Parallel Universe Story Ideas

Press the button for three second-world premises, each with what goes wrong and one way it could turn.

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  1. A scientist's tether to her own world frays, and she has until it snaps to finish one errand.The errand is a favor for her other self. Turn: she finishes it and misses the door.
  2. A shy girl's double from the next world is not shy, and is not who she expected.The loud one is lonely. Turn: they agree to practice on each other.
  3. A boy visits the world where his parents never met and finds them living on the same street.They nod to each other every morning. Turn: he drops a letter on purpose.

All 100 story ideas

One thing is different 25

  • A boy crosses to a world where he has an older sister. She is tired of him already. Turn: she is the one who shows him how to get back.
  • A boy visits the world where his parents never met and finds them living on the same street. They nod to each other every morning. Turn: he drops a letter on purpose.
  • A boy wakes in a world where everything is the same except that nobody has ever heard of music. He hums at breakfast and the room goes silent. Turn: his sister asks him to do it again.
  • A chef steps into a world that has no salt. Her cooking is called sorcery. Turn: she has one small shaker and a long line at the door.
  • A girl finds the version of her town where the factory never closed. Everyone has work and nobody has left. Turn: the garden she loves at home is a loading bay here.
  • A girl finds the world where her grandmother's language never faded from the town. Every sign is in it. Turn: she can read more than she thought.
  • A man crosses into a world where his old dog lived two years longer. The dog knows he is not quite its owner. Turn: it lets him throw the ball anyway.
  • A man visits a world where he is famous and finds out it is for something silly. Strangers quote it at him. Turn: he tries it at home, and it does not work.
  • A musician finds a universe where her one song is a hit and nobody knows she wrote it. A stranger's name is on the record. Turn: the stranger is her, with a different surname.
  • A runner who came second finds the universe where she won. The winner there has stopped running. Turn: she goes home wanting a rematch.
  • A teacher arrives in a version of her school where she was never hired. Her classroom is a storeroom. Turn: one pupil has left a chair out, without knowing why.
  • A woman finds the universe where she took the other job. That version of her is not happier, only busier. Turn: they both wanted the same third thing.
  • A world exactly like ours runs a single day behind. A visitor knows tomorrow's weather and mistakes. Turn: she spends the day stopping one small one.
  • A world like ours has no written words at all, and a visitor's notebook is the strangest thing in it. Everyone remembers everything aloud. Turn: they ask what she has forgotten.
  • A world one step over never invented the wheel and did very well with boats. A visiting cyclist is stuck. Turn: the canal children teach him to pole a punt.
  • Everything in the next universe is the same, except that the visitor's house is painted blue. At home it is white, and nobody here will say who chose. Turn: the paint tin has her handwriting on it.
  • Everything matches in the second world except the sky, which has two moons, and nobody there finds it odd. The tides keep a different clock. Turn: the visitor misses the last ferry.
  • In a world one step sideways, left-handed people are the majority, and a right-handed girl cannot use the scissors. Everything fits slightly wrong. Turn: she finally understands her brother at home.
  • In the neighboring world, cats were never tamed, and a visitor's pet causes a town meeting. Nobody will go near it. Turn: by nightfall a child is asking how to make it purr.
  • In the next world, people say exactly what they mean, and a diplomat arrives from ours. Her first compliment is taken as a contract. Turn: she starts to enjoy it.
  • In the other version of the city, the old trees were never cut down, and the streets bend round them. The visitor is lost in his own neighborhood. Turn: he goes home and plants one.
  • In the other world, a girl's best friend is her worst enemy, for a reason she has to find out. Nobody will say what happened. Turn: it was something she did, there.
  • In the other world, night lasts a week and day lasts a week, and a visitor arrives at dusk. The shops are closing for seven days. Turn: the night market is the better half.
  • The only change in the second world is one street name, and a detective sets out to learn why. It is named for nobody she knows. Turn: here, a neighbor of hers did something brave.
  • The only difference in the next world over is that the town's river runs the other way. The mill, the bridge and the rich end of town have swapped. Turn: so have two families.

