Apocalypse Story Ideas

End of the world story ideas, one per press: what ended it, who is left, their shelter, goal and setback.

The fuel ran out before anyone agreed what to do. A child who found a book with pictures of airplanes is holding out on an islet with a single landing stage, trying to build a walkway of planks from roof to roof, until the only cart loses a wheel a day from anywhere.

Padlock: keep a part. Arrows: change only that part.

  • What ended itthe fuel ran out before anyone agreed what to do
  • Who is leftchild who found a book with pictures of airplanes
  • Holding outon an islet with a single landing stage
  • Trying tobuild a walkway of planks from roof to roof
  • Untilthe only cart loses a wheel a day from anywhere
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    What ended it: all 60 causes

    The quiet end: no power, no signal 12

    • the cities emptied quietly, one moving van at a time
    • every screen went dark in the same minute
    • the fuel ran out before anyone agreed what to do
    • the grid failed in midsummer and stayed down
    • the last broadcast was a weather report on a loop
    • money stopped meaning anything inside a single week
    • the networks went away and took the maps with them
    • nobody could agree on the date, and the calendar lapsed
    • the phones rang once, all together, then never again
    • the power went out one evening and never came back
    • the satellites fell silent and nobody could fix them
    • the trucks stopped coming and the shelves stayed bare

    Flood, ice and weather 12

    • a dust storm settled over the plains for good
    • ash from a far volcano dimmed a decade of summers
    • glaciers crept down into the farm valleys
    • the great rivers shrank to a chain of puddles
    • lightning storms began crossing the land on a timetable
    • the rain kept falling until the rivers joined up
    • the sea rose until the coast was a row of rooftops
    • the seasons came loose and now arrive in any order
    • the sun grew too fierce to walk under at noon
    • the tides doubled and took the harbors
    • the wind never dropped below a gale again
    • winter arrived and did not leave for nine years

    The sickness 12

    • a blight took the wheat, then the rice, then the corn
    • a cough closed every border within a week
    • a fever swept through in a single season
    • a gray mold claimed the granaries first
    • a quarantine was declared and never lifted
    • a sickness of the soil left gardens growing only thistles
    • a sleeping sickness left most people dreaming
    • an illness that stole voices left the world whispering
    • the bees vanished and the orchards went with them
    • the farm animals fell ill and the barns went quiet
    • people began forgetting how to read, town by town
    • the water turned bitter in every well at once

    The restless dead 12

    • the buried began knocking, politely at first
    • the dead got up and started walking, slowly
    • the dead rose, drawn only to noise and lamplight
    • every town woke to slow footsteps in the road
    • the graveyards emptied on the first warm night
    • the old tales about the restless dead came true
    • the restless dead gathered in the market square
    • the risen dead outnumbered the living by harvest
    • shambling figures arrived with the autumn mist
    • sleepwalkers who never woke filled the streets
    • the slow dead came out of the fog toward any sound
    • something woke the cemeteries and would not let them rest

    Long after: the regrown world 12

    • the cities are quarries now, mined for glass and wire
    • the deer came back, then the wolves, then the quiet
    • the forest grew back over the highways long ago
    • the great collapse is now a rhyme for skipping rope
    • ivy has been pulling the last bridges down for decades
    • the last machine wound down before anyone here was born
    • the maps all end where the ancestors stopped drawing
    • the moon still carries lights nobody can explain
    • nobody alive remembers what the towers were for
    • the old language survives only on rusted signs
    • the old world is three grandmothers back
    • the ruins have been ruins for a hundred harvests
    How this list was compiled

    Each entry is a whole clause that says how the old world ended, so it stands as the first sentence of a result. Original list written for Draw This Next on 2026-10-03. The five headings (the quiet end, flood, ice and weather, the sickness, the restless dead, long after) are shared by all five lists of the page. Every entry was made up for this list and is written so a twelve-year-old could read it: nothing graphic, no injury, no cruelty and no weapon, and no entry describes a death. No book, film, game or show world is named or copied. What apocalyptic and post-apocalyptic fiction is (stories in which a civilization is collapsing or has collapsed, with post-apocalyptic stories often set in which mere scraps of society and technology are left) was read on 2026-10-03 in the article Apocalyptic and post-apocalyptic fiction of the English Wikipedia (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    Who is left: all 60 survivors

