Treasure Hunt Story Ideas

Press the button for three treasure hunts, each with the snag and the twist in what is found.

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  1. A map is torn in three, and each piece belongs to a cousin who is not speaking to the others.The lawyer says all or nothing. Turn: the first clue is a family photograph.
  2. A treasure hunt on bicycles is won every year by the same boy, until his sister enters.She is slower. Turn: she reads each clue to the end.
  3. A riddle trail through a museum needs one exhibit that was sent away on loan.The hunters write to the other museum. Turn: a hunter there writes back.

All 100 story ideas

A map 25

  • A boy buys a jigsaw at a yard sale and finds that the finished picture is a map. Four pieces are missing. Turn: the seller kept them on purpose.
  • A boy copies a map from a museum case by memory and gets one thing wrong. He digs in the wrong garden. Turn: that garden has something too.
  • A boy follows a map through a city by its statues and finds that one has been moved. The trail breaks at an empty plinth. Turn: the statue is in a scrapyard, still pointing.
  • A cartographer hides a tiny mistake in every map she makes, and one mistake is not a mistake. An apprentice lists them all. Turn: the lane that does not exist has a gate.
  • A girl finds a map in the lining of a secondhand coat, and it shows her own neighborhood fifty years ago. Half the landmarks are gone. Turn: the old man next door drew it as a boy.
  • A girl finds a map with her own name on it in handwriting she has not learned yet. The paper is yellow with age. Turn: her great-aunt had the same name and the same plan.
  • A girl finds two maps of the same island that disagree about one bay. One mapmaker lied. Turn: the liar was protecting a nesting beach.
  • A girl inherits a globe with one pin stuck in the ocean. There is nothing there on any chart. Turn: the pin marks where the globe's maker was standing.
  • A grandmother draws a map on a napkin and will not say what is at the X. She gives it to the youngest. Turn: the X is her old school gate, and she wants company for the walk.
  • A hiker finds a map carved on the underside of a picnic table. It starts from that table. Turn: the table was moved last year.
  • A map drawn by a child is the only record of where a time capsule was buried. The scale is in giant steps. Turn: the child, now sixty, is asked to pace it out.
  • A map found in a library book has been signed by three earlier readers who gave up. Each left a note of where they stopped. Turn: the fourth reader starts from their mistakes.
  • A map is drawn in the frost on a greenhouse window and melts by nine. It appears on cold mornings only. Turn: someone inside has been breathing on the glass.
  • A map is torn in three, and each piece belongs to a cousin who is not speaking to the others. The lawyer says all or nothing. Turn: the first clue is a family photograph.
  • A map leads a troop of scouts in a circle back to their own campsite. They blame the map reader. Turn: the map was right, and the spot is under the fire pit.
  • A map of a garden shows a pond where there is only lawn. The owner swears there never was one. Turn: the grass there is always greener.
  • A map shows a route through a house, and the house has been split into apartments. Five doors, five strangers. Turn: each neighbor holds one piece without knowing.
  • A map turns up showing treasure under the school, and the summer vacation starts tomorrow. The janitor has the only key. Turn: he drew the map, forty years ago, as a pupil.
  • A quilt handed down for a century is a map, and nobody knew until it was hung on a wall. The patches are fields. Turn: one patch was replaced, and the hunt is for the old one.
  • A sailor leaves a map of stars and no map of land. It works on one night of the year. Turn: the family has to wait until June and learn the sky.
  • A set of nesting dolls holds a map in the smallest one, drawn to fit. It needs a magnifying glass and patience. Turn: the dolls themselves are the landmarks.
  • A treasure map arrives one square at a time on the backs of a stranger's postcards. The postmarks are a second clue. Turn: the last card is delivered by hand.
  • A treasure map is printed on a dish towel sold in a seaside gift shop. Thousands have been sold as a joke. Turn: the first printing was different.
  • A treasure map is written as a recipe, and the ingredients are streets. Take two of Mill Lane and a pinch of the bridge. Turn: it must be walked in the order it is stirred.
  • An old map marks its treasure by a tree that has since become a forest. Every oak looks alike. Turn: the right one has a horseshoe grown into it.