Meeting yourself 25

  • A boy and his other self compare notes and find one difference: a single yes. One went to the audition. Turn: the one who stayed home is not the one who is sorry.
  • A boy writes letters to his other self through a gap in a wall and gets advice he does not want. The other is a year ahead. Turn: the advice stops, and he has to guess why.
  • A boy's double arrives to warn him about tomorrow and is wrong about everything. The worlds have drifted further apart. Turn: they face the day with no warning, together.
  • A chess player sits down across from her double, and neither can win. Forty draws in a row. Turn: one of them finally plays a move she hates.
  • A committee of one person's selves from nine worlds meets to settle an argument. They cannot even agree on lunch. Turn: the youngest one calls the vote.
  • A detective has to question her own double, who knows every trick she does. Neither will blink. Turn: the lie is found in what they both leave out.
  • A girl finds that her double has the same friends, and the friends like the double better. She watches through the door. Turn: the difference is a single habit she can learn.
  • A girl meets the self who told the truth on the day she lied. That one lost a friend and kept something else. Turn: she will not say what until asked properly.
  • A girl meets the version of herself who never quit the piano. The other plays beautifully and hates it. Turn: they trade one afternoon.
  • A girl who always wanted a twin gets her double for a week. They want the same bed, the same seat and the last word. Turn: the goodbye is harder than either admits.
  • A girl's double is better at everything except one thing. It takes a week to find. Turn: it is the thing the first girl likes least about herself.
  • A man keeps missing his other self by minutes, in a world where everyone thinks he has just left. He is handed coats, messages and blame. Turn: he leaves a note in a pocket.
  • A man meets the version of himself who stayed in his home town. He expected to pity him. Turn: the other one knows everyone's name.
  • A man's other self is the mayor, and the visitor is mistaken for him at a ribbon cutting. He has scissors and no speech. Turn: he says what he always wished a mayor would say.
  • A pair of doubles swap worlds for a day and each makes a mess of the other's life. One quits a job; the other accepts a promotion. Turn: both messes turn out to be improvements.
  • A scientist meets the self who gave up science, at a bakery the other owns. She came to gloat. Turn: she leaves with a loaf and a doubt.
  • A shy girl's double from the next world is not shy, and is not who she expected. The loud one is lonely. Turn: they agree to practice on each other.
  • A teenager meets five of herself at once, and each speaks a different language. The family settled in a different country in each world. Turn: all five hum the same lullaby.
  • A woman meets the self who kept the family farm that she sold. The barn is still standing there. Turn: the farmer envies her free weekends.
  • A woman who loves the sea meets the version of herself who is afraid of it. They stand at the tide line. Turn: neither can say which of them changed.
  • A woman's double from the next world turns up asking to borrow her life for a weekend. She misses a mother who moved far away there. Turn: the mother can tell and says nothing.
  • An old man meets himself at twenty, crossing the other way. Each is allowed one question. Turn: they have the same one.
  • Two versions of a woman each believe that she is the original. A test is proposed. Turn: their old dog greets both the same.
  • Two versions of a writer find that they have written the same book with different endings. Each thinks the other's is better. Turn: a reader in a third world owns both.
  • Two versions of one man meet in a waiting room and take an instant dislike to each other. Each sees his own worst habit. Turn: the receptionist has seen this before.

