Magic School Story Ideas

Three premises at a press, from the first lesson to the last day of term.

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  1. A lesson on making things bigger goes well until someone practices on the homework.The essay now fills the hall. Turn: it is graded from the balcony, and has one giant spelling mistake.
  2. A boy who was the best at his village's small magic is ordinary at the big school.He stops raising his hand. Turn: the village trick he is shy about is one the school has never seen.
  3. A new student is homesick, and her homesickness leaks into the weather over the school.It rains her hometown's rain. Turn: a classmate from the same wet coast knocks on her door.

All 100 story ideas

The lesson that goes wrong 20

  • A boy says one word of a light spell wrong, and his shadow comes loose. It sits at the back and will not come when called. Turn: it comes back when he reads to it.
  • A lesson in asking doors to open teaches one door to say no. It is the door to the dining hall. Turn: it wants to be asked nicely, and by name.
  • A lesson on making things bigger goes well until someone practices on the homework. The essay now fills the hall. Turn: it is graded from the balcony, and has one giant spelling mistake.
  • A star lesson on the roof ends with one constellation following the class back downstairs. It curls up on the stair rug. Turn: it is homesick, and the class must learn the sky to put it back.
  • A student asked to turn a teacup into a mouse gets a teacup that squeaks. It runs laps on its saucer. Turn: a squeaking cup is harder magic than a mouse, and the teacher asks how.
  • A student copies a spell off the board backward, and the lesson starts running in reverse. The bell rings for the start of class again. Turn: she uses the second try to get question one right.
  • A student who dozes off in the history lesson wakes to find she has been taking notes in her sleep. They are from a class given 200 years ago. Turn: they finish a spell the teacher only half knows.
  • The class is set to mend a broken plate by magic, and one plate mends itself with a new pattern. Nobody painted it. Turn: the pattern is a map of the school, with one room too many.
  • The class is taught a spell to tidy a room, and it tidies away the teacher. His hat is left on the desk. Turn: he is filed in the cupboard under T, and quite comfortable.
  • The class learns a spell for finding lost things, and every lost thing in the school finds the class. A century of single gloves arrives. Turn: among them is the principal's worst report card.
  • The class learns to talk to plants and finds the school ivy has been listening for a hundred years. It knows everyone's secrets. Turn: it will keep them in exchange for regular watering.
  • The class practices a quiet spell, and the quiet spreads down the corridor and will not stop. The lunch bell rings without a sound. Turn: only laughing breaks it, and someone has to go first.
  • The cooking-by-magic class bakes one loaf that will not stop rising. It has lifted the roof a hand's width. Turn: the class has to eat its way out from the inside.
  • Every student is to summon one pencil from across the room, and one student summons every pencil in the school. They arrive like a flock of birds. Turn: her job is to send each one home by name.
  • The first lesson in invisibility works on everything but one student's left shoe. A shoe walks the corridors alone. Turn: it becomes how the invisible class finds each other.
  • In a lesson on turning water to ice, one student can only make hers fizz. Her classmates skate spoons across their bowls. Turn: at the winter feast, she is asked to do the lemonade.
  • In levitation class, everything in the room floats to the ceiling except the one feather the class was set to lift. Desks bob overhead. Turn: the feather only rises when everyone stops trying.
  • In mirror magic, a student's reflection learns the lesson faster than she does. It raises its hand first. Turn: she asks it for help, and it is a patient teacher.
  • The weather teacher lets everyone make one small cloud, and the clouds will not stay indoors. Thirty small rains follow thirty students. Turn: the driest bed in the school garden gets the lot.
  • The whole class brews the same recipe for invisible ink, and now nobody can find their cauldrons. The room looks empty. Turn: the lesson becomes finding things by listening.