A riddle trail 25

  • A birthday treasure hunt set by a father who is away at sea runs for a whole week. Each clue is with a different neighbor. Turn: the last neighbor hands over a phone.
  • A boy finds the first clue of someone else's treasure hunt and cannot stop himself following it. It was meant for a girl in his class. Turn: at clue nine he has to decide whether to tell her.
  • A boy solves every clue in a hunt by cheating a little, and the last clue asks how he solved the first. He has no answer. Turn: he goes back and does it properly.
  • A crossword in a local paper hides the first clue to a real prize, and one reader notices. The setter denies it. Turn: next week's puzzle answers her letter.
  • A girl sets a treasure hunt for her little brother and forgets where she put clue five. He is stuck at four and furious. Turn: they hunt for the clue together.
  • A grandfather sets the same treasure hunt every summer and changes one clue. This year three have changed. Turn: he is checking whether anyone still looks closely.
  • A hunt needs its clues solved at particular times of day, by shadow. Clouds come over at clue seven. Turn: the hunters wait a week and become friends.
  • A hunt's clues are hidden in the chimes of a town clock that plays a different tune each hour. It has to be heard from six to six. Turn: one note is always flat, on purpose.
  • A hunt's final riddle has two correct answers, a mile apart. The hunters split up. Turn: each place holds half.
  • A librarian leaves a trail of riddles in returned books for whoever is curious enough. One reader follows it for a year. Turn: the prize is the librarian's job, on her retirement.
  • A riddle is painted on six fishing boats, a line on each, and they are never in harbor together. It takes a season to read. Turn: the seventh line is on a boat laid up in a shed.
  • A riddle left in a geography classroom points to a place that changed its name. No atlas has it. Turn: the old name is on a bench plaque in the park.
  • A riddle trail loops through a village so that every hunter must stop at the bakery twice. The baker says she knows nothing. Turn: she wrote it to save the shop.
  • A riddle trail through a museum needs one exhibit that was sent away on loan. The hunters write to the other museum. Turn: a hunter there writes back.
  • A riddle trail was laid for a child who moved away before she could follow it. The new family in the house finds clue one. Turn: they mail her the rest.
  • A scavenger hunt is set in rhyme by a poet who cannot spell. Is the clue wrong, or the spelling? Turn: the misspellings are the real clue.
  • A teacher's last lesson before retiring is a hunt whose clues are things she taught. Nobody remembers week three. Turn: the quietest pupil kept every worksheet.
  • A town's founder left a riddle on the clock tower that nobody has solved in two hundred years. A new girl reads it aloud wrong. Turn: wrong is how it was meant to be read.
  • A treasure hunt for a class of thirty has thirty first clues and one last one. Nobody can finish alone. Turn: the last clue needs every hand on one rope.
  • A will says the house goes to whichever grandchild solves the riddle on the sundial. It works only at noon in midsummer. Turn: the answer is all of them, standing in a row.
  • A woman follows clues that her younger self buried and no longer agrees with the answers. Favorite tree, best friend, safest place. Turn: the last answer has not changed.
  • The clues of an old hunt are in a language only the town's oldest resident still speaks. She will translate one a day. Turn: by the end the hunters can read the last clue alone.
  • The clues to a hunt are sewn into the hems of costumes in a theater wardrobe. The play is tonight. Turn: the cast reads them out in character.
  • Each clue in a hunt is hidden inside the answer to the one before. The fourth answer is a person. Turn: she has been waiting on her porch all day.
  • Two children follow a trail of chalk arrows and find that someone is still drawing it, a street ahead. They speed up; so does the chalk. Turn: the trail leads to a party for one of them.

