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Character Generator RPG: A Concept in Six Parts: 30 characters
A hedgerow gnomegate sergeant who used to be a mapmaker's surveyor. Carries a shield strapped on as a camp table. On the road to outwalk the weather. Trouble: wins every coin toss, and it worries them.
Padlock: keep a part.Arrows: change only that part.
Peoplehedgerow gnome
Callinggate sergeant
Used to bea mapmaker's surveyor
Carriesa shield strapped on as a camp table
On the roadto outwalk the weather
Troublewins every coin toss, and it worries them
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A hedgerow gnomegate sergeant who used to be a mapmaker's surveyor. Carries a shield strapped on as a camp table. On the road to outwalk the weather. Trouble: wins every coin toss, and it worries them.
A moth-wingedbell-ringer without a tower who used to be a stable hand. Carries a helmet worn as a cooking pot. On the road to pay a healer in the next valley. Trouble: owes a year of service to whoever asks first.
A moor pixiebeast tamer who used to be a reader of letters to a lady. Carries a tortoise with a painted shell. On the road to guard a road until relieved. Trouble: owes a year of service to whoever asks first.
A walking-statuecrossbow hand who used to be a court musician. Carries a debt marker carved on bone. On the road to light a beacon once a year. Trouble: trailed by a tax assessor on a mule.
A badger-folkbeast tamer who used to be a peat cutter. Carries a piglet won in a bet. On the road to return a borrowed sword. Trouble: keeps a fast on all the wrong days.
A clockwork-heartedlocksmith who used to be a road mender. Carries a crow that repeats one word. On the road to light a beacon once a year. Trouble: cannot pass a locked door.
A hare-leggedtourney rider without a horse who used to be a message runner. Carries a dagger used only for apples. On the road to count the steps of the great stair. Trouble: trips every trap and walks away.
A deep-hall dwarfherb-gatherer who used to be a fairground weight-guesser. Carries a toad in a breast pocket. On the road to find out if home is still there. Trouble: has promised to stop lying on a set date.
A road-worn elfink mage who used to be a reed cutter. Carries a sewing kit in a walnut shell. On the road to return with a story good enough. Trouble: followed by a smell nobody can place.
A hill faunhermit come down from the hill who used to be a charcoal burner. Carries a debt marker carved on bone. On the road to take a child to their grandparents. Trouble: attended by a knight who misheard the quest.
A paper-skinnedgate sergeant who used to be a seller of cure-alls. Carries a hive in a box on the back. On the road to deliver a late payment in person. Trouble: must give away the first coin of every job.
A shadowlessfrost-fingered mender who used to be a maker of festival kites. Carries a ladder that folds into a pack frame. On the road to find the house their mother described. Trouble: corrects other people's maps.
A star-markedstar-chart reader who used to be a ship's carpenter. Carries a sewing kit in a walnut shell. On the road to taste every town's bread. Trouble: must give away the first coin of every job.
A moor pixieletter-writer for hire who used to be a master of ceremonies. Carries a spear used as a tent pole. On the road to bring back a sister's wedding gift. Trouble: gets seasick on bridges.
A shore-walking merrowstandard-bearer who used to be a clockmaker's failed apprentice. Carries a hen in a basket. On the road to replace a neighbour's ox. Trouble: keeps a fast on all the wrong days.
A harbour-quarter humanstandard-bearer who used to be a master of ceremonies. Carries a spyglass missing its lens. On the road to lead the flock down for winter. Trouble: apologizes to furniture.
A mouse-folkmilitia drillmaster who used to be a tax collector. Carries a set of merchant's scales. On the road to return a cart they only meant to borrow. Trouble: expected to give a speech in every town.
A barn nissebone-setter who used to be a moneylender's doorman. Carries a barrel they refuse to open. On the road to dodge an inheritance with conditions. Trouble: sleepwalks toward the nearest water.
A harbour-quarter humanfrost-fingered mender who used to be a tax collector. Carries a half coin on a chain. On the road to buy back the family name on a mill. Trouble: watched by crows that seem to take notes.
A market goblinshadow puppeteer who used to be a mapmaker's surveyor. Carries a baby tooth in a silver case. On the road to carry seed grain back before planting. Trouble: escorted by a debt collector who became a friend.
