Superpower Story Ideas

One premise per press: who gets the power, what it does, its catch, the secret and the turn.

A grandmother of six in the middle of a card game can cross the whole county before the kettle boils, but it must be recharged by an honest apology. Nobody must learn that it was meant for the person standing next to them. The turn: a flock of geese adopts them as its leader.

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  • Whograndmother of six in the middle of a card game
  • Cancross the whole county before the kettle boils
  • The catchit must be recharged by an honest apology
  • Nobody must learnthat it was meant for the person standing next to them
  • The turna flock of geese adopts them as its leader
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    Story Idea of the day

     

    Who: all 60 people

    The power arrives 12

    • caterer with two hundred plates to fill
    • dentist's receptionist during a quiet lunch
    • grandmother of six in the middle of a card game
    • lifeguard on the last day of the season
    • new kid three days into a new school
    • newspaper delivery kid with one house to go
    • night baker halfway through a batch of rolls
    • piano student who never practices
    • retired bus driver feeding pigeons in the park
    • school crossing volunteer caught in hail
    • seventh grader on the morning of a math test
    • student teacher facing a first class alone

    The secret is at risk 12

    • bike courier nobody has ever seen arrive
    • ferry pilot who knows every regular by name
    • foreign exchange pupil carrying two phones
    • gallery attendant who asks for every late shift
    • local weather presenter with a perfect attendance record
    • quiet accountant who keeps a spare shirt at work
    • school nurse with a locked desk drawer
    • science teacher who never stays for staff meetings
    • scout leader with a very plain car
    • tailor who sews one costume a year
    • twin who lets the other twin take the credit
    • veterinarian who works alone after hours

    A team that does not get on 12

    • driver of the team van who is never thanked
    • founder who is thinking of quitting
    • medic who disapproves of the whole enterprise
    • mentor who retired and came back twice
    • pair of siblings who share a bunk and no opinions
    • recruit still in a first trial month
    • rival recruited from the other side
    • sidekick who has outgrown the title
    • strategist who has never been in the field
    • team captain nobody voted for
    • veteran who remembers the old lineup
    • volunteer who answered the wrong advertisement

    A small town 12

    • choir singer with the loudest laugh in town
    • country letter carrier with ninety mailboxes
    • county fair pie champion
    • deputy who still lives above the family hardware store
    • diner server who knows every order by heart
    • farm kid with a prize calf
    • high school track coach
    • librarian in a town with one stoplight
    • lone mechanic for forty miles around
    • mayor's teenage nephew
    • owner of the last video rental shop
    • volunteer firefighter with a day job at the feed store

    Played for laughs 12

    • birthday party juggler who usually drops two of three
    • cat sitter with nineteen clients
    • driving instructor with nerves of pudding
    • goldfish owner who confides in the goldfish
    • grandfather who is tired of being rescued
    • hero whose costume is still at the cleaners
    • intern who files paperwork for a masked crimefighter
    • landlord of a building full of caped tenants
    • mall security guard with ambitions
    • professional mascot at a struggling ball club
    • reluctant chosen one who wanted to be an orthodontist
    • understudy for a far better-known hero
    How this list was compiled

    Each entry is the person with the power, with no article in front, so the sentence can add "A" or "An". Original list written for Draw This Next on 2026-10-02. The five headings (the power arrives, the secret is at risk, a team that does not get on, a small town, played for laughs) are shared by all five lists of the page. Every person, power, limit and secret was written for this list, and no hero, villain, team or city of any comic, film or game is named. No facts are stated. Licence: own work

    Can: all 60 powers

    The power arrives 12

    • draw a perfect circle on any surface, freehand
    • juggle anything, including things that are bolted down
    • lift anything that is exactly as heavy as a piano
    • make any puddle exactly ankle deep
    • mend broken things by humming at them
    • outrun a bicycle, a bus and, once, a rumor
    • see through anything painted green
    • shut any drawer from across the room
    • skip a stone clear across any lake
    • stack objects into towers that should not stand
    • step into any photograph and stroll about
    • understand any animal that is annoyed

