Pirate Story Ideas

Press the button for three pirate premises, each with what goes wrong and one way it could turn.

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  1. A harbor master must arrest the pirate who is also the only captain willing to carry the island's mail.The warrant is signed. Turn: he serves it, and then asks her to take one last sack.
  2. A retiring pirate draws a map to nothing so that his crew will stay together a while longer.They dig for a season. Turn: they find out, and keep digging for him.
  3. The stars above a pirate ship go out one by one, until only the one they steer by is left.The navigator will not look away. Turn: when she blinks they are all back, and the ship is home.

All 100 story ideas

The crew 20

  • A crew divides its treasure and one share is a locked box with no key. It falls to the newest hand. Turn: she never opens it, and it is the share everyone envies.
  • A crew is cursed to tell the truth for one voyage. The captain asks how his singing is. Turn: by the end they have nothing left to hide and like it.
  • A crew of famous pirates cannot find a single member who can swim. The treasure is in four feet of water. Turn: the cabin boy offers lessons, at a price.
  • A crew of pirates is too polite to tell its captain that his plans never work. They quietly fix each one by night. Turn: he catches them at it.
  • A crew takes on a parrot that repeats everything, and somebody on board has a secret. The parrot starts a sentence at dinner. Turn: it has been taught a different ending.
  • A crew's musician knows one tune, and the crew has sailed two years to it. A second fiddler comes aboard with a second tune. Turn: the crew cannot haul rope to it.
  • A pirate captain loses her hat overboard, and the crew stops obeying. The hat is sinking. Turn: the smallest pirate goes in after it and comes up wearing it.
  • A pirate crew finds that its fearsome captain writes home to his mother every Sunday. The letters describe a quiet job in shipping. Turn: his mother writes that she is coming to visit.
  • A pirate crew votes for a new captain, and the ship's cat wins by one vote. The cat will not sign the articles. Turn: the cook, who counted the votes, explains what the crew really wanted.
  • A retired pirate signs on again as a deckhand under a captain who was once her cabin boy. She keeps almost giving orders. Turn: in a squall, he asks her to.
  • A ship's carpenter builds a wooden leg for a pirate who has both of his own. He wanted to look the part. Turn: it is the best carving on the ship, and it starts a fashion.
  • A ship's cook is so good that three rival crews plot to hire her away. Each offers more. Turn: she asks instead for a kitchen that does not lean.
  • A stowaway is found in the bread locker three days out, and she is better at knots than the bosun. Rules say she goes ashore at the next port. Turn: the next port is a year away by her reckoning.
  • An old pirate with the best stories on the ship has never left the galley. The crew finds out. Turn: his made-up islands have been steering them right for years.
  • Every pirate on the ship joined to get away from the same small town and has never said so. They put in for water and it is that town. Turn: the town has missed them.
  • The lookout is afraid of heights and has been describing the horizon from memory. A real sail appears. Turn: the cabin girl in the hold has the sharper eyes.
  • The newest hand on a pirate ship is the only one who can read, and the captain has been pretending for years. A letter arrives marked urgent. Turn: she reads it aloud as if he were dictating.
  • The quartermaster keeps the shares fair to the last coin, and one night the count comes up a coin over. Nobody will own to it. Turn: someone has been paying in.
  • The ship's navigator can find any island but cannot tell left from right. He points, and the helmsman guesses. Turn: they paint the rails two colors.
  • Twin sisters sign on to rival pirate ships and are expected to treat each other as enemies. The ships share a harbor every winter. Turn: the twins have been swapping places since autumn.