A ram-hornedmountain-hut warden who used to be a clockmaker's failed apprentice. Carries an inherited sword two sizes too long. On the road to keep a promise made on a handshake. Trouble: names every weapon and mourns them.
A bridge-born troll-kinalchemist's runaway assistant who used to be a jester. Carries a guild stamp from a closed guild. On the road to guard a road until relieved. Trouble: tracked by a very polite bounty hunter.
A scarecrow-borntavern singer who used to be a tutor to a spoiled heir. Carries a dented bugle with no mouthpiece. On the road to dodge an inheritance with conditions. Trouble: is always handed the baby.
A hill-clan humanwandering healer who used to be a truffle hunter. Carries a dagger used only for apples. On the road to fetch a doctor for the village. Trouble: breaks every third thing they borrow.
A shadowlesspawnshop appraiser who used to be a lamplighter. Carries a deed to land that may not exist. On the road to see what is past the last milestone. Trouble: followed by their own small rain cloud.
A court-raised elfwandering knight with no lord who used to be a farrier. Carries a potted sapling they are walking home. On the road to light a beacon once a year. Trouble: escorted by a debt collector who became a friend.
A market goblinbridge toll-taker who used to be a wheelwright. Carries a mace with a ribbon on it. On the road to outwalk the weather. Trouble: chased by a wedding party.
A high-pasture humangate sergeant who used to be a seller of cure-alls. Carries a coil of rope knotted at every arm's length. On the road to find out if home is still there. Trouble: trailed by a tax assessor on a mule.
A frog-folkapothecary who used to be a bridge painter. Carries a ribbon from a fair. On the road to check a rumour about a walking forest. Trouble: the subject of a ballad that gets it wrong.
A bottle-grownwolf-walker who used to be a travelling tooth-puller. Carries a ledger of everyone who owes them. On the road to keep a promise made on a handshake. Trouble: attracts lightning, mildly.
a blunt tourney lance cut shortStriped like a barber's pole, with a padded end.
a blunted fencing foil with a cork on the tipThin as a reed, carried under one arm like a ruler.
a bow unstrung in an oilclothA long thin bundle. Only the tips show.
Show all 72 pieces of gear (69 more)
Arms, carried only, continued
a breastplate with someone else's crestThe crest is half scratched out. Decide what replaced it.
a crossbow with a flower in the stirrupUnloaded, slung low. The flower is fresh.
a dagger used only for applesJuice-stained, in a sheath worn where a spoon would hang.
a frying pan carried like a bucklerA buckler is a small shield gripped in the fist. Dent the pan where a boss would be.
a helmet worn as a cooking potSoot on the outside, a ladle through the visor.
a mace with a ribbon on itWon at a fair, not in a fight. The ribbon says so.
a quiver that holds rolled mapsPaper ends where fletching should be.
a rusty halberd used as a walking aidA halberd is an axe blade topped with a spike on a long shaft. Wrap the blade in sacking.
a shield painted over three timesLet two older devices ghost through the top coat.
a shield strapped on as a camp tableBowl rings on the face of it.
a single gauntlet with no pairWorn on the off hand. The other hand is bare and ink-stained.
a sling and a pouch of river stonesThe stones are smooth and sorted by size.
a spear used as a tent poleCanvas loops still tied round the shaft.
a sword tied into its scabbard with ribbonThe knot is the point of the drawing. Make it large and neat.
an inherited sword two sizes too longIt drags a line in the dirt behind them. Draw the line.
Tools and kit 18
a bag of marblesFor floors, bets and thinking. One is always in the hand.
a ball of chalked stringLeaves a white line on fingers and corners.
a candle stub in a tin cupThe only light they trust. Draw the cup handle bent to hook on a belt.
a coil of rope knotted at every arm's lengthThe knots turn it into a ruler. Sling it across the chest.
a cooking pot big enough for a partyWorn on the back like a shell, lid tied on.
a dented bugle with no mouthpieceBlown anyway, to signal. Draw the cheeks puffed.
a folding stoolOpens with one hand. They sit whenever the talking starts.
a grappling hook made from a boat anchorToo heavy. The shoulder under it sits lower.