    The secret is at risk 12

    • be in two places for the length of a lunch break
    • blend into any crowd of three or more
    • borrow the voice of anyone whose hand they have shaken
    • change shape into anyone they have sketched
    • find any person by listening for their footsteps
    • glide silently from roof to roof
    • make onlookers forget a face, their own included
    • run along a clothesline without making it sway
    • see in pitch dark as clearly as at noon
    • slip out of any knot, cuff or crowded elevator
    • walk through a locked door as if it were fog
    • write with either hand in anyone's handwriting

    A team that does not get on 12

    • carry four people while running up a wall
    • finish anyone's sentence, correctly
    • hear six conversations at once and answer them all
    • knit a bridge from whatever is in their pockets
    • lend their own strength to a friend for an hour
    • link five minds for the length of a plan
    • pass any object to a teammate through a wall
    • patch up a friend's scrapes with a touch
    • point to the one loose bolt in any structure
    • talk any engine into starting
    • throw up a shield the size of a barn door
    • turn a shout into a wall of wind

    A small town 12

    • ask the river a question and get an answer by morning
    • call up thunder over the back pasture
    • calm any animal, and most town meetings
    • coax a whole orchard into fruit in an afternoon
    • cross the whole county before the kettle boils
    • find anything lost within the town limits
    • haul a tractor out of a ditch one-handed
    • hear the corn grow, and anything hiding in it
    • light the street lamps with a snap of the fingers
    • see the town as it was fifty years ago
    • tell from a handshake what somebody is afraid of
    • whisper and be heard at the far end of the valley

    Played for laughs 12

    • brighten any cellar simply by walking in
    • fix any inside-out umbrella with one shake
    • grow a magnificent beard in four seconds
    • make any shopping cart steer straight
    • make toast by looking at bread
    • predict the weather for exactly one street
    • speak fluent seagull
    • summon every cat within a mile
    • teleport to wherever the nearest sandwich is
    • turn any hat they are wearing into a better hat
    • unwrap any present without tearing the paper
    • yodel a note that makes escalators reverse
    How this list was compiled

    Each entry follows the word "can" and carries no limit of its own, so any limit can land on it. Original list written for Draw This Next on 2026-10-02. The five headings (the power arrives, the secret is at risk, a team that does not get on, a small town, played for laughs) are shared by all five lists of the page. Every person, power, limit and secret was written for this list, and no hero, villain, team or city of any comic, film or game is named. No facts are stated. Licence: own work

    The catch: all 60 limits

    The power arrives 12

    • a loud noise undoes it
    • a single word of thanks switches it off
    • every use makes their hair stand on end until supper
    • it arrived with a hiccup that will not go
    • it ends when they next have to breathe in
    • it fails whenever a camera is pointed at them
    • it switches on whenever they sneeze
    • it turns their handwriting into capital letters for a day
    • it works on Tuesdays and no explanation is offered
    • it works only when they are late for something
    • the result is different on every attempt
    • they have no idea how to switch it off

    The secret is at risk 12

    • afterward their pockets are full of sand
    • afterward they can speak only in questions for an hour
    • afterward they cannot recall what they had for breakfast
    • the dog next door howls every time
    • every use fades a color from their clothes
    • it drains the battery of anything nearby
    • it leaves a faint outline of them on the nearest wall
    • it leaves fingerprints that glow for an hour
    • it sets off every car alarm on the street
    • it works only while wearing a mask that itches
    • their shadow lags a second behind for the rest of the day
    • they must be home by dark or it shows

    A team that does not get on 12

    • aiming it needs three helpers and a lot of shouting
    • it cuts out whenever two people nearby argue
    • it fades after a day spent away from their friends
    • it is strongest next to the person they like least
    • it must be recharged by an honest apology
    • it needs a full night's sleep, which they never get
    • it only works when everyone in the room agrees
    • it takes on the mood of the last person who spoke
    • it weakens every time they take the credit
    • the more people watching, the smaller it gets
    • someone else has to say the word
    • whoever stands closest gets the credit in every account

    A small town 12

    • dry weather shuts it down completely
    • everybody for a mile feels a tingle when it happens
    • it draws every stray dog in town to the spot
    • it leaves a ring of frost on the grass in any season
    • it sleeps all winter and wakes with the thaw
    • it spoils the milk in every fridge on the street
    • it stops at the county line
    • it will not work on anyone who has ever fed them
    • it wilts the nearest garden
    • it works only on streets they have walked before
    • the phone lines crackle for an hour after
    • the town hall clock chimes by itself each time