    The quiet end: no power, no signal 12

    • baker rationing the last sacks of flour
    • clockmaker keeping one town on the same hour
    • crossing guard still stopping traffic that never comes
    • former chimney sweep who knows every rooftop in town
    • grandmother with a working hand-crank radio
    • harbor master relighting the buoys by hand
    • librarian guarding the last printed atlas
    • mail carrier still delivering three-year-old letters
    • piano tuner who finds the way by ear
    • radio repairer with a drawer of dead batteries
    • retired switchboard operator who remembers the numbers
    • twelve-year-old who built a bicycle generator

    Flood, ice and weather 12

    • beekeeper moving hives ahead of the frost
    • gardener growing beans in gutters and old boots
    • ice fisher who reads a frozen lake like a map
    • kite maker who reads the wind for a living
    • sandbag captain of a street that refuses to flood
    • shepherd leading a flock up to the snowline
    • sled-dog handler with one team left
    • storm chaser who finally stopped chasing
    • teenage weather-watcher with a notebook of skies
    • teenager from a barge family who minds its one goat
    • tugboat skipper who has charted the new coastline
    • well digger chasing water that keeps sinking

    The sickness 12

    • barge pilot who knows which landings are still open
    • bell ringer who signals which streets are open
    • child who runs notes between houses that no longer visit
    • circus vet now tending a whole valley's animals
    • country nurse with one bag of supplies
    • grandfather who has lived through hard years before
    • herbalist whose garden still grows true
    • laboratory cleaner who kept the notebooks
    • pharmacist's apprentice who memorized the labels
    • schoolteacher giving lessons through a window
    • seed keeper with jars of clean grain
    • volunteer who chalks a mark on each doorstep visited

    The restless dead 12

    • bicycle courier faster than anything on foot
    • choir singer who has learned to hum without sound
    • gravedigger who noticed the change before anyone else
    • great-aunt who refuses to tiptoe for anyone
    • kid with a wagon full of wind-up toys
    • locksmith who has bolted an entire street
    • marching-band drummer who can lead a crowd away
    • night watchman who still walks the old rounds by lantern
    • scarecrow maker whose decoys can fool anyone at dusk
    • school janitor with keys to the whole building
    • steeplejack who trusts rooftops more than streets
    • stilt walker from a circus that never left town

    Long after: the regrown world 12

    • apprentice to the last person who can read
    • bridge warden paid in firewood and gossip
    • child who found a book with pictures of airplanes
    • elder who claims to have seen an electric light
    • goatherd grazing a flock on an overgrown runway
    • honey trader whose hives sit in a rusted bus
    • keeper of a seed vault nobody remembers building
    • scavenger who trades in unbroken window glass
    • storyteller who walks between the hill villages
    • tinker who mends pots with old-world wire
    • wandering judge who settles quarrels for a meal
    • young mapmaker redrawing the coast from scratch
    How this list was compiled

    Each entry is one survivor, with no article in front, so the sentence can add "A" or "An". This list is the character half of a result. Original list written for Draw This Next on 2026-10-03. The five headings (the quiet end, flood, ice and weather, the sickness, the restless dead, long after) are shared by all five lists of the page. Every entry was made up for this list and is written so a twelve-year-old could read it: nothing graphic, no injury, no cruelty and no weapon, and no entry describes a death. No book, film, game or show world is named or copied. What apocalyptic and post-apocalyptic fiction is (stories in which a civilization is collapsing or has collapsed, with post-apocalyptic stories often set in which mere scraps of society and technology are left) was read on 2026-10-03 in the article Apocalyptic and post-apocalyptic fiction of the English Wikipedia (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    Holding out: all 60 shelters

