Backstory Generators by Calling: A Past for Each Kind of Hero
The backstory generator deals a past for anyone. These deal a past for one calling, every list about that way of life.
12 pages
All 12 tools
- Rogue Backstory Generator: A First Theft, a Teacher, One RulePress New backstory for a rogue's past in six parts: a first theft, a teacher, a trade and one rule.
- Bard Backstory Generator: Craft, Road and One Famous NightPress New backstory for a bard's training, craft, rival, best night and the keepsake they carry.
- Paladin Backstory Generator: The Oath and What It CostPress New backstory for an oath, its witness, the day it was tested and a shield device to draw.
- Sorcerer Backstory Generator: Power Nobody Asked ForPress New backstory for where the power came from, how it leaks, what it costs and how they hide it.
- Barbarian Backstory Generator: Raised Far From Any TownPress New backstory for a wild homeland, the day the fury woke, why they left and one rule.
- Cleric Backstory Generator: The Call and the Day It WaveredPress New backstory for a call, a shrine, an invented power, a daily duty, a test and a sign.
- Druid Backstory Generator: The Place That Chose ThemPress New backstory for a druid's wild place, how it chose them, their sign and why they left.
- Monk Backstory Generator: The House, the Lesson, the VowPress New backstory for the house that raised a monk, their daily discipline, one teacher and a vow.
- Pirate Backstory Generator: A Berth, a Rule and a Wish AshorePress New backstory for how a pirate went to sea, their berth, best story, one rule and a wish ashore.
- Ranger Backstory Generator: Ground, Quarry and One Lost TrailPress New backstory for a ranger's ground, who they answer to, what they track and the trail they lost.
- Warlock Backstory Generator: The Bargain and the Small PrintPress New backstory for who they bargained with, what they asked, what they promised and the clause they missed.
- Wizard Character IdeasPress New wizard for a schooling, a first spell, a best trick, a possession, a cost and an unfinished question.
More about these tools
A rogue gets a first theft and one rule they keep, a bard a craft and the night people still talk about, a paladin an oath and the day it was tested, a sorcerer a power and what it costs. A barbarian gets a homeland and the day the fury first came, a cleric a call and a shrine to tend, a druid a wild place and the threat to it, a monk a closed house and one vow. A pirate gets a berth and a wish ashore, a ranger a ground and the trail they lost, a warlock a bargain and the clause they missed, a wizard a schooling and a first spell. The words are plain English and no game, rule book or setting is named.
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