midair
    • steal a skyscraper's blueprints one floor at a time
    • steal the formula for an unbreakable glass
    • steal the only map to a diamond pipe
    • swap the crown jewels for paste

    Rule it 15

    • black out a city and loot it in the dark
    • blackmail a city with its own weather
    • buy a seat in every government with stolen gold
    • control every newspaper by owning the ink
    • crown a puppet king in a country nobody can find
    • fix an election with a machine that counts wrong
    • hold the shipping lanes to ransom with man-made fog
    • hypnotize a stadium crowd through the loudspeakers
    • put a whole city to sleep for one night
    • replace a governor with a perfect double
    • rule a continent by radio from a hidden transmitter
    • run a city from the top floor of an unfinished tower
    • seize a canal with an army of clockwork men
    • silence every radio station but one
    • take over the railroads by forging one signature

    Build it 15

    • bore a tunnel to the center of the earth
    • bottle lightning and sell it back to the power company
    • broadcast a signal that turns every compass wrong
    • build a mechanical brain that can pick any lock
    • build a ray that stops every engine for miles
    • build a submarine that swallows ships whole
    • freeze a tropical harbor solid
    • grow a jungle over a city in a week
    • launch a rocket and claim the moon first
    • launch an aerodrome that never has to land
    • melt the polar ice with a mirror the size of a town
    • raise a sunken city with a stolen tide machine
    • shrink a bank vault to pocket size
    • turn lead into gold and crash every market
    • wake something that has slept under the ice for an age

    Hide it 15

    • bury the truth about an expedition that never came back
    • cover up a shipwreck that never happened
    • destroy the one photograph that proves it
    • discredit the one scientist who measured it right
    • erase an island from every chart
    • fake a lost civilization to sell the ruins
    • frame an explorer for a discovery that was stolen
    • hide a stolen airship inside a storm
    • keep a new gold strike out of the newspapers
    • pass off a forged treaty at a peace conference
    • run a fake rescue mission to reach the real prize
    • sell a city its own water back
    • sell the same lost gold mine to nine buyers
    • smuggle stolen gold out as circus tent poles
    • swap a missing heir for an actor

    How this list was compiled: Original list written for Draw This Next on 2026-10-15. Each entry is a villain's scheme, written to follow the words a plot to. The schemes are too big to be real; nobody is hurt in an entry, and no people, nation or faith is the villain. No plot of a magazine story, serial or film is retold. What the pulps were (inexpensive fiction magazines published from 1896 until around 1955; the word pulp from the cheap wood pulp paper they were printed on; at their peak of popularity from the 1920s until the 1940s; best known for lurid and sensational subject matter; often featuring stories of heroic characters) follows Wikipedia, "Pulp magazine": https://en.wikipedia.org/wiki/Pulp_magazine, read on 2026-10-15 (CC BY-SA 4.0). Licence: own work

    The far-off place: all 60 places

    Lost cities and blank maps 15

    • at the bottom of a crater lake
    • at the end of a road the surveyors gave up on
    • behind a waterfall three days upriver
    • in a canyon city carved by nobody knows who
    • in a city of towers half buried by dunes
    • in a kingdom the size of one mountain pass
    • in a lost city under the polar ice
    Show all 60 places (53 more)

    Lost cities and blank maps, continued

    • in a mine that was sealed a century ago
    • in a ruined observatory above the tree line
    • in a temple that sank in an earthquake
    • in a valley where the compass spins
    • in a walled city reached by a single cable car
    • in caverns where the walls give off their own light
    • inside a mountain hollowed out for a hangar
    • on a plateau the maps leave blank

    Sky and sea 15

    • aboard a night mail plane over the mountains
    • aboard a seaplane tender in a hidden cove
    • aboard a submarine that flies no flag
    • aboard a zeppelin over the open ocean
    • at a mooring mast above a jungle clearing
    • at an airfield cut into the side of a volcano
    • in a diving bell on the edge of the deep
    • in the wreck of a treasure galleon
    • on a derelict freighter adrift in the shipping lane
    • on a floating aerodrome in the middle of the sea
    • on a flying boat forced down in a lagoon
    • on a lighthouse rock that no ship visits twice
    • on a liner that has changed its name at sea
    • on a sandbar that is an island for six hours a day
    • on an icebreaker locked in for the winter