    The quiet end: no power, no signal 12

    • in a bakery whose oven burns wood
    • in a bank vault with the door wedged open
    • in a boarding school emptied mid-term
    • in a broadcast booth that picks up only static
    • in a ferry terminal with the timetable still posted
    • in a hilltop observatory with no power
    • in a library with the shutters down
    • in a lighthouse whose lens they polish daily
    • in a signal box beside a silent railway
    • in a supermarket lit by skylights
    • in a tool shed the size of a barn
    • in a windmill that grinds for three farms

    Flood, ice and weather 12

    • in a cave system that stays one temperature
    • in a clock tower that is now an island
    • in a grain silo anchored against the wind
    • in a greenhouse dug half into a hillside
    • in a root cellar fitted with a homemade periscope
    • in a ski lodge buried to its upper windows
    • in a subway station sealed with snow
    • in a water tower above the dust
    • in the penthouse of a half-drowned hotel
    • on a barge that drifts between drowned towns
    • on a chain of rooftops joined by plank bridges
    • on an oil platform turned into a village

    The sickness 12

    • in a cabin above the snowline
    • in a caravan parked upwind of everything
    • in a customs house on a breakwater
    • in a farmhouse at the end of a chained-off lane
    • in a houseboat that never ties up
    • in a mountain inn with its gate barred
    • in a school gym turned into a dormitory
    • in a sealed glasshouse full of lemon trees
    • in a seed bank cut into a hillside
    • in a soap factory, the cleanest place for miles
    • in an orchard behind a ring of lavender
    • on an islet with a single landing stage

    The restless dead 12

    • in a bell tower with the ladder pulled up
    • in a fire lookout on stilts
    • in a moated manor with the footbridge taken up
    • in a theater behind the safety curtain
    • in a toy shop with the grilles locked
    • in a tree house forty rungs up
    • in a water park with the slides drained
    • in a zoo's empty elephant house
    • inside a labyrinth of overgrown topiary
    • on a houseboat anchored midstream
    • on a pier with its middle section removed
    • on the roof of a department store

    Long after: the regrown world 12

    • beside a dam that still hums at night
    • in a beached ship that serves as a town hall
    • in a high-rise with crops on every balcony
    • in a hill fort walled with flattened cars
    • in a market square under a patched circus tent
    • in a museum where the exhibits are furniture now
    • in a roundhouse thatched with road signs
    • in a subway tunnel where mushrooms are grown
    • in a treetop town above the old suburbs
    • in an aircraft hangar divided into cottages
    • in the shell of a stadium planted with barley
    • under a highway bridge hung with gardens
    How this list was compiled

    Each entry begins with a preposition and names a place to shelter, so it reads after "is holding out". Original list written for Draw This Next on 2026-10-03. The five headings (the quiet end, flood, ice and weather, the sickness, the restless dead, long after) are shared by all five lists of the page. Every entry was made up for this list and is written so a twelve-year-old could read it: nothing graphic, no injury, no cruelty and no weapon, and no entry describes a death. No book, film, game or show world is named or copied. What apocalyptic and post-apocalyptic fiction is (stories in which a civilization is collapsing or has collapsed, with post-apocalyptic stories often set in which mere scraps of society and technology are left) was read on 2026-10-03 in the article Apocalyptic and post-apocalyptic fiction of the English Wikipedia (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    Trying to: all 60 goals

    The quiet end: no power, no signal 12

    • carry a message to a town that may not be there
    • copy the last atlas before it falls apart
    • find whoever keeps lighting a fire on the hill
    • get one generator running before winter
    • keep a clock wound so the town agrees on the hour
    • reach a radio tower on the far ridge
    • recover a toolbox left on a stalled train
    • restart a water pump for six streets
    • run a school with one book between thirty pupils
    • string a telegraph wire between two towns
    • trade candles for seed potatoes two valleys over
    • work out what the last broadcast was trying to say