a ladder that folds into a pack frameRungs show above the shoulders like a second spine.
a ledger of everyone who owes themThick, strapped shut and consulted mid-conversation.
a map with one corner burned offThe burned corner is where they are going.
a mirror on a stick for looking round cornersAngle it so the reflection shows something the viewer cannot see.
a set of merchant's scalesBrass pans that swing as they walk. Weights in a waist pouch.
a sewing kit in a walnut shellTiny, tied shut with thread. Hang it from a button.
a shovel with notches down the handleOne notch per something. Do not say what.
a spyglass missing its lensStill raised to the eye, from habit.
a tent that is mostly patchesRolled on top of the pack. No two patches match.
a waterskin shaped like a duckThe stopper is the head. It is always facing forward.
Keepsakes and papers 18
a baby tooth in a silver caseRattles. They shake it for luck before a job.
a bell with no clapperRung anyway, for the gesture.
a child's drawing folded smallOpened so often the creases have gone white.
a debt marker carved on boneNotches down one side, a name on the other.
a deed to land that may not existWax seal, grand lettering and a very vague map.
a family recipe written on a shirt cuffThe cuff has been cut off and kept. Grease has made it see-through.
a guild stamp from a closed guildStill inked. They stamp things when nervous.
a half coin on a chainThe cut edge is the detail. Somebody has the other half.
a letter of recommendation from an employer long goneSoft at the folds. Offered before anyone asks.
a list of names with all but one crossed outFold it so the last name faces in.
a locket that will not openWorn outside the shirt. A thumbnail has scratched the seam.
a medal for a battle nobody wonPinned inside the coat, where only they see it.
a pressed flower in a ledgerFlat between columns of sums. The page is marked with a ribbon.
a ribbon from a fairFirst prize, for something small. Faded on one side from sun.
a ring too big for any fingerWorn on a thumb or a cord. It belonged to somebody large.
a sealed jar of soil from homeCork, wax and a label in a child's writing.
a ticket for a voyage that has already sailedStamped, unused and carried flat against the chest.
a wanted poster of themselves, flatteringKept for the likeness. Draw both faces side by side.
Animals and odd burdens 18
a barrel they refuse to openStrapped upright to the pack. Something shifts inside.
a borrowed donkey with a bellYou hear them before you see them. Draw sound lines.
a caged cricket for luckA cage the size of a fist, hung from the belt.
a cat that rides the packBalanced like a ship's figurehead, facing the way they came.
a crow that repeats one wordPerched on the pack. Draw the beak open.
a duck on a leadThe lead is slack. The duck is in front.
a goat that eats mapsPaper in the corner of its mouth. A short rope.
a hen in a basketThe basket has a hinged lid and a window. One eye looks out.
a hive in a box on the backA slatted crate with a mesh door and a few bees outside it.
a mule with opinionsEars back, hooves planted. The mule is in every drawing, off to one side.
a pigeon that comes back too soonOn the shoulder, message still tied to its leg.
a piglet won in a betUnder one arm, perfectly calm.
a pony too small to rideIt carries one bag and all the dignity.
a potted sapling they are walking homeRoots wrapped in sacking, held like a baby.
a rolled carpet over one shoulderLong enough to hit doorframes. Fringe at the back.
a stoat that rides in a sleeveA bulge that moves, and a face at the cuff.
a toad in a breast pocketTwo eyes over the pocket edge.
a tortoise with a painted shellThe paint is a map, or a warning, or a name.
How this list was compiled: Original list written for Draw This Next, September 2026. Every entry is a thing to draw on the figure or beside it. Arms appear only as carried props and nothing is described in use. Two arms named in the notes were checked on 2026-09-30 against English Wikipedia: buckler (https://en.wikipedia.org/wiki/Buckler) and halberd (https://en.wikipedia.org/wiki/Halberd). No game, setting, rule book or publisher is named, and no people, class or term coined by one game is used. Licence: own work
On the road: all 70 reasons
Debt 14
to buy back the family name on a millA broken sign board strapped to the pack, name side in.
to carry the last payment of an old fineA string of receipts, one gap left.
to deliver a late payment in personA sealed purse worn inside the shirt. One hand keeps checking it.