    Ice, sand and jungle 15

    • at a dig site half a continent from the nearest town
    • at a lonely desert railroad junction
    • at a mountain pass the mules refuse to cross
    • at a radio mast nobody admits to building
    • at a river landing three weeks from a telegraph
    • at a weather hut on the roof of the world
    • at an oasis that is on no caravan route
    • in a desert fort that the sand keeps burying
    • in a ghost town with one lit window
    • in a salt-flat mirage that turns out to be real
    • in a swamp where the trees grow on stilts
    • on a frozen river used as a winter road
    • on a glacier that is moving faster than it should
    • on a jungle airstrip overgrown since last season
    • on a private railroad car crossing a desert

    Islands and outposts 15

    • at a cable station on the loneliest rock in the ocean
    • at a frontier post on a high pass
    • at a mountain hotel with no guests and a full staff
    • at a mountain lodge with a laboratory in the cellar
    • in a border town where three countries meet
    • in a cliff-top castle with its own power plant
    • in a customs shed at the end of a pier
    • in a fishing village that has stopped fishing
    • in a tin-roofed hotel at the edge of the map
    • in a trading port where every flag is false
    • on a closed amusement pier in the off season
    • on a coral reef with a steel door in it
    • on a volcanic island with a private harbor
    • on an island fort that was struck off the charts
    • on an island shaped like a question mark

    How this list was compiled: Original list written for Draw This Next on 2026-10-15. Each entry is a place far from help, with its preposition. Every place was invented for this list: no real country, city or people is named. Licence: own work

    The cliffhanger: all 60 cliffhangers

    Trapped 20

    • the air hose goes slack
    • the airlock will not open from the inside
    • the cell has no lock to pick, only a clock
    • the cellar is filling with seawater
    • the door they came in by is now a wall
    • the drawbridge goes up with the car halfway across
    • the freight hoist jams halfway up the shaft
    Show all 60 cliffhangers (53 more)

    Trapped, continued

    • the gangplank is pulled up with the hero still aboard
    • the guide has taken the map and the mules
    • the handcuffs are real and the key is a fake
    • the hero wakes in a crate marked for export
    • the last match goes out
    • the lights come on, and the room is full of guards
    • the only key goes over the side
    • the radio dies in the middle of the warning
    • the tide is coming into the cave, and the rope is gone
    • the trapdoor opens over a pool of patient crocodiles
    • the tunnel caves in behind them and ahead
    • the vault door swings shut with the hero inside
    • the walls of the chamber begin to close

    Falling, sinking, burning 20

    • the avalanche starts with a single shout
    • the boat is drawn toward the falls
    • both engines quit over open water
    • the brakes fail on the mountain road
    • the building catches fire with the proof inside
    • the first stone of the dam works loose
    • the floor begins to sink
    • the fuse is lit, and it is shorter than promised
    • the gas gauge has been stuck on full all along
    • the harbor light goes dark as the ship turns in
    • the ice starts to crack in a ring around them
    • the ladder runs out twenty feet above the ground
    • the parachute pack holds a picnic blanket
    • the plane's controls are locked on a course for the cliff
    • the quicksand has reached the hero's belt
    • the rope bridge is cut from the far side
    • the train uncouples on the steepest grade
    • the volcano picks this moment to wake up
    • the wing strut snaps with the hero on it
    • the zeppelin's nose dips toward the mountains

    Betrayed or unmasked 20

    • a double walks in wearing the hero's face
    • a missing man's handwriting turns up on a fresh note
    • the client turns out to be paying both sides
    • the countdown they stopped starts again
    • the crate is opened, and it is empty
    • the evening paper already carries tomorrow's headline
    • the friendly stranger knows a name the hero never gave
    • the map was drawn to bring them exactly here
    • the missing professor steps out of the shadows, smiling
    • the one honest official is shown the door
    • the partner has sold the route for a ticket home
    • the police arrive, and arrest the hero
    • the prize is in the hero's hands, and it is a copy
    • the rescuer takes off a mask, and it is the villain
    • the ship that rescued them belongs to the villain
    • the signal lamp is answered from the wrong hill
    • the telegram calling for help was never sent
    • the trusted pilot is flying the wrong way
    • the villain raises a glass and thanks the hero for coming
    • the voice giving orders on the radio is the hero's own