    Flood, ice and weather 12

    • chart which roads are still above water
    • dig a well deep enough to outlast the drought
    • ferry a midwife across a river that keeps widening
    • harvest a rooftop of beans before the hail
    • keep a glasshouse of seedlings from freezing
    • lead a herd over a pass before the snow closes it
    • locate a valley rumored to have ordinary seasons
    • move a village uphill before the next spring tide
    • plant a windbreak of a thousand saplings
    • rescue a neighbor's piano from a flooding house
    • row a library's worth of books to higher ground
    • walk far enough to learn whether the weather ever changes

    The sickness 12

    • bring a schoolteacher past a guarded town line
    • carry a beehive to an orchard that has none
    • deliver clean seed to a town on the far shore
    • find a town that never shut its gates
    • find the one well that still runs sweet
    • gather what the old gardeners know before it is lost
    • get a letter past a closed border
    • keep a herd of goats apart from every other flock
    • nurse one stubborn patient through to spring
    • prove to a wary town that visitors are safe to admit
    • reach a laboratory whose lights were seen last week
    • reopen a road that only fear keeps closed

    The restless dead 12

    • build a walkway of planks from roof to roof
    • cross a long iron bridge without making a sound
    • fetch a pair of glasses left across town
    • find a way across the river that makes no splash
    • find out why nothing ever goes near the old mill
    • follow slow footprints to wherever they are heading
    • get a whole kindergarten across the park by dusk
    • keep a schoolyard silent through one whole recess
    • map the streets that are safe to walk after dark
    • reach a ferry that leaves at dawn
    • silence a town bell that the wind keeps ringing
    • tend a rooftop garden without once being seen

    Long after: the regrown world 12

    • bring back salt from a sea nobody has seen
    • carry a crate of salvaged books to the hill schools
    • coax one cough out of a salvaged tractor
    • discover why the elders forbid the glass towers
    • find the city the old songs call the place of lights
    • graft apple cuttings onto wild crab trees
    • learn to read the signs the ancestors left
    • rebuild a windmill from a drawing on a tin
    • see what is inside a sealed door in the hill
    • settle which village owns a bridge
    • trade for a tool nobody remembers how to make
    • walk a vine-covered track to wherever it ends
    How this list was compiled

    Each entry begins with a verb and reads after "trying to". Each is a journey or a task with an end, so it also works as a quest hook for a game. Original list written for Draw This Next on 2026-10-03. The five headings (the quiet end, flood, ice and weather, the sickness, the restless dead, long after) are shared by all five lists of the page. Every entry was made up for this list and is written so a twelve-year-old could read it: nothing graphic, no injury, no cruelty and no weapon, and no entry describes a death. No book, film, game or show world is named or copied. What apocalyptic and post-apocalyptic fiction is (stories in which a civilization is collapsing or has collapsed, with post-apocalyptic stories often set in which mere scraps of society and technology are left) was read on 2026-10-03 in the article Apocalyptic and post-apocalyptic fiction of the English Wikipedia (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    Until: all 60 setbacks

    The quiet end: no power, no signal 12

    • a child finds a phone that still rings
    • a light comes on in a building that has no power
    • a neighboring town lays claim to the same spring
    • a radio crackles with a voice asking for them by name
    • a stranger arrives with a different map
    • a warehouse they counted on holds only empty crates
    • the last box of candles is opened
    • the only cart loses a wheel a day from anywhere
    • the only mechanic for fifty miles decides to leave
    • someone starts hoarding the lamp oil
    • the stores turn out to be half what the ledger says
    • the town council splits over who is in charge

    Flood, ice and weather 12

    • a bridge washes out between them and home
    • a calm day arrives and nobody trusts it
    • a rival crew reaches the high ground first
    • a week of fog hides every landmark
    • an early thaw turns the only road to mud
    • floodwater brings a drifting house to the door
    • hail flattens the bean rows in ten minutes
    • the high pass drifts shut well before midwinter
    • the ice begins to sing, which means it is thinning
    • lightning takes the one tall tree they steer by
    • the water rises one floor overnight
    • the wind changes and brings the dust back