Show all 70 reasons (67 more)
Debt, continued
to earn back a pawned heirloomThe pawn ticket is tucked in the hatband, where they can see it.
to honour a debt their teacher forgotThe teacher's hat, too large, and the teacher's unpaid bill in it.
to pay a healer in the next valleyA bandage, long healed, still worn as a reminder.
to repay a boatman who would not take coinDraw them carrying something awkward that is clearly a gift.
to repay a kindness to a stranger they cannot findThey study every face. Draw them mid-glance.
to replace a neighbour's oxA coil of lead rope and a halter with nothing in it.
to return a borrowed swordTwo swords on the figure. One is wrapped and carried with more care.
to return a cart they only meant to borrowThey are pulling it themselves. The horse is another story.
to settle a bill run up by a namesakeThey carry proof of who they are, and look tired of showing it.
to square accounts with a guildA badge turned to the inside of the collar until it is done.
to work off a wager lost to a childThe child's terms are written on a slate hung from the pack.
Oath 14
to bring a bell home to its towerA bell on a pole between two shoulders, or on one very strong back.
to carry a friend's ashes to the seaA plain jar, corked, strapped where nothing can knock it.
to deliver a letter by hand, no matter whatThe letter has clearly been through a river.
to find whose initials are inside a ringThe ring on a cord, held up to strangers.
to finish a teacher's mapA map with a blank quarter, pinned open on the chest.
to guard a road until relievedThe relief is late. A camp that has become a garden.
to keep a promise made on a handshakeThe hand in question is gloved and looked after.
to light a beacon once a yearTinder kept dry in a horn. Eyes on the hilltops.
to return a library's only copyA book in oilcloth, held like an egg.
to see an apprentice safely to a new masterA second, smaller pack is carried too.
to speak one name aloud in every townDraw them mid-shout in a square, hands cupped.
to stand witness at a wedding far awayBest clothes in a waxed bag, held above the mud.
to visit every shrine on a listA long strip of paper with stamps down it.
to walk a boundary nobody else remembersThey stop to straighten marker stones. Show one being set upright.
Curiosity 14
to check a rumour about a walking forestThey mark tree trunks with chalk and check the marks again.
to compare notes with a rival mapmakerTwo maps that disagree, one in each hand.
to count the steps of the great stairA tally cord with a knot per hundred.
to find the other half of a torn pageThe ragged edge is kept in a glass frame.
to find where the river startsWalking upstream. The water gets narrower in each drawing.
to hear a song as it is sung at the sourceA notebook of the same tune written six ways.
to learn a trade that has no name at homeTools they do not yet know how to hold.
to learn why the bells stoppedOne ear turned to every tower.
to meet the author of an unsigned bookThe book is full of their own notes in the margins.
to see what is past the last milestoneSitting on the stone, lacing boots.
to settle an argument about the size of the moonA measuring stick held up at arm's length, one eye shut.
to stand in snow, just onceDressed wrong for it, and delighted.
to taste every town's breadA string of crusts, labeled, hung to dry on the pack.
to watch the tide come in from the far shoreA cup of sand from the near one.
Escape 14
to avoid a duel they accepted by accidentA single glove, thrown, returned by post.
to avoid a jury summonsA crumpled notice with a seal, used to light the fire.
to be elsewhere when the statue is unveiledThe statue is of them. It is not a good likeness.
to be gone before the tax book is readCoins sewn into a hem. The hem hangs heavy.
to dodge an inheritance with conditionsA lawyer's letter, unopened, used as a bookmark.
to escape a job that was too comfortableSoft hands, new blisters, a good chair left behind.
to get away from a twin's bad nameA different haircut and a hat pulled low.
to get clear of a prophecyThey check the sky, the birds and the tea leaves, and walk the other way.
to leave a town that named a pie after themOne pie, wrapped, pressed on them at the gate.
to miss their own retirement feastA gold watch on a chain, already bartered for boots.
to outrun a reputationA hood up in fine weather.
to outwalk the weatherA cloud on the horizon in every drawing, a little closer.
to shake off an apprentice who will not quitA small figure three steps back in every scene.
to stay ahead of a wedding they did not agree toA veil or a sash stuffed in the pack, still showing.