The rival house 20

  • A new student from far away has never heard of houses and sits wherever there is a seat. Both tables stare. Turn: by midterm, half the school is doing it.
  • A prank war between two houses gets out of hand when the pranks start pranking back. A bucket over a door refuses to fall. Turn: both houses team up against the pranks.
  • A school of magic has two houses, Morning and Evening, and a new student is told she belongs to neither. She eats lunch on the stairs between them. Turn: she starts a third house, with a waiting list.
  • A student is caught helping the rival house with its lantern for the winter festival. Her own house calls it betrayal. Turn: the two lanterns were made to be lit together.
  • A student secretly likes the rival house's colors better than her own. She wears the wrong green under the right blue. Turn: on contest day she wears both, and so do six others.
  • A student's best friend is placed in the rival house on the first night of school. They are not supposed to sit together. Turn: they invent a table that stands in both dining rooms at once.
  • By tradition, the two houses swap dormitories for the last night of term. Everyone expects booby traps. Turn: each student finds a welcome note on the pillow.
  • Each house tells a spooky story about the other's cellar, and a first-year decides to check both. She takes a candle and a sandwich. Turn: both cellars are the same cellar, with two doors.
  • One house is known for winning and the other for being kind, and the kind house is tired of it. They enter the spelling contest to win. Turn: they win it by helping the other team finish.
  • The points board is enchanted to be fair, and this term it has stopped counting altogether. Nobody knows who is ahead. Turn: the school has its best month, and votes to leave it broken.
  • The rival house always seems to know what will be on the test, and a student sets out to learn how. She expects cheating. Turn: they study together out loud every night, and she is invited.
  • The smallest house has only seven students and must send the same seven to every contest. They are worn out by Tuesday. Turn: they win the one event that needs exactly seven.
  • The term trophy has gone to the same house for sixty years, and this year it goes missing. The losing house is blamed. Turn: the winners hid it; they are tired of polishing it.
  • Two house captains who cannot stand each other must run the school for a day while the teachers are away. Each cancels the other's rules by noon. Turn: the one rule left is the one they both wrote.
  • Two houses each claim the school's founder, and each has a portrait to prove it. The portraits do not match. Turn: there were two founders, sisters, who never agreed either.
  • The two houses hold a yearly contest to grow the tallest beanstalk by magic. Both stalks tangle together at the roof. Turn: nobody can tell which is taller, and the knot gets the ribbon.
  • The two houses' mascots, a heron and a hedgehog, make friends and refuse to compete. The parade stalls. Turn: the students follow the mascots' lead for one afternoon.
  • Two rival houses are snowed in together in the smaller of their sitting rooms. There is one fire and one deck of cards. Turn: by morning they have a new game, with mixed teams.
  • Two rival houses must share one cauldron for a week after the other one cracks. They brew at opposite ends of the day. Turn: the leftovers mix overnight into something better than either.
  • Two rival houses share one wall, and someone has been passing notes through a crack in it. Each side accuses the other of spying. Turn: the notes are homework help, going both ways.

The forbidden room 20

  • A broom closet on the third floor is bigger inside every time it is opened. Whole classes have been lost in it until supper. Turn: a student maps it, and it holds still for her.
  • A room at the end of the dormitory has a bed that is always made and never slept in. The new student gets the room beside it. Turn: the bed is being kept for a friend who is very late.
  • A room in the school cellar is locked from the inside. Students dare each other to listen at the door. Turn: it is the school's own bedroom, and the school sleeps late.
  • Behind the kitchen is a pantry where the school keeps every lunch a student did not finish. It is out of bounds for a reason. Turn: one lunch box holds a note for a child who is now a teacher.
  • The bell tower has been out of bounds since the bell began ringing by itself at odd hours. Last night it rang at three. Turn: it rings when someone in the school is lonely, and it is usually right.
  • The clock room is forbidden, because whoever winds the clock decides how long the lessons are. A student finds the key. Turn: she gives everyone a long lunch, and is caught by her own bell.
  • The forbidden room cannot be found by anyone who is looking for it. The harder they search, the farther it moves. Turn: the one who finds it had given up and wanted somewhere to read.
  • The forbidden room is forbidden because it is where the teachers keep the good cookies. A student has seen too much. Turn: she is sworn in, and sent to buy the next tin.
  • In the forbidden room sits one desk, with a lesson still chalked on the board. The date on it is a century old. Turn: the lesson is unfinished, and the chalk lifts when a student walks in.
  • The key to the forbidden room hangs in plain sight on a hook marked Do Not. Nobody has ever taken it. Turn: the room holds one book, listing everyone who never looked.
  • The old greenhouse is closed because the plants inside have not finished an argument. Rustling comes through the glass. Turn: a first-year is asked in to settle it.
  • One classroom is kept locked because it is still on summer vacation. Warm air comes under the door in January. Turn: the best class of the month gets one lesson there, in sandals.
  • One corridor in the school is twelve steps long going and forty steps long coming back. A student counts it every day. Turn: the extra steps pass a door that is only there on the way back.
  • The principal's office has a second door that she has never been able to open. She has tried for thirty years. Turn: it opens for the first student ever sent to her office twice in a day.
  • The school library has one shelf that must never be dusted. The new helper dusts it. Turn: the books sneeze themselves open at the pages they have wanted read.
  • The school map has a blank square in the middle that the mapmaker will not explain. Two friends pace the walls around it. Turn: it is a garden with no door, and the way in is to ask.
  • The school pond is off limits after dark, because that is when it does its own homework. A student sneaks out to see. Turn: the pond is practicing reflections, and asks her to pose.
  • Students are told never to open the window at the end of the east hall. It shows a different view from the rest. Turn: it looks out on the school as it will be, with a new wing.
  • There is one door in the school that every teacher walks past a little faster. A first-year stops and knocks. Turn: a voice inside says, at last, and asks what year it is.
  • The top room of the tower has been shut since a spell went wrong in it long ago. A lost kite lands on its sill. Turn: the spell is still going, very slowly, and has nearly finished a tree.