    The sickness 12

    • a friend they rely on starts forgetting names
    • a guarded town line is moved two miles closer
    • a letter arrives saying the safe town was a rumor
    • a neighbor stops coming to the fence to talk
    • a neighbor's goats get through the fence
    • a stranger swears to be harmless and asks to come in
    • a traveler coughs at the gate
    • a warning flag goes up on their own roof
    • a well that ran sweet turns cloudy
    • someone who has slept for a year opens one eye
    • stored seed shows the first gray spots
    • word comes that the next valley reopened too soon

    The restless dead 12

    • a crowd on the road turns round for no clear reason
    • a dropped saucepan rings like a dinner bell
    • a gate chain rusts through in the damp
    • a music box winds down at the worst moment
    • a rooster starts crowing and will not stop
    • a slow tapping starts on the shutters and keeps time
    • fog rolls in and slow footsteps come from every side
    • the last quiet street fills up overnight
    • the one ladder cracks on its third rung
    • slow figures stop at the gate and simply wait
    • the smell of baking carries farther than anyone meant
    • someone indoors starts sleepwalking

    Long after: the regrown world 12

    • a machine in the hills wakes up and starts humming
    • a rival village digs up the same road
    • a rusted sign, once deciphered, says keep out
    • a salvaged engine starts and will not stop
    • a stranger speaks the old language fluently
    • a trader offers a price that is too good
    • a traveler turns up who has seen the sea
    • an old map turns out to have been held upside down
    • the elders declare the ruins off limits
    • frost arrives with half the barley still standing
    • lights appear in a tower that has been dark for ages
    • the river uncovers a buried street
    How this list was compiled

    Each entry is a whole clause in the present tense that brings its own nouns, so it reads after "until" whatever the other rows dealt. Original list written for Draw This Next on 2026-10-03. The five headings (the quiet end, flood, ice and weather, the sickness, the restless dead, long after) are shared by all five lists of the page. Every entry was made up for this list and is written so a twelve-year-old could read it: nothing graphic, no injury, no cruelty and no weapon, and no entry describes a death. No book, film, game or show world is named or copied. What apocalyptic and post-apocalyptic fiction is (stories in which a civilization is collapsing or has collapsed, with post-apocalyptic stories often set in which mere scraps of society and technology are left) was read on 2026-10-03 in the article Apocalyptic and post-apocalyptic fiction of the English Wikipedia (en.wikipedia.org; text free to reuse under CC BY-SA 4.0). Licence: own work

    How it works

    These apocalypse story ideas start once the old world has ended, which makes them post apocalypse story ideas too: a kite maker holding out in a seed bank, trying to string a telegraph wire between two towns.

    Read the full guide

    Five parts: the end, then the story

    The first part says what ended the old world; the other four are the story. The survivor is a character with a trade and a habit, so it also works as an apocalypse character idea. Keep the survivor and the shelter; change the setback until staying put is no longer possible.

    Five kinds of ending, mixed

    Each list below is sorted under the quiet end, flood, ice and weather, the sickness, the restless dead, and long after. The tool mixes all five and cannot filter, so a honey trader may be holding out in a toy shop after the tides doubled. Read one heading down all five lists to keep to one kind.

    • The setback is where the story starts: write the hour before it.
    • Change only the first part: a baker after the bees vanished is not the same person as a baker after the flood.

    Questions and answers

    How are post apocalyptic story ideas different from apocalypse ones?

    An apocalyptic story shows a civilization collapsing; a post-apocalyptic one is set after it has collapsed, often where only scattered pieces of society and technology remain. Every result here is the second kind. The Long after heading is set generations later.

    Are there zombie apocalypse story ideas in the lists?

    Yes. Twelve endings in the first list are the dead getting up: slow, drawn to sound, and nobody is hurt in any entry. For zombie story ideas alone, pair one with the rows under The restless dead in the other four lists.

    Do these work as post apocalyptic RPG story ideas?

    Yes. Each goal is a finite task, such as carrying a beehive to an orchard that has none, so it reads as a quest hook. The cause and shelter set the scene, and the setback opens the first session. No game system is named.

    Is anything in the lists graphic?

    No. No entry describes a death, an injury or a weapon. The stories are about what people keep going: a clock, a school, a greenhouse, a ferry.