How it works
This random potion generator describes one invented potion in five parts: the bottle, the colour and movement of the liquid, its smell or taste, what one sip does and the side effect. Every effect is make-believe, written for drawings and stories.
Read the full guide
Draw the bottle before the magic
Glass is drawn by what it leaves out: one bright streak down the side, the liquid's surface as a flat oval. The bottles run from a round flask with a long thin neck to a teacup with a saucer on top as a lid, and a borrowed kitchen jar says more about the brewer than crystal does.
Let the side effect tell the story
The effects are small on purpose: one sip lets you understand cats until sunset. Each side effect is a picture too, such as hiccups that come out as bubbles. Draw the drinker a minute later, when both have arrived.
- Colour the liquid first and the glass last. The highlight goes on top of everything.
- A label can carry the joke. Letter the effect on it in the brewer's handwriting, or only the warning.
Questions and answers
Are the potions real recipes?
No. Nothing here can be brewed, and nothing is a drink, a medicine or advice of any kind. The effects are fairy-tale ones, such as a sip that gives you a tail, for balance, until midnight.
Are there poisons or love potions?
No. Every effect is harmless, and the side effects are comic: spoons bend slightly as you walk past, or dogs sit when you sneeze. The page is fit for a classroom or a family game.
Can I use the potions in a tabletop game?
Yes, as flavour. The page gives no dice, prices or rules from any published game, so the game master decides how long an effect lasts. The side effect is a ready complication for the next scene.