Home 14
to be home for the harvest danceDancing shoes hung round the neck by the laces.
to bring back a sister's wedding giftFragile, square and carried in both arms.
to bring the miller's daughter her wagesA small purse with a name stitched on it, not theirs.
to carry seed grain back before plantingA sack worn under the cloak to keep it dry.
to deliver an old dog to its first ownerThe dog rides in a sling. The sling was a shirt.
to deliver news nobody will wantA sealed letter held away from the body.
to fetch a doctor for the villageTravelling light and fast. No pack at all.
to find out if home is still thereA drawing of a house, from memory, held up against the view.
to find the house their mother describedA list of landmarks, most of them crossed off.
to get home before the first frostBreath just beginning to show. A scarf not yet needed.
to lead the flock down for winterA crook, a dog and one lamb across the shoulders.
to return with a story good enoughThey rehearse it. Draw the hands telling it.
to see the old orchard bloom once moreA dried blossom from last time, kept in a hat.
to take a child to their grandparentsA small hand in theirs and a doll on top of the pack.
How this list was compiled: Original list written for Draw This Next, September 2026. Every entry is why the character left, and each note is a drawing of that reason. No game, setting, rule book or publisher is named, and no people, class or term coined by one game is used. Licence: own work
Trouble: all 70 troubles
Reputation 14
banned from one guild and courted by its rivalTwo letters, one with a black seal and one with ribbons.
believed dead by people who liked it that wayThey avoid their own memorial. Draw it in the distance.
credited with a rescue they slept throughA medal worn with visible embarrassment.
Show all 70 troubles (67 more)
Reputation, continued
expected to give a speech in every townNotes on a cuff and a face that dreads a podium.
famous for a recipe they did not inventCooks stare. A pot is pushed toward them.
holds a title that comes with enemiesA small coronet kept in a lunch tin.
known by a nickname they hateSomebody in the background is saying it. Show the shoulders rise.
mistaken everywhere for a famous cousinStrangers greet them warmly. Draw the patient smile.
on a list, and nobody will say whichClerks stop talking when they come in.
owes a song to every inn on the roadInnkeepers hold out a hand as they pass. The instrument stays in its bag.
recognized by every dog in the districtA following of dogs at a polite distance.
remembered here for something a twin didA raised finger, mouth open, about to explain again.
the subject of a ballad that gets it wrongA sheet of the lyrics, corrected in red and pinned up.
wanted in three towns for the same misunderstandingThree posters, three different drawings of the face, all slightly wrong.
Habits 14
apologizes to furnitureA small bow to a chair they bumped.
bargains for things they do not wantArms full of bargains. A single left boot on top.
cannot pass a locked doorOne hand drifting to the picks while the face looks innocent.
cannot refuse a wagerA purse on a very short string and a hand already out to shake.
collects one stone from every campsiteA pack that sags lower with each drawing.
corrects other people's mapsA red pencil behind the ear. The mapmaker looks on.
counts coins out loud in publicHeads turn at every table in the background.
hums when hidingMusical notes drift out from behind a curtain.
keeps a diary and reads it aloudThe party sits in a ring, wincing.
names every weapon and mourns themA row of small markers where blades were lost.
sleepwalks toward the nearest waterA bell tied to one ankle by the others.
snores loud enough to be trackedThe rest of the camp sleeps on the far side of the fire.
tells the truth at the worst momentDraw the party's faces just after.
volunteers before hearing the jobHand up, eyes shut.
Followers 14
adopted by a stray that bites employersA scruffy dog with an innocent face and a scrap of fine cloth.
attended by a knight who misheard the questFull armour, wrong banner, eager face.
chased by a wedding partyBunting, a cake and determined relatives on the horizon.
escorted by a debt collector who became a friendThe two share a lunch. The bill sits between them.
followed by a smell nobody can placePeople in the background lift their noses.
followed by their own small rain cloudWet shoulders, dry companions.
haunted by a ghost who gives directionsA pale arm pointing left. They go right.
pursued by letters from a hopeful suitorPigeons arrive in every scene. The letters go unread into a sack.
shadowed by a rival in the same outfitA copy at the edge of the frame, one detail better.
sought by a printer who wants the next chapterA figure waving pages at the gate of every town.
tailed by a child who wants to be an apprenticeA small copy of their stance, a few paces back.
tracked by a very polite bounty hunterA figure who tips a hat from across the square.
trailed by a tax assessor on a muleA small figure with a ledger, two bends back on the road.
watched by crows that seem to take notesA row of crows on a fence, all facing the same way.