The new student 20

  • A boy from a family of famous magicians arrives unable to make a spark. Everyone expects fireworks. Turn: his gift is for listening, and the school has never had one of those.
  • A boy who was the best at his village's small magic is ordinary at the big school. He stops raising his hand. Turn: the village trick he is shy about is one the school has never seen.
  • A girl arrives with a wand she carved herself from an old broom handle. The others have polished ones. Turn: hers remembers sweeping, and is the only one that cleans up after a spell.
  • A girl gets off the school bus at the wrong stop and spends a day at a school of magic before anyone notices. She cannot do one spell. Turn: she is the only one who can fix things without one.
  • A girl hides that she is new to magic by copying the student beside her, who is copying her. Both spells go wrong the same way. Turn: they own up to each other first, and the teacher second.
  • A new boy can talk to the school building, which has never had anyone to talk to. It will not stop. Turn: it tells him where every lost thing is, and he opens a small office.
  • A new student arrives with no familiar and a pet rock, and insists the rock is only shy. It has not moved all term. Turn: on test day it rolls an inch, toward the right answer.
  • A new student brings a spell from home that nobody at school has seen. The teacher marks it wrong. Turn: it works, and the teacher asks her to teach it on Friday.
  • A new student can do exactly one spell, perfectly: it finds the nearest spoon. It seems no use at all. Turn: at the winter feast the pudding goes missing, and every spoon points one way.
  • A new student is a teacher's own child and is determined that nobody will find out. She calls her mother ma'am. Turn: the whole school knew by lunch, and likes her anyway.
  • A new student is homesick, and her homesickness leaks into the weather over the school. It rains her hometown's rain. Turn: a classmate from the same wet coast knocks on her door.
  • A new student is so quiet that the school's roll-call spell keeps marking her absent. She waves at it every morning. Turn: the spell is taught to look as well as listen, and finds three more quiet students.
  • A new student keeps getting lost and keeps finding rooms nobody else has found. She is late for everything. Turn: the teachers start sending her to look for things on purpose.
  • A new student's suitcase is enchanted to unpack itself and has opinions on where things go. Her socks are in the library. Turn: by following her things, she learns the school in a day.
  • A student arrives a hundred years late for her first day, because of a mistake in the calendar. Her uniform is long out of fashion. Turn: she knows the spells the school has forgotten.
  • A student arrives having read every book about the school and finds it nothing like the books. She keeps correcting the teachers. Turn: the school's own guidebook is out of date, and she is asked to fix it.
  • A student who starts in the middle of the year finds a familiar under every desk but hers. A stray gray cat is asleep on her coat. Turn: it was waiting for someone else who arrived late.
  • On his first night, a new boy is the only one awake to see the school get up and move a mile to the left. Nobody believes him. Turn: in the morning, the river is on the wrong side.
  • Twins arrive together, and the school's magic keeps treating them as one student. They get one desk and one report card. Turn: they pass every test twice and ask for a second desk as the prize.
  • The youngest student the school has ever taken is too short to reach the spell books. She stands on a stack of them. Turn: the bottom book of the stack is the one nobody could find.

