How it works
This curse generator writes one storybook curse in four parts: what changes, when it takes hold, who laid it and why, and how it breaks. Use it in a tale, a comic or a game. The lists are printed below.
Read the full guide
Curse ideas for characters start with the reason
The curses here come from small slights: a hedge witch whose gate was left open, a fairy who was sat on by mistake, a baker whose last loaf was squeezed and put back. A petty cause tells you what your character did, and that is a flaw you can draw.
The way out is the plot
Every curse has a door: when they do a chore for someone unasked, when they say sorry without adding but, when a white horse crosses the bridge. A kindness or a truth makes the character change. Luck makes them wait, which suits a short comic.
- Draw the moment the curse takes hold, half changed. Before and after are both easier and less interesting.
- Keep one thing from before the curse: a scarf, a pair of glasses. It lets readers recognise the hedgehog.
Questions and answers
Are these real curses or spells?
No. Each was made up for this page as a story device. A few lean on old fairy-tale motifs, like the uninvited guest. None is a spell from a faith or a folk practice, and none is meant for a real person.
Does it make curse words?
No. This page deals curses of the fairy-tale kind: sneezing feathers, a fox's tail, one small rain cloud overhead. There is no swearing in any of the four lists.
Can I use a curse for a role-playing character?
Yes. A curse makes a ready flaw or a quest hook. The page gives the story only, with no game's rules or numbers. Nobody is hurt in any entry, so the tone is storybook; darken it at your own table.