The map 20

  • A boy finds a map in a bottle, and it is addressed to him by name. He is nine and has never left the bay. Turn: the handwriting is his own, older.
  • A captain buys a map that shows where every other map is wrong. It marks no treasure. Turn: the corrections spell out a route.
  • A captain follows her grandmother's map and finds her grandmother's garden, still tended. Somebody else has been living well off it. Turn: he offers her tea and half the plums.
  • A chart is written in something that can be read only in fog. The crew waits a month for fog, and it lifts too soon. Turn: the cook boils a kettle under it.
  • A crew steals a map from a museum and returns it the same night because it is clearly a fake. The curator knows. Turn: the real one is on the back of the label.
  • A map is cut into a jigsaw, and a crew wins it piece by piece at fairs up and down the coast. The last piece is a prize for the best pie. Turn: the bosun can bake.
  • A map is tattooed in pieces across an entire crew, and one of them has left to be a baker. The crew arrives at the bakery. Turn: he will show his piece for a fair share and a good review.
  • A map leads a crew to an island that is exactly as drawn, with an X marked on the ground in paint. Someone has been here first. Turn: under the X is a second map and a note of apology.
  • A map leads to a cave with a door, and the door has a slot for a second map. The crew does not have it. Turn: they draw one of the road they came by, and it fits.
  • A map marks the spot with a question mark. The crew argues the whole way there. Turn: at the spot is a signpost with the same mark and an arrow.
  • A map shows the treasure moving a little each year. It is buried on a sandbar. Turn: the crew learns to read the tides and gets there before the map does.
  • A mapmaker who has never been to sea draws an island from a sailor's description and gets it wrong. A crew follows it anyway. Turn: there is an island where she put one.
  • A parrot has memorized a map that was burned, and will recite it only for one particular kind of cracker. The baker who made them has retired. Turn: she wants passage, not payment.
  • A pirate inherits half a map and spends twenty years looking for the other half. It was folded inside the frame of the first. Turn: together they show his own village.
  • A retiring pirate draws a map to nothing so that his crew will stay together a while longer. They dig for a season. Turn: they find out, and keep digging for him.
  • A treasure map is drawn on the back of a child's school lesson, and the lesson is the clue. The crew cannot do the sums. Turn: they sail back for the child.
  • A treasure map is stitched into the mainsail, and it shows only when the sail is full. In a calm it is a blank sheet. Turn: the crew learns to love a headwind.
  • The map says three hundred paces north from the old oak, and the oak has been made into a ship. Which ship? Turn: the crew is standing on its deck.
  • The treasure on a map turns out to be the place the mapmaker was happiest. There is no gold. Turn: the crew stays a week and marks it on their own chart.
  • Two crews each hold a true map to the same chest and arrive on the same morning. Neither will dig first. Turn: the chest is too heavy for one crew to lift.

The ship 20

  • A captain refuses to rename a ship called the Sensible Decision. No one fears it. Turn: every harbor lets it in without a second look.
  • A crew finds a ship in a bottle that is an exact model of their own, down to the patch on the sail. A tiny figure is missing from its deck. Turn: so is the bosun.
  • A crew is given a ship for nothing and learns why the last crew was so pleased to part with it. It will not sail on Thursdays. Turn: something happened on a Thursday, and it can be mended.
  • A crew paints its ship a different color every month to stay ahead of the wanted posters. They run out of colors. Turn: they try leaving it plain, and nobody knows it.
  • A figurehead begins to turn her head toward one particular lighthouse. The carpenter planes her straight each morning. Turn: the keeper carved her.
  • A ghost ship keeps pace with a pirate ship every night and is gone by day. The crew stops sleeping. Turn: it is their own ship's wake in moonlight, and one thing more.
  • A lighthouse keeper's daughter rows out each week to scrub a pirate ship's name back into view. The crew keeps painting it out. Turn: she wants them found by someone.
  • A pirate ship is becalmed for forty days, and the crew starts a vegetable garden on deck. The wind returns. Turn: half of them vote to stay becalmed.
  • A pirate ship is so old that it sails to its favorite harbors whatever the helm says. The crew wants to go south. Turn: the ship has a reason for going north.
  • A ship built from the timbers of three wrecks remembers three different home ports. It pulls three ways in a fog. Turn: the crew gives it a fourth to agree on.
  • A ship carries a library in its hold in place of ballast, and it rides low in the water. The crew must lighten her before the shallows. Turn: they read aloud all night and choose.
  • A ship has a cabin that is not on the plans, and the door opens only at sea. The cabin girl finds it. Turn: it holds the first captain's unfinished chart.
  • A ship launched without a name sails well only for crews who call her something kind. This crew has been rude. Turn: the cabin boy has been whispering to the rail.
  • A ship takes on a cargo of clocks, and every one is set to a different port's time. The chiming is unbearable. Turn: the navigator finds she can fix their place by the noise.
  • A ship's bell rings by itself whenever someone on board tells a lie. The captain is about to address the crew. Turn: the bell stays silent, and that is the surprise.
  • A ship's wheel is replaced, and the old wheel is hung in a harbor inn where it still turns. It turns when the ship does. Turn: the innkeeper starts sending word of rocks.
  • A shipwright builds a pirate ship with a secret: it folds flat. The crew learns this in a narrow strait. Turn: it is how they get through.
  • Barnacles slow a pirate ship until a retired sea turtle offers to tow it. The turtle has conditions. Turn: one of them is stories, and the crew has plenty.
  • The crew's laundry line turns out to be the fastest sail on the ship. The captain will not be seen under long underwear. Turn: he is in a race he cannot afford to lose.
  • The smallest ship in the pirate fleet is sent on the errands nobody else wants. This one is to carry a single egg. Turn: only the smallest ship fits where the egg must go.