    Played for laughs 12

    • a cat has to be in the room, and awake
    • every use adds one more freckle, and people are counting
    • it announces itself with a small trumpet noise
    • it attracts geese
    • it comes with a theme tune only they can hear
    • it requires a cape, and capes keep getting caught in doors
    • it takes a ten-minute warm-up, with stretches
    • it works only within reach of a snack
    • their buttons do themselves up wrong at every use
    • their voice goes up an octave for the rest of the day
    • they must first sing a full verse of something
    • they sneeze glitter for an hour after
    How this list was compiled

    Each entry is a whole clause that follows "but" and names no power, so it reads after any of them. Original list written for Draw This Next on 2026-10-02. The five headings (the power arrives, the secret is at risk, a team that does not get on, a small town, played for laughs) are shared by all five lists of the page. Every person, power, limit and secret was written for this list, and no hero, villain, team or city of any comic, film or game is named. No facts are stated. Licence: own work

    Nobody must learn: all 60 secrets

    The power arrives 12

    • how they really got out of the school gym
    • that a younger sibling already knows
    • that it came with a leaflet in the mail
    • that it started with a science fair volcano
    • that it was meant for the person standing next to them
    • that they have told the family dog and nobody else
    • that they practice in the laundry room at night
    • that they tried to give it back
    • that they wished for it, out loud, the night before
    • which teacher saw everything
    • who else was in the room when it started
    • whose greenhouse they wrecked on day one

    The secret is at risk 12

    • the face behind the goggles and scarf
    • that the mask was sewn from a relative's curtains
    • that their best friend's parent is the one chasing them
    • that their own boss owes them a rescue
    • that they are paid nothing and are behind on rent
    • that two people have worn this mask
    • their full name, middle one included
    • what they do for a living on weekdays
    • where the costume is kept between rescues
    • which rescue was actually an accident
    • who takes the photographs the paper prints
    • why they are never seen when it rains

    A team that does not get on 12

    • how the team's last vote was really decided
    • that the headquarters is somebody's garage
    • that the last mission succeeded by mistake
    • that the leader has been offered a solo career
    • that the newest member is related to an old enemy
    • that the team's founder never had powers at all
    • that the team's mascot outranks them all on paper
    • that the youngest member writes all the plans
    • which member wrote the anonymous complaint
    • which of them is quietly looking at other teams
    • who has been paying the bills
    • who really came up with the team name

    A small town 12

    • that a classmate has a photograph
    • that half the town owes them and does not know it
    • that it runs in a family the whole town knows
    • that the county fair fireworks were not fireworks
    • that the same thing happened in their grandparents' day
    • that the sheriff has known for years
    • that the town's lucky year was their doing
    • that they nearly ran away to an aunt's over it
    • what is stored above the hayloft ladder
    • what really happened to the old water tower
    • which field it first happened in
    • who taught them to hide it

    Played for laughs 12

    • how many tries the famous rescue really took
    • that the cape began life as a picnic blanket
    • that the costume is pajamas with the feet cut off
    • that the heroic catchphrase was a parent's idea
    • that the mysterious gadget is a kitchen timer
    • that the secret hideout has a welcome mat
    • that their archrival is also their dentist
    • that their biggest fan is their own grandmother
    • that they are afraid of pigeons
    • that they failed the cape safety course twice
    • that they get lost on the way to every emergency
    • what song they hum when frightened
    How this list was compiled

    Each entry follows "Nobody must learn" and names no power or limit of the other lists. Original list written for Draw This Next on 2026-10-02. The five headings (the power arrives, the secret is at risk, a team that does not get on, a small town, played for laughs) are shared by all five lists of the page. Every person, power, limit and secret was written for this list, and no hero, villain, team or city of any comic, film or game is named. No facts are stated. Licence: own work

    The turn: all 60 turns

    The power arrives 12

    • a letter says the power is a loan, due back in a month
    • a note arrives that says only: it gets easier
    • a stranger arrives with a list, and their name is on it
    • a talent contest is announced for Friday assembly
    • an adult they trust admits to having had it once
    • the catch disappears, and a worse one takes its place
    • the first person they ever helped moves in next door
    • half the neighborhood turns out to be hiding one too
    • it works on purpose for the first time, at the worst moment
    • the power skips to a sibling overnight
    • the power turns out to be one of a matched pair
    • someone at school turns out to do the exact opposite

