How it works
These spy story ideas are 100 premises of one sentence each, about the mission, the cover, the code, the double or the escape. Under each is what goes wrong and a possible turn. Brains, not weapons.
Read the full guide
Secret agent story ideas, part by part
A spy story has five moving parts, and each is a group here: The mission, The cover, The code, The double and The escape. A list under the button holds them. Choose one, and every press deals from it.
Small missions, real nerves
The missions are small on purpose: deliver one umbrella to a man on a bridge at noon, read a desk calendar, lose a chess match convincingly. A small job leaves room for the one detail that goes wrong, and the note under each premise names it.
- Give the cover job a real skill. The spy who can only make toast is in trouble by dinner.
- Press once in The code and once in The escape, and use both in one story.
Questions and answers
What do great spy story ideas have in common?
On this list, a simple job and one thing the plan did not allow for. An agent must hand over an umbrella at noon, it is not raining, and three men on the bridge have umbrellas.
Is there violence in these ideas?
No. The stories run on codes, covers and gadgets. No premise turns on a weapon or on anyone being hurt, and a chase ends at a garden party or in a marathon.
Are the agencies and countries real?
No. No country, agency, operation or person is named, and nothing here is a fact about real espionage. Every premise was made up for this page.
How do I write a code into a story?
Hide it in something ordinary and then disturb that thing. In the group The code, a message sits in the order of books on a shelf, and a tidy housekeeper comes on Thursdays.