A door between 25

  • A border post between two universes is run by one bored official with a stamp. Nobody has crossed in ten years. Turn: today there is a line.
  • A boy digs a hole in the garden and comes up in the same garden, where the swing is on the other tree. His mother there calls him by another name. Turn: he answers to it.
  • A doorway opens between two kitchens every time both families cook the same dish. It happens by accident on a Sunday. Turn: they begin to plan the menu together.
  • A footbridge over a stream has a third bank on foggy mornings. A dog walker's dog knows the way. Turn: the dog has a second owner over there.
  • A gate in a hedge maze leads out to another world's hedge maze, and the two gardeners are rivals. Each trims the gate shut on their side. Turn: the hedge grows it back.
  • A girl finds that the mirror in a fitting room is a window, and the girl on the other side is not copying her. They can only mime. Turn: one holds up a note written backwards.
  • A girl trades notes with her other-world neighbor through a hole in a fence. They compare homework. Turn: the answers differ, and both are marked right.
  • A library book has been checked out from two worlds at once, and the due dates disagree. Both readers leave notes in the margins. Turn: they agree to meet at the returns desk.
  • A lighthouse beam sweeps across two seas, and ships from the wrong one start to arrive. Their flags are in no book. Turn: the keeper learns their signals from a child aboard.
  • A locksmith is asked to fit a lock to a door that leads to another universe. The owner wants it shut for good. Turn: someone on the far side has hired a locksmith too.
  • A market appears in a parking lot on the night two worlds line up, selling fruit nobody can name. The money does not match. Turn: the stallholders take stories instead.
  • A night bus adds one stop that is on no map. Passengers who get off come back a day younger. Turn: the driver is asked where she is from.
  • A phone booth rings, and the caller is trying to reach the same number in a world where the booth was never built. She thinks he is a prank. Turn: he reads her the graffiti inside.
  • A photographer's old camera takes pictures of the other world. Her street has a tower in every print. Turn: someone in one photo is pointing a camera back.
  • A postal worker sorts a letter with a stamp from a country that does not exist and delivers it anyway. The address is real. Turn: the reply needs the same kind of stamp.
  • A puddle in an alley reflects a different sky. A boy drops a paper boat in and it does not come back. Turn: a week later a different boat floats up.
  • A radio picks up a station from the next world, with the same presenter and different news. The forecast is always right for there. Turn: one day the presenter greets the listener by name.
  • A school storeroom door opens on the same school in another world, during the same lesson. Two classes learn one poem with one word changed. Turn: the pupils hold a debate through the door.
  • A tunnel on a country railway is longer going in than coming out. The guard counts the minutes. Turn: one passenger gets off in the middle every Friday.
  • An elevator in an office block has a button between 3 and 4. The floor looks the same and the staff do not know her. Turn: her desk there is by the window.
  • The back door of a laundromat opens onto the same street in another world, on Tuesdays only. The owner charges a coin to use it. Turn: someone comes through with the wrong coins.
  • The crossing is a ferry that leaves one dock and arrives at the same dock. Only the ticket seller looks different. Turn: a commuter has ridden it for years without noticing.
  • The door between worlds is a revolving one, and a courier is caught in it going round. Each turn shows another lobby. Turn: she picks the one with her own bicycle outside.
  • Two worlds share a single lost property office. Umbrellas come in from both. Turn: a clerk tries to return one and steps through the wrong door.
  • Two worlds touch at a single park bench, and whoever sits on the left end hears the other side. An old man has known for years. Turn: someone over there has been saving the seat.