    How this list was compiled: Original list written for Draw This Next on 2026-10-15. Each entry is the fix a chapter stops on, written to follow the word Cliffhanger and a colon. The danger is always about to happen and never shown happening: nothing in the list is graphic. Licence: own work

    The odd device: all 60 devices

    Worn or pocketed 20

    • belt-buckle compass that points at gold
    • coat button that is really a radio beacon
    • fountain pen that fires a grappling line
    • glove with a magnet in the palm
    • harmonica tuned to open one lock
    • hat with a periscope in the crown
    • hearing aid that picks up short-wave
    • monocle that reads microfilm
    Show all 60 devices (52 more)

    Worn or pocketed, continued

    • necktie woven from unbreakable wire
    • pair of goggles that see through fog
    • pair of spring-heeled boots
    • pair of suction-cup gloves
    • pocket flashlight that throws a beam for a mile
    • pocket watch that runs backward near magnets
    • raincoat that inflates into a raft
    • signet ring that opens one particular door
    • tie pin that takes one photograph
    • vest lined with cork
    • wrist radio with one channel
    • wristwatch with a lock pick for a second hand

    Fits in a suitcase 20

    • bottle of ink that vanishes in an hour
    • camera that develops its own pictures
    • collapsible canoe in a hatbox
    • diving helmet made from a soup kettle
    • electric skeleton key
    • flare gun that writes words in smoke
    • folding autogyro
    • jar of glow-in-the-dark paint
    • kite big enough to lift a person
    • pair of rocket-assisted roller skates
    • periscope made from shaving mirrors
    • pocket-size printing press
    • portable lie detector with a bell
    • radio set built into a violin case
    • suitcase laboratory
    • thermos of quick-setting cement
    • typewriter that types in cipher
    • umbrella that works as a parachute, once
    • wind-up carrier pigeon
    • wire recorder disguised as a lunch pail

    Too big to hide 20

    • airship lifeboat with its own propeller
    • armored touring car with a spare everything
    • diving suit with its own headlamps
    • glider that folds into a truck bed
    • gyro-stabilized motorcycle
    • handcar with a sail
    • hot-air balloon painted like a cloud
    • magnetic crane on a barge
    • mechanical butler with a firm grip
    • one-seat submarine
    • one-seat tunneling machine
    • pedal-powered airship for one
    • plane on floats and wheels both
    • radio-controlled decoy airplane
    • rocket pack with ten seconds of fuel
    • searchlight that writes on clouds
    • snow tractor with a kitchen in the back
    • speedboat with a second engine nobody mentions
    • steam-driven mechanical horse
    • truck-mounted listening horn

    How this list was compiled: Original list written for Draw This Next on 2026-10-15. Each entry is one gadget a hero might carry. All are invented for the list and none works as described; no gadget of a named character is copied. None is a firearm. Licence: own work

    How it works

    This pulp plot generator deals a magazine adventure in five parts, such as a stunt flier from a traveling air show against a plot to bottle lightning at an airfield cut into the side of a volcano. Nothing in the lists is graphic.

    Read the full guide

    A random pulp story generator, part by part

    The hero is known by a trade: a flier, a reporter, a professor, a drifter. The scheme is always too big, such as cornering the world's helium or putting a whole city to sleep. The place is far from help. The cliffhanger belongs to a later chapter, wherever the chase has reached, and the gadget is the one thing in the kit bag that might undo it.

    Where pulp stories come from

    Pulp magazines were inexpensive fiction magazines, published from 1896 until around 1955 and named for the cheap wood pulp paper they were printed on. They were most popular from the 1920s until the 1940s, so these lists keep to that world: radio, airships, propeller planes and telegrams.

    • Give the villain a title and no name: the Director, the Voice, the Collector.
    • Let the hero's trade solve it. A mail pilot knows schedules; a code clerk knows patterns.

    Questions and answers

    What is a pulp story?

    A story of the kind the pulp magazines printed. They were best known for lurid and sensational subject matter, though that was a small part of what they ran, and often featured novel-length stories of heroic characters.

    Is this a pulp story generator or only a plot?

    Only the plot of one episode, in three sentences. The story is yours to write: plan it backward from the cliffhanger to how the hero got there.

    How do I write a pulp adventure from one of these plots?

    Keep it fast. Open with the hero at work, bring the scheme in by the second page, move to the far-off place, and stop each chapter on a fix like the cliffhanger. Save the gadget for the last possible moment.