Rivals 25

  • A brother and sister are each left a different first clue to the same prize. The trails cross once. Turn: where they cross, both clues are needed.
  • A champion finder is beaten to every clue by someone who leaves a paper crane behind. Nobody has seen the folder. Turn: it is the champion's first teacher.
  • A girl and her rival each hold half a clue and would rather lose than share. A third hunter is gaining on both. Turn: they share, with a signed contract.
  • A girl beats her rival to the prize and finds a note addressed to them both. The setter wrote it. Turn: it is the first clue of a harder hunt, for two.
  • A girl learns that her fiercest rival in the hunt has been quietly fixing the clues she got wrong. She is angry before she is grateful. Turn: next year they enter as a team.
  • A hunt's organizer enters her own contest in disguise. She knows every answer and has to pretend. Turn: a child beats her fairly.
  • A hunter keeps a rival close by pretending to be her partner. The lie gets harder as the hunt gets better. Turn: she knew, and was doing the same.
  • A man sabotages the other teams' clues and then cannot solve the real ones himself. He needs the people he tricked. Turn: he owns up at the halfway mark.
  • A newcomer joins the town treasure hunt and is told that outsiders never win. The clues lean on local memory. Turn: she asks the questions locals stopped asking.
  • A professional finder is hired by both sides of a quarrel to find the same thing. She takes both fees. Turn: she has to decide who gets told first.
  • A rival keeps arriving at each clue an hour ahead and leaving it in place. Why not take it? Turn: the rival wants a race more than a win.
  • A rival offers to buy a hunter's last clue for more than the treasure is worth. Why would it be worth that? Turn: the clue is in his mother's handwriting.
  • A team of friends falls out over who gets to carry the map. They split into two teams of two. Turn: the map needs four hands to hold open.
  • A treasure hunt on bicycles is won every year by the same boy, until his sister enters. She is slower. Turn: she reads each clue to the end.
  • A treasure hunter follows a rival for a week before learning that the rival is following him. They have gone in a circle. Turn: the middle of the circle is the spot.
  • A treasure hunter with every gadget races an old woman with a walking stick. He is faster everywhere. Turn: she is not looking where he is.
  • Rival hunters are cut off by the tide in the same cave and have to wait for the ebb together. Six hours and one flask. Turn: they compare notes, and each was missing a page.
  • Three crews chase one prize, and the smallest crew has the only working boat. Everyone needs a lift. Turn: the fare is one clue each.
  • Two families have searched the same hillside for the same treasure for three generations. Each keeps half the story. Turn: the youngest of each compare notes at school.
  • Two grandmothers have competed in the same egg hunt since they were six. Their grandchildren are sick of it. Turn: the grandchildren hide the last egg together.
  • Two metal detectorists split a beach down the middle with a line in the sand. The tide moves the line. Turn: the best signal is exactly on it.
  • Two rival museums race to the same find, and each sends its most junior member. Neither is trusted with the good equipment. Turn: they pool what they have.
  • Two schools hold a yearly treasure hunt, and one has not won in forty years. This year the trail crosses their own grounds. Turn: their janitor knows a shortcut.
  • Two teams reach the final lock at the same moment, and each has half the combination. Neither will say theirs first. Turn: they write them down and swap on three.
  • Two villages each claim the treasure is on their side of the river. It is on the island. Turn: the island belongs to a goat farmer who wants peace.