Stuck on the wrong side 25

  • A boy is stuck in a world where his school has different rules, and he breaks every one by accident. He stands on the wrong side of the stairs. Turn: a girl writes him a list.
  • A boy stranded in the next world finds his way home by the things that are the same. The differences grow the farther he walks. Turn: he follows the smell of one bakery.
  • A boy stuck on the wrong side is looked after by the family he would have had. They are kind and they are not his. Turn: he leaves them a drawing of both houses.
  • A cat crosses between worlds freely, and its stranded owner tries to follow it. The cat keeps no schedule. Turn: it has a second bowl over there, and someone fills it.
  • A girl can go home only when the two worlds' clocks agree, which happens once a year. She has eleven months to fill. Turn: by then she has someone to say goodbye to.
  • A girl crosses for an afternoon, and the door is gone when she turns round. Her other family assumes she is theirs. Turn: their own daughter is stuck in her world too.
  • A girl has one day before the worlds drift apart, and spends it finding the gift she promised to bring home. The shop is shut. Turn: the shopkeeper's double at home has it in the window.
  • A girl stuck in the other world discovers that her double has been living her life at home, and doing it well. Nobody has noticed. Turn: her little brother has, and has kept a list.
  • A lost tourist learns that the other world's version of him went missing the same day. Everyone is relieved to see him. Turn: he has to decide how long to let them be.
  • A man gets home at last and finds one thing wrong: the kitchen clock ticks the other way. Everyone says it always did. Turn: he decides to stay and see.
  • A man has lived in the wrong world for ten years and has stopped looking for the way back. Then it opens. Turn: he has a garden here now.
  • A man stuck in the other world rings his own number, and his own voice answers. The other him is polite and wary. Turn: he offers the sofa.
  • A pilot lands at the right airport in the wrong world and is told her flight never existed. The plane is real and has nowhere to park. Turn: a controller quietly files it under training.
  • A scientist's tether to her own world frays, and she has until it snaps to finish one errand. The errand is a favor for her other self. Turn: she finishes it and misses the door.
  • A stranded girl leaves chalk marks for rescuers, and somebody starts answering them. The answers are in her own handwriting. Turn: she has been here before.
  • A stranded musician plays tunes from home, and they become the other world's hits. She is famous for songs she did not write. Turn: she starts writing her own.
  • A stranded traveler takes a job in the other world to pay for the search, and turns out to be good at it. The door is found on payday. Turn: she asks for one more week.
  • A translator is stuck in a world where her language has one extra word that everyone uses. Nobody can define it. Turn: she understands it on the day the door opens.
  • A visitor's money, keys and name all work in the other world, but her memories do not match anyone's. She agrees to things that never happened. Turn: one friend there notices, and helps.
  • A woman stranded on the wrong side sends messages home in the one newspaper both worlds print. She hides them in the crossword. Turn: her brother never does it, but his daughter does.
  • An expedition is stranded in a world where its home city was never built. There is a forest where the square should be. Turn: the guide who helps them has their captain's surname.
  • The door reopens only for people who can name a difference between the worlds, and a woman cannot find one. She searches for a month. Turn: the difference is her.
  • Two sisters cross together, and only one wants to go back. The door will take both or neither. Turn: they ask it for a third choice.
  • Two strangers stuck in the wrong universe find each other by a song that exists only at home. One whistles it on a platform. Turn: the other finishes the tune.
  • The way back costs a memory, and a man must choose which one to leave behind. He picks a small one. Turn: it was holding up a large one.

How it works

These parallel universe story ideas are 100 premises built on a second world, sorted by how the two worlds touch: one thing is different, you meet yourself, a door stands between, or you are stuck on the wrong side.

Read the full guide

Four ways two worlds can touch

One thing is different changes a single fact and follows it through a town. Meeting yourself seats a character across from the self who chose otherwise. A door between is about the crossing. Stuck on the wrong side is about getting home, or deciding not to.

Keep the other world small

The premises change one thing at a time: a river runs the other way, a world has no salt, a house is blue. A reader can hold one difference and enjoy counting what follows from it. No physics is needed, and none is stated here.

  • Write the first scene in the wrong world as if it were ordinary. Let the character notice late.
  • Decide what your character would envy in the other life. That is the story's real subject.

Questions and answers

What are some good parallel universe story ideas?

Small differences with long shadows. A boy wakes where nobody has heard of music. An elevator has a button between 3 and 4. A man gets home at last, and the kitchen clock ticks the other way.

How do you write a story about a parallel world?

Start with the one difference and ask who gains and who loses by it. Then give your character a reason to cross and a reason to stay. The group A door between has 25 crossings to borrow.

What happens when a character meets their double?

They see a choice walking about. In the group Meeting yourself, a girl meets the self who never quit the piano, and a man meets the self who stayed in his home town and knows everyone's name.