Teachers, tests and the end of term 20

  • A student finds a thirty-year-old exam paper under a floorboard, with one answer circled in a hand she knows. It is her mother's. Turn: the answer is wrong, and her mother has waited years to tell someone.
  • A substitute teacher who knows no magic at all has been sent to the wrong school. The class decides not to tell him. Turn: his plain arithmetic fixes a spell that never added up.
  • A teacher sets homework so hard that the homework itself comes to her office to complain. It brings the class's signatures. Turn: she solves it in front of them, and gets it wrong.
  • A teacher who can see five minutes into the future gives very dull pop quizzes. She grades them before they are written. Turn: one student keeps changing her mind to surprise her.
  • A teacher's parrot has sat in on every lesson for forty years and knows more than the teacher. It mutters corrections. Turn: on the day the teacher has a sore throat, the parrot gives the lesson.
  • After one enormous accident, a student is given a year of detention helping the librarian. She dreads it. Turn: by spring she does not want it to end, and is given a key.
  • Each graduating student must leave one spell behind in the school for those who come after. One student has nothing grand. Turn: she leaves a spell that keeps one stair warm in winter.
  • The end-of-year test is to cross the school lake without getting wet, and one student cannot think of a spell. The others freeze it or float. Turn: she asks the ferryman, and passes for good sense.
  • The final exam is one question, and every student's paper asks a different one. Comparing notes is no help. Turn: each question is the one that student was afraid to ask all year.
  • The gardening teacher's prize pumpkin is entered in the fair and will not stop growing. It has taken over the greenhouse. Turn: it is hollowed out into a classroom, with the teacher's blessing.
  • The music teacher's enchanted instruments go on strike before the winter concert. The tuba wants a solo. Turn: the students sing the instruments' parts, and the tuba joins in out of pride.
  • The night before the big test, the answers escape from the teacher's desk. They run through the dormitory offering themselves. Turn: the students catch them and hand them in, unread.
  • The oldest teacher has taught the same lesson for ninety years and has forgotten how it ends. The class waits. Turn: a student whose grandmother took the class supplies the ending.
  • On the last day of term, every spell cast that year must be undone before anyone can go home. One cannot be found. Turn: it is a friendship charm that wore off in the fall, and the friends stayed friends.
  • The principal turns herself into a student for a day to see what the school is really like. She gets lost, then gets detention. Turn: three rules are gone by the next morning.
  • Report cards at this school write themselves, and this term they are being far too honest. One says Talks to the furniture. Turn: the furniture's card says Talks back, and both get top marks.
  • The school cook does the best magic in the building and has never been asked to teach. Her soup mends bad moods. Turn: when a teacher is ill, the kitchen takes the class.
  • The school inspector arrives on the one day every spell in the building is going sideways. Soup is raining upward in the hall. Turn: the inspector went here once, and asks if the pond still does that.
  • The school janitor is the only one who knows which spells the building will put up with. A new teacher ignores him. Turn: the ceiling drips on that teacher alone until he says sorry to the roof.
  • The strictest teacher in the school turns out to be terrified of the end-of-term play. She has one line. Turn: her class coaches her, with detention slips for cue cards.

How it works

These 100 magic school story ideas cover lessons gone wrong, rival houses, forbidden rooms, new students and the teachers. The line under each says what goes wrong and gives one turn.

Read the full guide

Cool magic school story ideas start with one odd thing

The coolest schools on this list each have one odd thing about them: report cards that write themselves, a corridor that is longer on the way back, a classroom still on summer vacation. Choose the odd thing first, then ask which student finds out why.

  • Name the school after where it stands: a marsh, a lighthouse, the roof of a bakery.
  • Give each house something to be proud of besides winning.

Questions and answers

What are some good magic school story ideas?

Start small. A student asked to turn a teacup into a mouse gets a teacup that squeaks. The roll-call spell keeps marking a new student absent, because she is so quiet. One lesson or one first day is enough for a whole story.

How do I make my magic school different?

No premise here names the school. Decide what yours is for and where it stands, then make up its houses, lessons and spells; borrow none from a book or a film. On this list the two houses are Morning and Evening.

What can go wrong in a magic lesson?

The spell works too well, or on the wrong thing. A quiet spell spreads down the corridor and will not stop. A finding spell brings every lost thing in the school to the class, a century of single gloves included.

Are these magic school stories for kids?

Yes. The trouble is funny or friendly-spooky at most, and each premise ends in a turn. Nobody is hurt, there is no romance, and the worst punishment is a year of helping the librarian.