What the treasure really is 25

  • A boy's hunt ends at a locked box with a note: the combination is the day you stop needing this. He tries his birthday. Turn: he tries again every year, and one year forgets to.
  • A collector hunts for years for a coin that turns out to be in his own change jar. He has handled it a hundred times. Turn: he starts looking at everything he owns.
  • A girl digs up a box that holds a single mitten, and its pair is at home in her drawer. She has had the other since she was a baby. Turn: whoever laid the hunt knew her then.
  • A hunt ends at a bench with a brass plate that reads, You found it. The hunters are furious for an hour. Turn: the view is why the setter chose it.
  • A tin box buried by four friends holds each one's guess at what the others would become. They open it at forty. Turn: the least likely guess was right.
  • At the X there is only a spade and a note asking the finder to bury something for the next person. She has to choose what. Turn: the choosing takes longer than the hunt.
  • The box contains a debt, written out and marked paid. It is in the finder's family name. Turn: the family that paid it lives across the road.
  • The box holds seeds, with a note to plant them where it was dug up. They take years to grow. Turn: the next map starts at that tree.
  • The chest at the end of a long hunt holds a hundred letters from people who gave up one step short. Each says what stopped them. Turn: the finder adds a blank sheet.
  • The chest holds the tools of the trade the finder has been told she cannot learn. They are worn to someone's hand. Turn: that someone is offering lessons.
  • The chest is empty, and the lid has a list of names carved inside, one for each finder. The last name is recent. Turn: the finders have a club.
  • The hunt's prize is a library card with no limit, for a library that closed. The building is boarded up. Turn: the books were moved, and the card says where.
  • The prize is a painting of the very spot where it was hidden, with one figure more than there should be. The figure is digging. Turn: the painter knew who would come.
  • The prize is half a locket, and the map to the other half is engraved inside it. The second hunt is harder. Turn: someone is following that map toward her.
  • The prize of a hunt is the chance to set next year's hunt. The winner wanted money. Turn: by spring she is on her fourth draft of clue one.
  • The treasure is a jar of sea glass that a child buried the summer before she moved away. It is worth nothing. Turn: the finder writes to tell her it is safe.
  • The treasure is a key, and the hunt for its lock is the second half of the story. It fits nothing in town. Turn: it fits the chest it came in, from the inside.
  • The treasure is a photograph that proves which of two families built the town's first house. The quarrel is a century old. Turn: both families are in the picture, holding one beam.
  • The treasure is a recipe that a family lost when its restaurant closed. It is missing one line. Turn: the grandmother has been waiting for someone to ask.
  • The treasure is a rowboat, sunk on purpose in a pond, with instructions for raising it. It takes a summer and six friends. Turn: by the end the boat is the least of it.
  • The treasure is a second treasure hunt, laid by the finder's mother when she was the same age. The clues are in a child's hand. Turn: the last is unsolved, and she needs help.
  • The treasure is a well, capped and forgotten, in a village that buys its water. The map called it silver. Turn: in a dry summer it is worth more.
  • The treasure is an instrument that nobody in the family knew their grandfather played. It is in a case under the floor. Turn: there is sheet music in his hand, unfinished.
  • The treasure is the deed to a field that the town thought it had lost. A developer has plans for it. Turn: the deed says it must stay a playing field.
  • The treasure turns out to be owed to someone else, and the hunt becomes finding them. A name and an old address. Turn: she lives next door to the first clue.

How it works

These treasure hunt story ideas are 100 premises about a search, sorted by what drives it: a map, a riddle trail or a rival. A fourth group is the treasure itself.

Read the full guide

Start from a map, a riddle or a rival

A map story is about reading: the landmarks are gone, the scale is in giant steps. A riddle trail is about the person who set it. A rival story is a race, and it ends when the racers need each other.

Ideas for the treasure itself

Gold ends a story; a good treasure starts another one. In the group What the treasure really is, the box holds a key with no lock, seeds with a note to plant them, or a debt marked paid.

  • Give the person who set the hunt a reason. A hunt is a message with extra steps.

Questions and answers

What are some good treasure hunt story ideas?

Ones where the search changes the searchers. A map is torn in three, and each piece belongs to a cousin who is not speaking to the others. A boy follows the first clue of a hunt that was set for someone else.

What should the treasure in story ideas like these be?

Something that asks a question. On this list one chest holds a hundred letters from people who gave up one step short, and at one X there is only a spade and a note asking the finder to bury something.

How do you write a treasure hunt story?

Work backward. Choose the treasure, then the person who hid it and why, then three clues that only the right finder could read. Put a rival one step behind, and let the last clue need two people.