How it works
These pirate story ideas are 100 premises of one sentence each, about the crew, the map, the ship, the law at their heels or the sea itself. Under each is what goes wrong and a possible turn.
Read the full guide
Ideas for writing pirate stories, part by part
A pirate story has five moving parts, and each is a group here: The crew, The map, The ship, The law at their heels and The sea itself. A list under the button holds them. Choose one, and every press deals from it.
Pirate story plot ideas without a fight
These pirates vote, bake, knit and argue. No premise turns on a fight or a ship taken by force, and nobody walks a plank. The trouble is a map with a question mark, a ship that will not sail on Thursdays, or a captain whose mother is coming to visit.
- Take two premises and join them: the crew from one aboard the ship from the other.
- Give the smallest pirate the turn. The list does it often, and it works.
Questions and answers
What are some ideas for a pirate story?
Start with the crew before the treasure. On this list a pirate crew votes for a new captain and the ship's cat wins by one vote, and a crew of famous pirates cannot find a single member who can swim.
Are the pirates real?
No. Every premise was made up for this page. None names a pirate, a ship or a place from history, a book, a film or a game, and nothing here is a fact about real piracy.
Is there fighting in these ideas?
No. No premise turns on a fight, a wound or a ship taken by force. The navy chases, a judge is shipwrecked and a customs officer comes aboard, and each of those turns on talk.
What does a treasure map story need?
A reason the map is hard to use. In the group The map, one chart can be read only in fog, one is stitched into the mainsail, and one marks the spot with a question mark.