    The secret is at risk 12

    • a child finds the mask and returns it without a word
    • a reporter works it all out and prints something kinder
    • a rescue is caught on film from the one angle that matters
    • a rival with the same secret proposes a truce
    • an impostor in the same mask starts doing a better job
    • the old costume stops fitting and a new one arrives unasked
    • the one they most wanted to fool has known for a year
    • the secret is kept, at the price of a friendship
    • someone offers to keep the secret, for a favor
    • their day job assigns them to unmask themselves
    • their family turns out to have covered for them for years
    • the unmasking happens, and nobody believes it

    A team that does not get on 12

    • a former member returns and expects the old seat
    • a pair of rivals find their abilities need each other
    • a resignation letter arrives, unsigned
    • the argument that broke the team was staged
    • the emergency proves to be a drill set by one of the team
    • the leader steps down mid-mission and means it
    • the newest recruit outshines everyone on day one
    • the only plan that works was suggested as a joke
    • the quiet one finally says what everyone thinks
    • the team is given one medal between all of them
    • the team splits in two, and both halves keep the name
    • the teammate they cannot stand saves the day

    A small town 12

    • a famous outsider arrives to take the job over
    • a flood arrives on the morning of the parade
    • a kid two streets over begins showing the same signs
    • a relative produces a house rule written for exactly this
    • an outsider comes asking the right questions
    • the county paper gets everything wrong except the name
    • the neighbor they feared most covers for them
    • the oldest rumor in town proves to be about their family
    • on the one day that counts, it fails at the town line
    • they move away, and the whole town writes
    • the town council puts the matter to a show of hands
    • the whole town already knew and was being polite

    Played for laughs 12

    • a flock of geese adopts them as its leader
    • a local radio host starts taking the credit
    • a much sillier power arrives on top of the first
    • a theme tune only they could hear is now heard by everyone
    • an agent offers a contract for birthday parties
    • an elderly relative turns out to be better at it
    • the archrival needs a ride to the airport
    • the catch becomes the most popular part
    • the masked menace is the landlord, come about the rent
    • the power meets its match in a jam jar lid
    • the rescue goes perfectly and nobody notices
    • their costume wins first prize at a fair, without them
    How this list was compiled

    Each entry is a whole clause that stands on its own; "the catch" means the catch row, which is in every result. Original list written for Draw This Next on 2026-10-02. The five headings (the power arrives, the secret is at risk, a team that does not get on, a small town, played for laughs) are shared by all five lists of the page. Every person, power, limit and secret was written for this list, and no hero, villain, team or city of any comic, film or game is named. No facts are stated. Licence: own work

    How it works

    Every power in these superpower story ideas comes with a cost or a catch, because that is where the story is: a county fair pie champion can mend broken things by humming at them, but it attracts geese.

    Read the full guide

    The catch is the plot

    A power alone is a wish. The catch says when it fails, and the secret says who must not see it fail. Keep the person and the power, then change the catch until using it is a risk: a loud noise undoes it, or it stops at the county line.

    Five kinds of premise, mixed

    Each list below is sorted under the power arrives, the secret is at risk, a team that does not get on, a small town, and played for laughs. The tool mixes all five and cannot filter, so a team captain nobody voted for may be able to speak fluent seagull.

    • Start the story on the day the catch first matters, not the day the power arrives.
    • Give the secret to one other character in the first scene and see who it frightens more.

    Questions and answers

    Do these work as superhero story ideas?

    Yes. Each result is an origin, a secret identity or a team premise for a hero you invent. No hero, villain, team or city from any comic, film or game is named, and this site has no tie to any publisher.

    Why does every power have a catch?

    A catch gives the hero something to lose. No catch in the list is tied to one power, so any of them can land on any ability, and the mismatch is often the story.

    Are the ideas funny or serious?

    Both. One heading in each list is played for laughs: summoning every cat within a mile, a cape that began life as a picnic blanket. The tool mixes it with the other four.