The law at their heels 20

  • A bounty hunter catches the wrong pirate three times running. The right one sends thanks. Turn: the three wrong pirates join the hunt.
  • A coast guard cutter and a pirate brig are caught in the same fog and tie up together to wait it out. Supper is shared. Turn: the fog lifts, and each gives the other an hour's start.
  • A customs officer boards a pirate ship and finds nothing aboard but library books, all overdue. There is no law for it. Turn: there is a librarian.
  • A governor offers a pardon to any pirate who can prove a year of honest work. The crew opens a ferry. Turn: they are good at it, and bored.
  • A harbor chain is raised each night to keep pirates out, and one crew is caught inside by mistake. They must behave until morning. Turn: they are asked back.
  • A harbor master must arrest the pirate who is also the only captain willing to carry the island's mail. The warrant is signed. Turn: he serves it, and then asks her to take one last sack.
  • A judge who has sentenced forty pirates is shipwrecked and rescued by the forty-first. It is a long sail home. Turn: he learns what each sentence looked like from the dock.
  • A magistrate's daughter stows away on the ship her father is hunting. He doubles the reward. Turn: she claims it herself and spends it on the crew's fine.
  • A naval cadet's first prisoner is her own uncle, who taught her to sail. She must bring him in. Turn: he navigates, because she never learned that channel.
  • A naval captain has chased the same pirate for ten years, and they have started leaving each other notes. He is ordered home. Turn: his last note asks who will chase her now.
  • A navy lieutenant goes aboard a pirate ship in disguise and is promoted twice. He is due to report. Turn: his report recommends the cook for a medal.
  • A pirate captain is put on trial, and every witness against her asks for her autograph. The judge calls for order. Turn: the judge asks last.
  • A pirate is wanted in nine ports for the same thing: leaving without paying for the pie. Posters describe the pie. Turn: the tenth port's baker sets a trap that is also a job offer.
  • A pirate ship flies a different country's flag each day and is saluted by every fort. One day they hoist a flag that no country owns. Turn: a small island claims them.
  • A pirate turns herself in at every port, and no one believes she is who she says. She wants the reward for her crew. Turn: a clerk takes her seriously and regrets it.
  • A port passes a law against pirates, and the pirates turn up at the meeting to object. They have a point about the wording. Turn: one is elected to the council.
  • A tax collector spends a year trying to hand a bill to a pirate who is always just leaving. The bill grows. Turn: the pirate is owed a refund.
  • A wanted poster makes a pirate so handsome that he cannot be recognized. He walks past it daily. Turn: he asks the artist for a copy.
  • An admiral's map shows every pirate hideout but one, and he suspects his own cartographer. She draws beautifully. Turn: the blank is where she grew up.
  • Two navy ships chase one pirate sloop and spend the voyage arguing over who saw it first. The sloop slows down to listen. Turn: the pirates offer to judge.