Rules and vows 14
bound to answer any direct questionA hand clamped over their own mouth.
cannot say the word for homeThey point instead. Draw the arm.
cannot start a meal before the youngest person doesSpoon raised, eyes on a child who is not hungry.
has promised to stop lying on a set dateA calendar with one day circled, close.
has to leave by the door they came inA back exit stands open. They are going the long way round.
keeps a fast on all the wrong daysAn empty plate at a feast.
may not cut their hair until the debt is paidA braid long enough to tuck into the belt.
must give away the first coin of every jobA coin in mid-air, a surprised beggar's hand.
must sing before every mealThe others hold their spoons and wait.
owes a year of service to whoever asks firstA finger goes to their own lips whenever a stranger starts a sentence.
refuses to carry anything that belongs to a kingA crowned crate left on the ground while the party argues.
sworn never to rideThey walk beside the cart, a hand on its rail.
will not sleep under a roofA bedroll on the porch, boots under the eave.
will not travel on the day of the week they were bornCamped alone while the others wave from the next hill.
Luck 14
arrives exactly one day lateBunting on the ground, a cold fire, a note.
attracts lightning, mildlyHair on end and a scorch mark on the hat.
breaks every third thing they borrowA tally of two marks and a worried lender.
cannot read a map but always arrivesThe map is held sideways. The inn is right behind them.
draws the short straw every timeA fist of straws, one very short, already in their fingers.
finds money and loses friendsA coin in the dust, and a companion walking off.
gets seasick on bridgesGreen at the rail, halfway over a very small stream.
inherits things at bad momentsA messenger with a large clock, mid-ambush.
is always handed the babyA stranger's infant, arms out, and nobody to hand it back to.
is the one the locals always overchargeA price board being rewritten as they approach.
loses one boot in every riverMismatched boots, and a spare pair tied to the pack.
makes the party's mule sneezeThey walk at the back, downwind.
trips every trap and walks awayA singed hem, a dart in the hat, an apologetic shrug.
wins every coin toss, and it worries themA coin on its edge on the table.
How this list was compiled: Original list written for Draw This Next, September 2026. Every entry is a complication for the rest of the party, and none is an illness, a disability or a body shape. No game, setting, rule book or publisher is named, and no people, class or term coined by one game is used. Licence: own work
How it works
This page deals a character concept, not a stat block: who they are, what they did before, what they carry, why they left and the trouble they bring. It fits any rule set and names none.
Read the full guide
A random RPG character generator for the concept
People, calling and former trade are three parts that lock separately. Keep a tin-mine kobold, press until the calling is sellsword, and the wig-maker underneath tells you how they talk. The numbers come later, from whatever rules your table uses.
Draw them from the notes
Every entry in the lists under the tool has a note for the person drawing. A crossbow hand wears the quiver at the hip and the bow across the back. Gear is a prop, and the trouble is often a second figure: a very polite bounty hunter tipping a hat from across the square.
Print 30 and let each player pick one. Whoever picks last may swap one part.
Lock one trouble for the whole party and reroll the rest. Shared trouble makes a group.
Need a townsperson? Keep only the calling and the trouble, and ignore the road.
Questions and answers
Is this an RPG game character generator with stats?
No. It deals a concept in six parts and no ability scores, levels or spells, so it sits beside any rule book and replaces none. Roll your numbers the way your game asks, then use this result as the person behind them.
Which peoples are on the list?
Humans by upbringing, peoples of folklore under their folklore names, such as elf, dwarf, gnome, goblin, kobold, faun and selkie, and beast-folk and made figures of our own. Each folklore name was checked, and none was invented by one game or book.
Are the weapons used in any entry?
No. Arms are carried props only: a sword tied into its scabbard with ribbon, a helmet worn as a cooking pot. Nothing is described in use, so a result suits a mixed table and a sketchbook.