How it works
This magical effect generator writes what happens when a spell goes sideways, from the slip that starts it to the price the caster pays. Every result is a scene to draw or write. All five lists are below.
Read the full guide
Draw the look before the result
Each effect comes with a sign you can see: slow gold sparks that fall upward, lilac smoke that keeps the shape of the last gesture, a bright seam in the air, like a door ajar. Put that down first, as light on the nearest faces, and the result has somewhere to arrive.
The slip is the character
Many of the causes are small and human: a wand is used to stir tea, two pages of a spellbook stick together, the caster yawns on the last word. Each is a habit, and a habit tells you who is holding the wand. The cost is the punchline: the spellbook snaps shut and sulks until evening.
- Stage the scene one beat after the slip: the bystanders have noticed and the caster has not.
- Most lengths name their own ending, such as until someone claps three times. Draw that as the last panel.
Questions and answers
Is this a random effect generator for any kind of story?
Yes. Nothing in a result is tied to one world or one system of magic, so it serves any tale where something unplanned should happen, in a tower, a kitchen or a market square.
Does it use a table or rules from a tabletop game?
No. Every entry was made up for this page, and none is copied from a published game's table. A result has no dice roll, no damage and no rule. A game master who likes one adds the numbers from the rulebook in use.
Can a random magical effect hurt anyone?
Not here. Nobody is hurt in any entry: every wheel nearby turns backwards, or moss spreads over everything that is standing still. The price is small too, such as a hat that does not fit until tomorrow. Darken it if your story needs teeth.