The sea itself 20

  • A crew anchors over a reef and hears bells below, ringing the hours a little slow. The diver finds no bell. Turn: the reef keeps the time of the day it last saw a ship.
  • A crew crosses the line on the chart where the mapmaker stopped drawing. The sea beyond is as blank as the paper. Turn: what they do there appears on the chart.
  • A crew sails through a storm and comes out the far side a day earlier than they went in. They meet their own ship setting out. Turn: they shout a warning and are not believed.
  • A current carries a ship in a wide circle for a season, past the same three islands. Each time, the islanders wave. Turn: the crew starts carrying their mail.
  • A fog comes down so thick that the crew can walk on it, a little way. The cabin boy walks too far. Turn: he comes back with directions from a gull.
  • A mermaid charges a toll in songs to cross her reef, and the crew can muster only one song. She has heard it. Turn: they make up a verse about her.
  • A pirate crew rescues a message, a cat and a piano from the same floating crate. The message asks for all three to be delivered. Turn: the address is at sea.
  • A pirate hears her own name called from the water every night at the same bell. The crew hears nothing. Turn: it is her old ship, sunk, and it wants her to know where.
  • A pirate throws a bottle overboard every year on the same day, and one year a bottle comes back. The message is an answer. Turn: it asks a question in return.
  • A sea serpent wraps itself round the ship, and it becomes clear that it is cold. The crew fears to move. Turn: they knit, in shifts.
  • A waterspout sets a pirate ship down in a mountain lake. There is no way out by water. Turn: the lake people have never seen a ship and want lessons.
  • A whale follows a pirate ship for a month, and the crew cannot work out what it wants. It surfaces only at mealtimes. Turn: it likes the cook's singing.
  • An iceberg drifts into warm waters with a ship frozen inside, crew and all. It is melting. Turn: the thawed crew thinks it is a hundred years ago and has a map to prove it.
  • An island appears only at low tide on the longest day, and a crew has waited a year for it. It rises with someone already on it. Turn: she has waited longer.
  • Gulls refuse to follow one pirate ship, and no other crew will sail beside it. The crew is lonely. Turn: the gulls object to the ship's cat, who agrees to terms.
  • Phosphorescence writes behind the ship in letters, and the cabin girl is the first to read them. It is spelling a course. Turn: the sea turns out to be an untidy speller.
  • The sea delivers to one crew everything it has ever lost overboard, on a single morning. The deck is knee-deep in hats. Turn: among the hats is something they did not lose.
  • The sea goes flat and silver, and the crew can see every wreck on the bottom. One of them is their own ship. Turn: it has not happened yet, and they know the rock.
  • The stars above a pirate ship go out one by one, until only the one they steer by is left. The navigator will not look away. Turn: when she blinks they are all back, and the ship is home.
  • The tide goes out farther than anyone has seen, and the ship sits on the sand for a week. The crew walks to the treasure island. Turn: they must carry it home before the sea remembers.

How it works

These pirate story ideas are 100 premises of one sentence each, about the crew, the map, the ship, the law at their heels or the sea itself. Under each is what goes wrong and a possible turn.

Read the full guide

Ideas for writing pirate stories, part by part

A pirate story has five moving parts, and each is a group here: The crew, The map, The ship, The law at their heels and The sea itself. A list under the button holds them. Choose one, and every press deals from it.

Pirate story plot ideas without a fight

These pirates vote, bake, knit and argue. No premise turns on a fight or a ship taken by force, and nobody walks a plank. The trouble is a map with a question mark, a ship that will not sail on Thursdays, or a captain whose mother is coming to visit.

  • Take two premises and join them: the crew from one aboard the ship from the other.
  • Give the smallest pirate the turn. The list does it often, and it works.

Questions and answers

What are some ideas for a pirate story?

Start with the crew before the treasure. On this list a pirate crew votes for a new captain and the ship's cat wins by one vote, and a crew of famous pirates cannot find a single member who can swim.

Are the pirates real?

No. Every premise was made up for this page. None names a pirate, a ship or a place from history, a book, a film or a game, and nothing here is a fact about real piracy.

Is there fighting in these ideas?

No. No premise turns on a fight, a wound or a ship taken by force. The navy chases, a judge is shipwrecked and a customs officer comes aboard, and each of those turns on talk.

What does a treasure map story need?

A reason the map is hard to use. In the group The map, one chart can be read only in fog, one is stitched into the mainsail, and one marks the spot with a question mark.